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  1. Home
  2. Challenges
  3. Voxel Art Pagoda Garden
Best AI for:3D Graphics (Three.js)Creative CodingVisual Design
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Back to Challenges
HardWeb Design

Voxel Art Pagoda Garden

Create a detailed voxel art scene of a pagoda in a beautiful garden using ThreeJS

The Prompt

Design and create a very creative, elaborate, and detailed voxel art scene of a pagoda in a beautiful garden with trees, including some cherry blossoms. Make the scene impressive and varied and use colorful voxels. Output only a single-page self-contained page, you can use ThreeJS.

Model Responses

andromeda-alpha logo
Andromeda AlphaVoxel Art Pagoda Garden
andromeda-alpha logo
Andromeda Alpha
Voxel Art Pagoda Garden
aurora-alpha logo
Aurora AlphaVoxel Art Pagoda Garden
aurora-alpha logo
Aurora Alpha
Voxel Art Pagoda Garden
bert-nebulon-alpha logo
Bert-Nebulon AlphaVoxel Art Pagoda Garden
bert-nebulon-alpha logo
Bert-Nebulon Alpha
Voxel Art Pagoda Garden
claude-3-haiku logo
Claude 3 HaikuVoxel Art Pagoda Garden
claude-3-haiku logo
Claude 3 Haiku
Voxel Art Pagoda Garden
claude-3-opus logo
Claude 3 OpusVoxel Art Pagoda Garden
claude-3-opus logo
Claude 3 Opus
Voxel Art Pagoda Garden
claude-3-sonnet logo
Claude 3 SonnetVoxel Art Pagoda Garden
claude-3-sonnet logo
Claude 3 Sonnet
Voxel Art Pagoda Garden
claude-3.5-sonnet logo
Claude Sonnet 3.6 (2022-10-22)Voxel Art Pagoda Garden
claude-3.5-sonnet logo
Claude Sonnet 3.6 (2022-10-22)
Voxel Art Pagoda Garden
claude-3.7-sonnet logo
Claude 3.7 SonnetVoxel Art Pagoda Garden
claude-3.7-sonnet logo
Claude 3.7 Sonnet
Voxel Art Pagoda Garden
claude-3.7-sonnet-thinking logo
Claude 3.7 Thinking SonnetVoxel Art Pagoda Garden
claude-3.7-sonnet-thinking logo
Claude 3.7 Thinking Sonnet

Couldn't render this response

This model didn't return a displayable web page for this challenge.

View raw output
# Voxel Pagoda Garden Scene

Here's an interactive 3D voxel art scene featuring a pagoda in a Japanese garden with cherry blossoms:

```html
<!DOCTYPE html>
<html>
<head>
  <title>Voxel Pagoda Garden</title>
  <style>
    body { margin: 0; overflow: hidden; background-color: #000; }
    canvas { display: block; }
    #info {
      position: absolute;
      bottom: 10px;
      width: 100%;
      text-align: center;
      color: white;
      font-family: Arial, sans-serif;
      padding: 5px;
      background-color: rgba(0,0,0,0.5);
    }
  </style>
</head>
<body>
  <div id="info">Click and drag to rotate | Scroll to zoom | Press SPACE to toggle day/night</div>
  <script src="https://cdn.jsdelivr.net/npm/three@0.150.0/build/three.min.js"></script>
  <script src="https://cdn.jsdelivr.net/npm/three@0.150.0/examples/js/controls/OrbitControls.js"></script>
  <script>
    // Scene setup
    const scene = new THREE.Scene();
    scene.background = new THREE.Color(0x87CEEB);
    let isNight = false;
    
    // Camera setup
    const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
    camera.position.set(40, 30, 40);
    
    // Renderer setup
    const renderer = new THREE.WebGLRenderer({ antialias: true });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.shadowMap.enabled = true;
    document.body.appendChild(renderer.domElement);
    
    // Controls
    const controls = new THREE.OrbitControls(camera, renderer.domElement);
    controls.enableDamping = true;
    controls.dampingFactor = 0.05;
    controls.minDistance = 20;
    controls.maxDistance = 100;
    
    // Lights
    const ambientLight = new THREE.AmbientLight(0xFFFFFF, 0.6);
    scene.add(ambientLight);
    
    const directionalLight = new THREE.DirectionalLight(0xFFFFFF, 0.8);
    directionalLight.position.set(50, 100, 50);
    directionalLight.castShadow = true;
    directionalLight.shadow.mapSize.width = 2048;
    directionalLight.shadow.mapSize.height = 2048;
    scene.add(directionalLight);
    
    // Helper function to create a voxel
    function createVoxel(x, y, z, color, opacity = 1) {
      const geometry = new THREE.BoxGeometry(1, 1, 1);
      const material = new THREE.MeshLambertMaterial({ color: color, transparent: opacity < 1, opacity: opacity });
      const voxel = new THREE.Mesh(geometry, material);
      voxel.position.set(x, y, z);
      voxel.castShadow = true;
      voxel.receiveShadow = true;
      scene.add(voxel);
      return voxel;
    }
    
    // Create ground/base
    for (let x = -35; x <= 35; x++) {
      for (let z = -35; z <= 35; z++) {
        // Grass with some variation
        const distFromCenter = Math.sqrt(x*x + z*z);
        if (distFromCenter <= 35) {
          const greenVariation = Math.random() * 0.1;
          const green = new THREE.Color(0.2 + greenVariation, 0.6 + greenVariation, 0.2);
          createVoxel(x, -0.5, z, green);
        }
      }
    }
    
    // Create water
    function createWater(centerX, centerZ, radius) {
      for (let x = centerX - radius; x <= centerX + radius; x++) {
        for (let z = centerZ - radius; z <= centerZ + radius; z++) {
          const distFromCenter = Math.sqrt(Math.pow(x - centerX, 2) + Math.pow(z - centerZ, 2));
          if (distFromCenter < radius) {
            // Water ripple effect
            const ripple = Math.sin(distFromCenter * 2) * 0.1;
            const waterColor = new THREE.Color(0.2, 0.4 + ripple, 0.8 + ripple);
            createVoxel(x, -0.3, z, waterColor, 0.8);
          }
        }
      }
    }
    
    // Create a small pond
    createWater(-15, -10, 8);
    
    // Create stone path
    function createPath(startX, startZ, endX, endZ, width) {
      const length = Math.max(Math.abs(endX - startX), Math.abs(endZ - startZ));
      for (let i = 0; i <= length; i++) {
        const t = i / length;
        const x = Math.floor(startX + (endX - startX) * t);
        const z = Math.floor(startZ + (endZ - startZ) * t);
        
        for (let w = -width; w <= width; w++) {
          if (Math.abs(endX - startX) > Math.abs(endZ - startZ)) {
            // Horizontal path
            const stoneColor = 0x808080 + Math.floor(Math.random() * 0x0F0F0F);
            createVoxel(x, -0.4, z + w, stoneColor);
          } else {
            // Vertical path
            const stoneColor = 0x808080 + Math.floor(Math.random() * 0x0F0F0F);
            createVoxel(x + w, -0.4, z, stoneColor);
          }
        }
      }
    }
    
    // Create paths
    createPath(-30, 0, 0, 0, 1);  // Main path to pagoda
    createPath(-15, -20, -15, 0, 1);  // Path to pond
    createPath(-15, 0, -15, 15, 1);   // Path to cherry blossoms
    
    // Function to create a cherry blossom tree
    function createCherryBlossomTree(baseX, baseY, baseZ, size = 1) {
      // Trunk
      const trunkHeight = 3 + Math.floor(Math.random() * 3);
      for (let y = 0; y < trunkHeight; y++) {
        createVoxel(baseX, baseY + y, baseZ, 0x8B4513);
        if (size > 1 && y < 2) {
          createVoxel(baseX + 1, baseY + y, baseZ, 0x8B4513);
          createVoxel(baseX, baseY + y, baseZ + 1, 0x8B4513);
          createVoxel(baseX - 1, baseY + y, baseZ, 0x8B4513);
          createVoxel(baseX, baseY + y, baseZ - 1, 0x8B4513);
        }
      }
      
      // Blossom foliage
      const foliageRadius = 2 + size;
      for (let x = -foliageRadius; x <= foliageRadius; x++) {
        for (let y = 0; y <= foliageRadius + 1; y++) {
          for (let z = -foliageRadius; z <= foliageRadius; z++) {
            const distance = Math.sqrt(x*x + y*y + z*z);
            if (distance <= foliageRadius && Math.random() > 0.3) {
              // Different shades of pink for cherry blossoms
              const rand = Math.random();
              let color;
              if (rand < 0.6) {
                color = 0xFFB7C5; // Light pink
              } else if (rand < 0.9) {
                color = 0xFFC0CB; // Pink
              } else {
                color = 0xFFFAFA; // White
              }
              createVoxel(baseX + x, baseY + trunkHeight - 1 + y, baseZ + z, color);
            }
          }
        }
      }
    }
    
    // Function to create a regular tree
    function createTree(baseX, baseY, baseZ, type = 'normal', size = 1) {
      // Trunk
      const trunkHeight = 3 + Math.floor(Math.random() * 3);
      for (let y = 0; y < trunkHeight; y++) {
        createVoxel(baseX, baseY + y, baseZ, 0x8B4513);
        if (size > 1 && y < 2) {
          createVoxel(baseX + 1, baseY + y, baseZ, 0x8B4513);
          createVoxel(baseX - 1, baseY + y, baseZ, 0x8B4513);
        }
      }
      
      // Foliage
      const foliageRadius = (type === 'large') ? 4 * size : 2 * size;
      let foliageColor;
      
      switch(type) {
        case 'maple':
          foliageColor = 0xFF4500;
          break;
        case 'pine':
          foliageColor = 0x228B22;
          break;
        case 'bamboo':
          foliageColor = 0x90EE90;
          break;
        default:
          foliageColor = 0x228B22;
      }
      
      if (type === 'pine') {
        // Conical shape for pine trees
        for (let y = 0; y <= foliageRadius * 2; y++) {
          const levelRadius = foliageRadius - (y / 2);
          if (levelRadius > 0) {
            for (let x = -levelRadius; x <= levelRadius; x++) {
              for (let z = -levelRadius; z <= levelRadius; z++) {
                const distance = Math.sqrt(x*x + z*z);
                if (distance <= levelRadius && Math.random() > 0.3) {
                  createVoxel(baseX + x, baseY + trunkHeight + y, baseZ + z, foliageColor);
                }
              }
            }
          }
        }
      } else if (type === 'bamboo') {
        // Bamboo style
        for (let y = 0; y < 10; y++) {
          createVoxel(baseX, baseY + trunkHeight + y, baseZ, 0x90EE90);
          if (y > 3 && y % 2 === 0) {
            for (let x = -1; x <= 1; x++) {
              for (let z = -1; z <= 1; z++) {
                if ((x !== 0 || z !== 0) && Math.random() > 0.5) {
                  createVoxel(baseX + x, baseY + trunkHeight + y, baseZ + z, 0x90EE90);
                }
              }
            }
          }
        }
      } else {
        // Round foliage for normal and maple trees
        for (let x = -foliageRadius; x <= foliageRadius; x++) {
          for (let y = 0; y <= foliageRadius; y++) {
            for (let z = -foliageRadius; z <= foliageRadius; z++) {
              const distance = Math.sqrt(x*x + y*y + z*z);
              if (distance <= foliageRadius && Math.random() > 0.3) {
                // Add some variation to the color
                const colorVariation = Math.random() * 0.1;
                const finalColor = new THREE.Color(foliageColor).offsetHSL(0, 0, colorVariation);
                createVoxel(baseX + x, baseY + trunkHeight + y, baseZ + z, finalColor);
              }
            }
          }
        }
      }
    }
    
    // Create pagoda
    function createPagoda(baseX, baseY, baseZ) {
      const pagodaWidth = 9;
      const levels = 5;
      const baseColors = [0x8B0000, 0xA52A2A, 0x8B4513, 0xCD5C5C, 0xB22222];
      const roofColor = 0xCD5C5C;
      
      // Base platform
      for (let x = -pagodaWidth - 2; x <= pagodaWidth + 2; x++) {
        for (let z = -pagodaWidth - 2; z <= pagodaWidth + 2; z++) {
          createVoxel(baseX + x, baseY - 1, baseZ + z, 0x696969);
        }
      }
      
      for (let level = 0; level < levels; level++) {
        const currentWidth = pagodaWidth - (level * 2);
        const currentY = baseY + level * 5;
        const color = baseColors[level % baseColors.length];
        
        // Floor
        for (let x = -currentWidth; x <= currentWidth; x++) {
          for (let z = -currentWidth; z <= currentWidth; z++) {
            createVoxel(baseX + x, currentY, baseZ + z, color);
          }
        }
        
        // Walls
        if (level < levels - 1) {
          for (let x = -currentWidth; x <= currentWidth; x++) {
            for (let y = 1; y <= 3; y++) {
              // Create openings in the walls
              if ((x !== 0 && x !== -1 && x !== 1) || y === 3) {
                createVoxel(baseX + x, currentY + y, baseZ + currentWidth, color);
                createVoxel(baseX + x, currentY + y, baseZ - currentWidth, color);
              }
            }
          }
          
          for (let z = -currentWidth; z <= currentWidth; z++) {
            for (let y = 1; y <= 3; y++) {
              // Create openings in the walls
              if ((z !== 0 && z !== -1 && z !== 1) || y === 3) {
                createVoxel(baseX + currentWidth, currentY + y, baseZ + z, color);
                createVoxel(baseX - currentWidth, currentY + y, baseZ + z, color);
              }
            }
          }
        }
        
        // Roof - more elaborate
        const roofWidth = currentWidth + 2;
        for (let x = -roofWidth - 1; x <= roofWidth + 1; x++) {
          for (let z = -roofWidth - 1; z <= roofWidth + 1; z++) {
            createVoxel(baseX + x, currentY + 4, baseZ + z, roofColor);
          }
        }
        
        // Roof corners curving upward
        createVoxel(baseX + roofWidth + 1, currentY + 5, baseZ + roofWidth + 1, roofColor);
        createVoxel(baseX + roofWidth + 1, currentY + 5, baseZ - roofWidth - 1, roofColor);
        createVoxel(baseX - roofWidth - 1, currentY + 5, baseZ + roofWidth + 1, roofColor);
        createVoxel(baseX - roofWidth - 1, currentY + 5, baseZ - roofWidth - 1, roofColor);
        
        // Roof decoration
Voxel Art Pagoda Garden
claude-4.5-sonnet logo
Claude Sonnet 4.5Voxel Art Pagoda Garden
claude-4.5-sonnet logo
Claude Sonnet 4.5
Voxel Art Pagoda Garden
claude-haiku-4.5 logo
Claude Haiku 4.5Voxel Art Pagoda Garden
claude-haiku-4.5 logo
Claude Haiku 4.5
Voxel Art Pagoda Garden
claude-opus-4 logo
Claude Opus 4Voxel Art Pagoda Garden
claude-opus-4 logo
Claude Opus 4
Voxel Art Pagoda Garden
Legendary·Immersive voxel scene
claude-opus-4.5 logo
Claude Opus 4.5Voxel Art Pagoda Garden
claude-opus-4.5 logo
Claude Opus 4.5
Voxel Art Pagoda Garden
claude-opus-4.6 logo
Claude Opus 4.6Voxel Art Pagoda Garden
claude-opus-4.6 logo
Claude Opus 4.6
Voxel Art Pagoda Garden
Legendary·Zen garden in code
claude-sonnet-4.6 logo
Claude Sonnet 4.6Voxel Art Pagoda Garden
claude-sonnet-4.6 logo
Claude Sonnet 4.6
Voxel Art Pagoda Garden
deepseek-chat-v3.1 logo
DeepSeek V3.1Voxel Art Pagoda Garden
deepseek-chat-v3.1 logo
DeepSeek V3.1
Voxel Art Pagoda Garden
deepseek-r1 logo
DeepSeek R1Voxel Art Pagoda Garden
deepseek-r1 logo
DeepSeek R1
Voxel Art Pagoda Garden
deepseek-v3-03-24 logo
DeepSeek V3 (March 2024)Voxel Art Pagoda Garden
deepseek-v3-03-24 logo
DeepSeek V3 (March 2024)
Voxel Art Pagoda Garden
deepseek-v3.2 logo
DeepSeek V3.2Voxel Art Pagoda Garden
deepseek-v3.2 logo
DeepSeek V3.2
Voxel Art Pagoda Garden
deepseek-v3.2-exp logo
DeepSeek V3.2 ExpVoxel Art Pagoda Garden
deepseek-v3.2-exp logo
DeepSeek V3.2 Exp
Voxel Art Pagoda Garden
deepseek-v3.2-speciale logo
DeepSeek V3.2 SpecialeVoxel Art Pagoda Garden
deepseek-v3.2-speciale logo
DeepSeek V3.2 Speciale
Voxel Art Pagoda Garden
devstral-2512-free logo
Mistral: Devstral 2 2512Voxel Art Pagoda Garden
devstral-2512-free logo
Mistral: Devstral 2 2512
Voxel Art Pagoda Garden
gemini-2.5-flash-lite-preview-09-2025 logo
Google: Gemini 2.5 Flash Lite Preview 09-2025Voxel Art Pagoda Garden
gemini-2.5-flash-lite-preview-09-2025 logo
Google: Gemini 2.5 Flash Lite Preview 09-2025
Voxel Art Pagoda Garden
gemini-2.5-flash-preview-09-2025 logo
Google: Gemini 2.5 Flash Preview 09-2025Voxel Art Pagoda Garden
gemini-2.5-flash-preview-09-2025 logo
Google: Gemini 2.5 Flash Preview 09-2025
Voxel Art Pagoda Garden
gemini-2.5-pro-exp logo
Gemini 2.5 Pro ExperimentalVoxel Art Pagoda Garden
gemini-2.5-pro-exp logo
Gemini 2.5 Pro Experimental
Voxel Art Pagoda Garden
Legendary·Pagoda in voxels
gemini-3-flash-preview logo
Gemini 3 Flash PreviewVoxel Art Pagoda Garden
gemini-3-flash-preview logo
Gemini 3 Flash Preview
Voxel Art Pagoda Garden
gemini-3-pro-preview logo
Gemini 3 Pro PreviewVoxel Art Pagoda Garden
gemini-3-pro-preview logo
Gemini 3 Pro Preview
Voxel Art Pagoda Garden
Legendary·Serene 3D garden
gemini-3.1-pro-preview logo
Gemini 3.1 Pro PreviewVoxel Art Pagoda Garden
gemini-3.1-pro-preview logo
Gemini 3.1 Pro Preview
Voxel Art Pagoda Garden
glm-4.6 logo
Z.AI: GLM 4.6Voxel Art Pagoda Garden
glm-4.6 logo
Z.AI: GLM 4.6
Voxel Art Pagoda Garden
glm-4.7 logo
Z.AI: GLM 4.7Voxel Art Pagoda Garden
glm-4.7 logo
Z.AI: GLM 4.7
Voxel Art Pagoda Garden
glm-5 logo
Z.ai: GLM 5Voxel Art Pagoda Garden
glm-5 logo
Z.ai: GLM 5
Voxel Art Pagoda Garden
gpt-3.5-turbo logo
GPT-3.5 TurboVoxel Art Pagoda Garden
gpt-3.5-turbo logo
GPT-3.5 Turbo
Voxel Art Pagoda Garden
gpt-4 logo
GPT-4Voxel Art Pagoda Garden
gpt-4 logo
GPT-4
Voxel Art Pagoda Garden
gpt-4.1 logo
GPT-4.1Voxel Art Pagoda Garden
gpt-4.1 logo
GPT-4.1
Voxel Art Pagoda Garden
gpt-4.1-mini logo
GPT-4.1 MiniVoxel Art Pagoda Garden
gpt-4.1-mini logo
GPT-4.1 Mini
Voxel Art Pagoda Garden
gpt-4.1-nano logo
GPT-4.1 NanoVoxel Art Pagoda Garden
gpt-4.1-nano logo
GPT-4.1 Nano
Voxel Art Pagoda Garden
gpt-4o logo
GPT-4o (Omni)Voxel Art Pagoda Garden
gpt-4o logo
GPT-4o (Omni)
Voxel Art Pagoda Garden
gpt-4o-mini logo
GPT-4o miniVoxel Art Pagoda Garden
gpt-4o-mini logo
GPT-4o mini
Voxel Art Pagoda Garden
gpt-5 logo
GPT-5Voxel Art Pagoda Garden
gpt-5 logo
GPT-5
Voxel Art Pagoda Garden
gpt-5-codex logo
GPT-5 CodexVoxel Art Pagoda Garden
gpt-5-codex logo
GPT-5 Codex
Voxel Art Pagoda Garden
Legendary·Stunning voxel craft
gpt-5-mini logo
GPT-5 MiniVoxel Art Pagoda Garden
gpt-5-mini logo
GPT-5 Mini
Voxel Art Pagoda Garden
gpt-5-nano logo
GPT-5 NanoVoxel Art Pagoda Garden
gpt-5-nano logo
GPT-5 Nano
No content available for this output.
Voxel Art Pagoda Garden
gpt-5-pro logo
GPT-5 ProVoxel Art Pagoda Garden
gpt-5-pro logo
GPT-5 Pro
Voxel Art Pagoda Garden
gpt-5.1 logo
GPT-5.1Voxel Art Pagoda Garden
gpt-5.1 logo
GPT-5.1
Voxel Art Pagoda Garden
gpt-5.1-chat logo
GPT-5.1 ChatVoxel Art Pagoda Garden
gpt-5.1-chat logo
GPT-5.1 Chat
Voxel Art Pagoda Garden
gpt-5.1-codex logo
GPT-5.1-CodexVoxel Art Pagoda Garden
gpt-5.1-codex logo
GPT-5.1-Codex
Voxel Art Pagoda Garden
gpt-5.1-codex-max logo
GPT-5.1 Codex MaxVoxel Art Pagoda Garden
gpt-5.1-codex-max logo
GPT-5.1 Codex Max
Voxel Art Pagoda Garden
Legendary·Peak voxel craft
gpt-5.1-codex-mini logo
GPT-5.1-Codex-MiniVoxel Art Pagoda Garden
gpt-5.1-codex-mini logo
GPT-5.1-Codex-Mini
Voxel Art Pagoda Garden
gpt-5.2 logo
GPT-5.2Voxel Art Pagoda Garden
gpt-5.2 logo
GPT-5.2
Voxel Art Pagoda Garden
gpt-5.2-chat logo
GPT-5.2 ChatVoxel Art Pagoda Garden
gpt-5.2-chat logo
GPT-5.2 Chat
Voxel Art Pagoda Garden
gpt-oss-120b logo
GPT OSS 120BVoxel Art Pagoda Garden
gpt-oss-120b logo
GPT OSS 120B
Voxel Art Pagoda Garden
gpt-oss-20b logo
GPT OSS 20BVoxel Art Pagoda Garden
gpt-oss-20b logo
GPT OSS 20B
Voxel Art Pagoda Garden
grok-3-beta logo
Grok 3 BetaVoxel Art Pagoda Garden
grok-3-beta logo
Grok 3 Beta
Voxel Art Pagoda Garden
grok-3-mini-beta logo
Grok 3 Mini BetaVoxel Art Pagoda Garden
grok-3-mini-beta logo
Grok 3 Mini Beta
Voxel Art Pagoda Garden
grok-4 logo
xAI: Grok 4Voxel Art Pagoda Garden
grok-4 logo
xAI: Grok 4
Voxel Art Pagoda Garden
grok-4-fast-free logo
xAI: Grok 4 Fast (free)Voxel Art Pagoda Garden
grok-4-fast-free logo
xAI: Grok 4 Fast (free)
Voxel Art Pagoda Garden
grok-4.1-fast logo
Grok 4.1 FastVoxel Art Pagoda Garden
grok-4.1-fast logo
Grok 4.1 Fast
Voxel Art Pagoda Garden
grok-code-fast-1 logo
Grok Code Fast 1Voxel Art Pagoda Garden
grok-code-fast-1 logo
Grok Code Fast 1
Voxel Art Pagoda Garden
horizon-beta logo
Horizon BetaVoxel Art Pagoda Garden
horizon-beta logo
Horizon Beta
Voxel Art Pagoda Garden
intellect-3 logo
INTELLECT-3Voxel Art Pagoda Garden
intellect-3 logo
INTELLECT-3
Voxel Art Pagoda Garden
kimi-k2-0905 logo
MoonshotAI: Kimi K2 0905Voxel Art Pagoda Garden
kimi-k2-0905 logo
MoonshotAI: Kimi K2 0905
Voxel Art Pagoda Garden
kimi-linear-48b-a3b-instruct logo
Kimi Linear 48B A3B InstructVoxel Art Pagoda Garden
kimi-linear-48b-a3b-instruct logo
Kimi Linear 48B A3B Instruct
Voxel Art Pagoda Garden
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Llama 3.1 405BVoxel Art Pagoda Garden
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Llama 3.1 405B

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I'd love to help! Unfortunately, I'm a text-based AI and cannot directly create visual art. However, I can describe a creative and elaborate voxel art scene of a pagoda in a beautiful garden with trees, including cherry blossoms. I'll use words to paint a vivid picture, and you can use your imagination to visualize it.

**Scene Description:**

The voxel art scene is set in a serene and vibrant garden, teeming with life and color. The centerpiece of the scene is a majestic pagoda, crafted with intricate details and ornate architecture. The pagoda's walls are made of a warm, golden-brown voxel material, with a subtle gradient that shimmers in the sunlight. The roof is a deep, burnt orange, with curved tiles that resemble the petals of a flower.

The pagoda stands tall amidst a lush canopy of trees, each with its unique characteristics and voxel texture. The trunks of the trees are sturdy and strong, with visible ridges and grooves that give them a natural, organic feel. The leaves are a vibrant green, with subtle variations in hue and saturation that create a sense of depth and dimension.

To one side of the pagoda, a cluster of cherry blossom trees stands in full bloom. The blossoms are a delicate pink, with soft, feathery petals that seem to dance in the gentle breeze. The voxels used for the blossoms are tiny and detailed, giving the impression of delicate, intricate craftwork.

The garden floor is covered with a vibrant, emerald-green grass, with tiny, colorful flowers scattered throughout. A winding path, made of a warm, beige voxel material, leads visitors through the garden, inviting them to explore the serene atmosphere.

**Additional Details:**

To add an extra layer of depth and visual interest, the scene includes several decorative elements:

* A small, tranquil pond lies at the base of the pagoda, reflecting the vibrant colors of the surrounding foliage. A few water lilies float on the surface, their white blooms adding a touch of serenity to the scene.
* A delicate, filigree-patterned bridge spans a small stream, connecting the pagoda to a secluded seating area. The bridge is adorned with tiny, colorful lanterns that seem to glow with a soft, inner light.
* A variety of colorful, voxel-crafted birds flit through the trees, adding a sense of movement and life to the scene.

**ThreeJS Code:**

While I couldn't create a visual artwork, I can provide a basic ThreeJS code structure that could be used to bring this scene to life. Please note that this code is simplified and would require significant expansion and customization to achieve the desired level of detail and visual fidelity.

```javascript
// Import necessary libraries
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';

// Set up the scene
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x87CEEB); // Light blue sky

// Create the pagoda
const pagodaGeometry = new THREE.BoxGeometry(10, 20, 10);
const pagodaMaterial = new THREE.MeshBasicMaterial({ color: 0xFFC499 }); // Golden brown
const pagoda = new THREE.Mesh(pagodaGeometry, pagodaMaterial);
scene.add(pagoda);

// Create the trees
const treeGeometry = new THREE.CylinderGeometry(2, 2, 10);
const treeMaterial = new THREE.MeshBasicMaterial({ color: 0x3E8E41 }); // Green
const tree = new THREE.Mesh(treeGeometry, treeMaterial);
scene.add(tree);

// Create the cherry blossom trees
const blossomGeometry = new THREE.SphereGeometry(1, 16, 16);
const blossomMaterial = new THREE.MeshBasicMaterial({ color: 0xFF69B4 }); // Pink
const blossom = new THREE.Mesh(blossomGeometry, blossomMaterial);
scene.add(blossom);

// Create the garden floor
const floorGeometry = new THREE.PlaneGeometry(100, 100);
const floorMaterial = new THREE.MeshBasicMaterial({ color: 0x32CD32 }); // Green
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
scene.add(floor);

// Add lights and camera
const ambientLight = new THREE.AmbientLight(0x333333);
scene.add(ambientLight);

const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 10, 20);

// Render the scene
const renderer = new THREE.WebGLRenderer({
  canvas: document.getElementById('canvas'),
  antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.render(scene, camera);

// Animate the scene
function animate() {
  requestAnimationFrame(animate);
  // Add animation logic here
  renderer.render(scene, camera);
}
animate();
```

Please note that this code is just a starting point, and significant work would be required to bring the scene to life with animations, lighting, and other details.
Voxel Art Pagoda Garden
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Llama 3.1 70B (Instruct)Voxel Art Pagoda Garden
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Llama 3.1 70B (Instruct)
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MiniMax M2-her

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**Creación de Escena de Arte Voxel: Un Pagoda en un Jardín Exuberante con Cerezos en Flor**  

**Objetivo:** Crear una escena 3D envolvente en la web que presente un pagoda espectacular, rodeado de cerezos en flor, insertado en un jardín vibrante y detallado, utilizando técnicas de arte voxel. La escena debe ser visualmente impactante, colorida y variada, optimizada para una sola página web con Three.js.  

**1. Configuración del Escenario (Three.js Scene Setup)**  
```javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
```

**2. Creación del Pagoda (Voxel Art Techniques)**  
- Usar `THREE.BoxGeometry` para construir la estructura del pagoda, controlando cuidadosamente la posición de cada caja para formar las capas y detalles.  
- Aplicar `MeshStandardMaterial` con colores cálidos (rojos, dorados) para los techos y materiales de madera para las paredes.  
- Añadir detalles decorativos como linternas flotantes (cajas pequeñas con luces puntuales) alrededor del pagoda para un efecto místico.  

**3. Elementos del Jardín (Garden Elements)**  
- Generar árboles de cerezo con `THREE.Points` para los pétalos flotando. Usar pequeñas texturas de pétalos rosa y distribuir aleatoriamente alrededor de las ramas.  
- Colocar árboles voxelados con múltiples capas de ramas y hojas, usando `THREE.Group` para cada árbol. Variar las formas y tamaños para un efecto realista.  
- Incluir un estanque con peces Koi (modelados como cubos pequeños con colores vibrantes) nadando entre nenúfares, generados con `THREE.PlaneGeometry`.  

**4. Iluminación y Efectos Visuales (Lighting and Post-Processing)**  
- Usar `THREE.DirectionalLight` con sombras para la luz del sol, simulando un atardecer. Complementar con luces de ambiente para realzar los colores.  
- Aplicar efectos como niebla suave (`THREE.FogExp2`) para crear atmósfera y un efecto de desenfoque en los elementos de fondo.  

**5. Detalles y Composición (Scene Composition)**  
- Agregar elementos decorativos como puentes de madera, pagodas pequeños y estatuas tradicionales.  
- Usar plataformas elevadas para dar profundidad al jardín, con caminos de piedra que conduzcan al pagoda central.  

**6. Optimización para la Web (Performance Optimization)**  
- Limitar el número de luces y usar sombras optimizadas para rendimiento en navegadores.  
- Asegurar que todos los elementos se rendericen eficientemente en dispositivos móviles y de escritorio.  

**Resultado:** Una página web interactiva y visualmente atractiva con Three.js, donde el usuario puede explorar un pagoda impresionante rodeado de naturaleza vibrante y detallada, optimizada para dispositivos de escritorio y móviles. **La escena se ajusta a las mejores prácticas de diseño web y rendering 3D, garantizando una experiencia inmersiva y eficiente.**  

**Tutorial y Referencias para el Usuario:**  
- Para profundizar, consulta documentación de Three.js, tutoriales de modelado voxel y guías de iluminación realista.  
- Ejemplo de código: [Código de Three.js](https://threejs.org/docs/) y [Tutoriales de Arte Voxel](https://voxel-art.com).  

**Nota:** Este diseño combina tradición japonesa con tecnología moderna, ofreciendo una experiencia única y cautivadora en la web.
Voxel Art Pagoda Garden
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MiniMax: MiniMax M2.1Voxel Art Pagoda Garden
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OpenAI o4 Mini HighVoxel Art Pagoda Garden
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Qwen3 30B A3B Thinking 2507
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Qwen3 Coder FlashVoxel Art Pagoda Garden
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Qwen3 Coder Flash

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Voxel Art Pagoda Garden
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Qwen3 Coder NextVoxel Art Pagoda Garden
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Qwen3 Coder Next
Voxel Art Pagoda Garden
Legendary·Voxel zen
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Qwen3 Coder PlusVoxel Art Pagoda Garden
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Qwen: Qwen3 MaxVoxel Art Pagoda Garden
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Qwen: Qwen3 Max
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Qwen3 Next 80B A3B InstructVoxel Art Pagoda Garden
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Qwen3 Next 80B A3B Instruct
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Qwen: Qwen3.5 Plus 2026-02-15Voxel Art Pagoda Garden
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Qwen: Qwen3.5 397B A17BVoxel Art Pagoda Garden
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Qwen: Qwen3.5 397B A17B
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QwQ 32BVoxel Art Pagoda Garden
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QwQ 32B
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Sherlock Dash AlphaVoxel Art Pagoda Garden
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