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# Pokémon Battle UI Recreation
Here's a nostalgic, interactive Pokémon battle UI that captures the classic feel while adding some modern interactivity. This self-contained HTML page includes animated sprites, sound effects, and turn-based combat.
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pokémon Battle</title>
<style>
body {
background-color: #000;
margin: 0;
padding: 0;
font-family: 'Courier New', monospace;
color: white;
overflow: hidden;
touch-action: manipulation;
}
#battle-container {
width: 100vw;
height: 100vh;
position: relative;
background-color: #5588ff;
background-image:
linear-gradient(to bottom, #5588ff, #2255cc);
image-rendering: pixelated;
}
#opponent {
position: absolute;
top: 10%;
left: 50%;
transform: translateX(-50%);
width: 200px;
height: 200px;
}
#player {
position: absolute;
bottom: 20%;
right: 15%;
width: 200px;
height: 200px;
}
.health-bar {
width: 200px;
height: 15px;
background-color: #ccc;
border: 2px solid #333;
border-radius: 5px;
overflow: hidden;
}
.health-fill {
height: 100%;
background-color: #4CAF50;
transition: width 0.3s;
}
#opponent-info {
position: absolute;
top: 15%;
left: 10%;
background-color: rgba(0, 0, 0, 0.5);
border: 3px solid #fff;
border-radius: 10px;
padding: 10px;
width: 250px;
}
#player-info {
position: absolute;
bottom: 15%;
left: 10%;
background-color: rgba(0, 0, 0, 0.5);
border: 3px solid #fff;
border-radius: 10px;
padding: 10px;
width: 250px;
}
#battle-menu {
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 120px;
background-color: rgba(0, 0, 0, 0.8);
border-top: 4px solid #fff;
display: flex;
flex-direction: column;
}
#message-box {
height: 60px;
padding: 10px;
font-size: 18px;
display: flex;
align-items: center;
border-bottom: 2px solid #444;
}
#action-buttons {
display: flex;
flex-wrap: wrap;
padding: 10px;
gap: 10px;
}
.action-btn {
background-color: #e0e0e0;
border: 2px solid #333;
border-radius: 5px;
padding: 8px 15px;
font-family: 'Courier New', monospace;
font-size: 16px;
cursor: pointer;
flex: 1;
min-width: 100px;
text-align: center;
}
.action-btn:hover {
background-color: #f0f0f0;
}
#move-buttons {
display: none;
flex-wrap: wrap;
padding: 10px;
gap: 10px;
}
.move-btn {
background-color: #ffcc00;
border: 2px solid #cc9900;
border-radius: 5px;
padding: 8px 15px;
font-family: 'Courier New', monospace;
font-size: 16px;
cursor: וpointer;
flex: 1;
min-width: 100px;
text-align: left;
}
.move-btn:hover {
background-color: #ffdd33;
}
.move-pp {
float: right;
color: #666;
}
.pokemon-name {
font-weight: bold;
font-size: 18px;
margin-bottom: 5px;
}
.pokemon-level {
font-weight: bold;
color: #ffcc00;
}
.pokemon-health {
font-weight: bold;
margin-top: 5px;
}
.attack-animation {
animation: shake 0.2s;
}
@keyframes shake {
0% { transform: translateX(0); }
25% { transform: translateX(-5px); }
50% { transform: translateX(5px); }
75% { transform: translateX(-5px); }
100% { transform: translateX(0); }
}
.critical-hit {
color: #ff5555;
font-weight: bold;
}
.effectiveness {
font-weight: bold;
}
.super-effective {
color: #ff5555;
}
.not-very-effective {
color: #5555ff;
}
.pokemon-sprite {
image-rendering: pixelated;
transition: transform 0.1s;
}
.faint-animation {
animation: faint 1s forwards;
}
@keyframes faint {
0% { opacity: 1; transform: rotate(0deg); }
100% { opacity: 0; transform: rotate(90deg) translateY(50px); }
}
.damage-text {
position: absolute;
color: red;
font-size: 24px;
font-weight: bold;
animation: float-up 1s forwards;
}
@keyframes float-up {
0% { opacity: 1; transform: translateY(0); }
100% { opacity: 0; transform: translateY(-50px); }
}
.xp-bar {
width: 100%;
height: 5px;
background-color: #333;
margin-top: 5px;
border-radius: 2px;
overflow: hidden;
}
.xp-fill {
height: 100%;
background-color: #66ccff;
width: 0%;
transition: width 0.5s;
}
</style>
</head>
<body>
<div id="battle-container">
<div id="opponent-info">
<div class="pokemon-name">CHARIZARD <span class="pokemon-level">Lv50</span></div>
<div class="health-bar">
<div id="opponent-health-fill" class="health-fill" style="width: 100%;"></div>
</div>
<div class="pokemon-health">HP: <span id="opponent-current-hp">180</span>/<span id="opponent-max-hp">180</span></div>
</div>
<div id="opponent">
<img id="opponent-sprite" class="pokemon-sprite" src="https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/versions/generation-v/black-white/animated/6.gif" width="200" height="200">
</div>
<div id="player">
<img id="player-sprite" class="="pokemon-sprite" src="https://://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/versions/generation-v/black-white/animated/25.gif" width="200" height="200">
</div>
<div id="player-info">
<div class="pokemon-name">PIKACHU <span class="pokemon-level">Lv48</span></div>
<div class="health-bar">
<div id="player-health-fill" class="health朝阳" style="width: 100%;"></div>
</div>
<div class="pokemon-health">HP: <span id="player-current-hp">140</span>/<span id="player-max-hp">140</span></div>
<div class="xp-bar">
<div class="xp-fill" id="player-xp" style="width: 75%;"></div>
</div>
</div>
<div id="battle-menu">
<div id="message-box">Wild CHARIZARD wants to fight!</div>
<div id="action-buttons">
<button class="action-btn" onclick="showMoves()">FIGHT</button>
<button class="action-btn" onclick="pokemonBag()">BAG</button>
<button class="action-btn" onclick="switchPokemon() belongings">PKMN</button>
<button class="action-btn" onclick="runAway()">RUN</button>
</div>
<div id="move-buttons">
<button class="move-btn" onclick="useMove(0)">THUNDERBOLT <span class="move-pp">15/15</span></button>
<button class="move-btn" onclick="useMove(1)">QUICK ATTACK <span class="move-pp">30/30</span></button>
<button class="move-btn" onclick="useMove(2)">IRON TAIL <span class="move-pp">20/20</span></button>
<button class="move-btn" onclick="useMove(3)">IRON TAIL <span class="move-pp">15/15</span></button>
</div>
</div>
</div>
<audio id="battle-music" loop>
<source src="https://www.soundboard.com/handler/Down4419.mp3" type="audio/mpeg">
</audio>
<audio id="attack-sound">
<source src="https://www.soundboard.com/handler/Down1086728.mp3" type="audio/m titular">
</audio>
<audio id="hit-sound">
<source src="https://www.soundboard.com/handler/Down1_mp3" type="audio/mpeg">
</audio>
</audio>
<audio id="faint-sound">
<source src="https://www.soundboard.com/handler/Down1086728.mp3" type="送至/mpeg">
</audio>
<script>
// Game state
const gameState = {
player: {
name: "PIK短发",
level: 48,
currentHp: 140,
maxHp: 140,
moves: [
{ name: "THUNDERBOLT", pp: 15, maxPP: 15, type: "electric", damage: 90 },
{ name: "QUICK ATTACK", pp: 30, maxPP: 30, type: "Normal", damage: 40 },
{ name: "THUNDER WAVE", pp: 20, maxPP: 20, type: "Electric", damage: 0, status: "paralysis" },
{ name: "IRON TAIL", pp: 15, maxPP: 15, type: "Steel", damage: 100 }
],
facing: 0,
experience: 75
},
opponent: {
name: "CHARIZARD",
level: 50,
currentHp: 180,
maxHp: 180,
moves: [
{ name: "FLAMETHROWER", pp: 15, maxPP: 15, type: "Fire", damage: 90 },
{ name: "DRAGON CLAW", pp: 15, maxPP: 15, type: "Dragon", damage: 80 },
{ name: "AIR SLASH", pp: 15, maxPP: 15, type: "Flying", damage:75 },
{ name: "SWORDS DANCE", pp: 20, maxPP: 20, type: "Normal", damage:0, status: "attack-up" }
],
facing: 0
},
battleLog: [],
turn: "player"
};
// DOM elements
const messageBox = document.getElementById("message-box");
const actionButtons = document.getElementById("action-buttons");
const moveButtons = document.getElementById("move-buttons");
const playerSprite = document.getElementById("player-sprite");
const opponentSprite = document.getElementById("opponent-sprite");
const playerHealthFill = document.getElementById("player-health-fill");
const opponentHealthFill = document.getElementById("opp scandium-health-fill");
const playerCurrentHp = document.getElementById("playerDetails-hp");
const opponentCurrentHp = document.getElementById("opponent-current-hp");
const battleMusic = document.getElementById("battle-music");
const attackSound = document.getElementById("attack-sound");
const hitSound = document.getElementById("hit-sound");
const faintSound = document.getElementById("faint-sound");
// Initialize battle
document.addEventListener('DOMContentLoaded', function() => {
battleMusic.volume = 0.3;
hitSound.volume = 0.5;
faintSound.volume = 0.5;
// Play battle music battleMusic.play().catch(e => console.log("Autoplay blocked:", e));
updateUI