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Grok 3 Beta vs MiniMax M1: Which Is Better? [2026 Comparison]
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  3. Grok 3 Beta vs MiniMax M1
Updated Jun 17, 2025

Grok 3 Beta vs MiniMax M1

Compare Grok 3 Beta by xAI against MiniMax M1 by MiniMax, context windows of 131K vs 1.0M, tested across 25 shared challenges. Updated April 2026.

Which is better, Grok 3 Beta or MiniMax M1?

Grok 3 Beta and MiniMax M1 are both competitive models. Grok 3 Beta costs $2/M input tokens vs $0.3/M for MiniMax M1. Context windows: 131K vs 1000K tokens. Compare their real outputs side by side below.

Key Differences Between Grok 3 Beta and MiniMax M1

Grok 3 Beta is made by xai while MiniMax M1 is from minimax. Grok 3 Beta has a 131K token context window compared to MiniMax M1's 1000K. On pricing, Grok 3 Beta costs $2/M input tokens vs $0.3/M for MiniMax M1.

Loading share button...

Grok 3 BetavsMiniMax M1

25 fights queued

Grok 3 Beta logo

Why Grok 3 Beta?

Dead even. This one's a coin flip.
MiniMax M1 logo

Why MiniMax M1?

2.9x cheaper overall$0.30/M in · $1.65/M out
7.6x more context1.0M
2 months newerJun 2025
Grok 3 BetaMiniMax M1
Input price
$2.00/M
$0.30/M
Output price
$4.00/M
$1.65/M
Context
131K
1.0M
Released
Apr 2025
Jun 2025

Favorites

Grok 3 BetaMiniMax M1
Movie
The Shawshank Redemption

The Shawshank Redemption

19948.7
Inception

Inception

20108.4
Album
Thriller

Thriller

Michael Jackson
—
Book
Nineteen Eighty-Four

Nineteen Eighty-Four

George Orwell
—
City
Tokyo

Tokyo

Japan
—
Game
Minecraft

Minecraft

Action, Arcade4.4
—
12 / 25
01

Stochastic Consistency Testanalysis

Tests an AI's randomness and creativity

Grok 3 Beta

Grok 3 Beta

Xai · Apr 2025text
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
MiniMax M1

MiniMax M1

Minimax · Jun 2025text
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
Vote
2 / 25
02

SVG Layout Challengeimage generation

Tests an AI's ability to generate vector graphics

Grok 3 Beta

Grok 3 Beta

Xai · Apr 2025svg
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
MiniMax M1

MiniMax M1

Minimax · Jun 2025svg
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
Vote
3 / 25
03

Xbox Controller SVG Artimage generation

Tests an AI's ability to create detailed SVG illustrations of gaming hardware

Grok 3 Beta

Grok 3 Beta

Xai · Apr 2025svg
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
MiniMax M1

MiniMax M1

Minimax · Jun 2025svg
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
Vote
4 / 25
04

Generate a Stand-Up Routineconversation

Tests an AI's humor and creative writing ability

Grok 3 Beta

Grok 3 Beta

Xai · Apr 2025text
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
MiniMax M1

MiniMax M1

Minimax · Jun 2025text
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
Vote
5 / 25
05

Minimalist Landing Pageweb design

Tests an AI's ability to generate a complete, working landing page

Grok 3 Beta

Grok 3 Beta

Xai · Apr 2025website
Try this prompt
MiniMax M1

MiniMax M1

Minimax · Jun 2025website
Try this prompt
Vote
6 / 25
06

Pokémon Battle UI Recreationweb design

Recreate an interactive, nostalgic Pokémon battle UI in a single HTML file.

Grok 3 Beta

Grok 3 Beta

Xai · Apr 2025website
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
MiniMax M1

MiniMax M1

Minimax · Jun 2025website
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
Vote
Sponsored
7 / 25
07

Mario Level UI Recreationweb design

Recreate an interactive, classic Mario level in a single HTML file.

Grok 3 Beta

Grok 3 Beta

Xai · Apr 2025website
Try this prompt
MiniMax M1

MiniMax M1

Minimax · Jun 2025website

We can't display this one. It's not us. Well... it might be us.

The model was asked for a web page. It produced something else. We're not going to define what.

View raw output
<!DOCTYPE html>
<html>
<head>
    <title>Super Mario Bros. Level</title>
>
    <style>
        body {
            margin: 0;
            overflow: hidden;
            background: #87CEEB;
            font-family: 'Press Start 2P', system-ui, -apple-system, sans-serif;
        }
        #gameCanvas {
            display: block;
            margin: 0 auto;
            background: #87CEEB;
        }
        #score {
            position: absolute;
            top: 20px;
            left: 20px;
            color: white;
            font-size: 20px;
            text-shadow: 2px 2px 0 #000;
        }
        #instructions {
            position: absolute;
            bottom: 20px;
            left: 20px;
            color: white;
            font-size: 14px;
            text-shadow: 1px 1px 0 #000;
        }
     </style>
>
</head>
<body<body>
    <div id="score">SCORE: 0</div>
       <div id="instructions">←→ TO MOVE | ↑ TO JUMP | REACH THE FLAG!!</div>
       <canvas id="gameCanvas" width="800" height="600">"></canvas>

>

    <script>
        const canvas = document.getElementById('gameCanvas');
        const ctx = canvas.getContext('2d');
        let score = 0;
        const gravity = 0.5;
        const friction = 0.8;

        // Game objects
        const mario = {
            x: 50,
            y: 450,
            width: 40,
            height: 60,
            speed: 5,
            velX: 0,
            velY: 0,
            grounded: false,
            jumping: false,
            color: '#FF0000'
        };

        const platforms = [
            { x: 0, y: 550, width: 800, height: 50, color: '#8B4513' },    // Ground
            { x: 200, y: 450, width: 100, height: 20, color: '#8B4513' },  // Platform 1
            { x: 400, y: 350, width: 100, height: 20, color: '#8B4513' },  // Platform 2
            { x: 600, y: 250, width: 100, height: 20, color: '#8B4513' }   // Platform 3
        ];

        const enemies = [
            { x: 250, y: 430, width: 30, height: 30, velX: 2, color: '#000000' },
            { x: 450, y: 330, width: 30, height: 30, velX: 2, color: '#000000' },
            { x: 650, y: 230, width: 30, height: 30, velX: 2, color: '#000000' }
        ];

        const coins = [
            { x: 220, y: 430, width: 20, height: 20, collected: false, color: '#FFD700' },
            { x: 420, y: 330, width: 20, height: 20, collected: false, color: '#FFD700' },
            { x: 620, y: 230, width: 20, height: 20, collected: false, color: '#FFD700' }
        ];

        const flag = { x: 700, y: 200, width: 30, height: 50, color: '#00FF00' };

        // Input handling
        const keys = {};
        document.addEventListener('keydown', e => keys[e.key] = true);
        document.addEventListener('keyup', e => keys[e.key] = false);

        // Game loop
        function gameLoop() {
            // Clear canvas
            ctx.fillStyle = '#87CEEB';
            ctx.fillRect(0, 0, canvas.width, canvas.height);

            // Draw clouds
            drawClouds();

            // Update Mario
            updateMario();
            
            // Update enemies
            updateEnemies();

            // Check collisions
            checkCollisions();

            // Draw game elements
            drawGameElements();

            requestAnimationFrame(gameLoop);
        }

        function updateMario() {
            // Movement
            if (keys['ArrowLeft']) mario.velX = -mario.speed;
            if (keys['ArrowRight']) mario.velX = mario.speed;
            if (keys['ArrowUp'] && mario.grounded) {
                mario.velY = -12;
                mario.grounded = false;
            }

            // Physics
            mario.velX *= friction;
            mario.velY += gravity;
            mario.x += mario.velX;
            mario.y += mario.velY;

            // Boundaries
            if (mario.x < 0) mario.x = 0;
            if (mario.x + mario.width > canvas.width) mario.x = canvas.width - mario.width;
            
            // Reset if fallen off
            if (mario.y > canvas.height) {
                mario.x = 50;
                mario.y = 450;
                mario.velY = 0;
            }

            // Platform collision
            mario.grounded = false;
            platforms.forEach(p => {
                if (mario.x + mario.width > p.x && 
                    mario.x < p.x + p.width &&
                    mario.y + mario.height >= p.y &&
                    mario.y + mario.height <= p.y + 10 &&
                    mario.velY > 0) {
                    mario.grounded = true;
                    mario.y = p.y - mario.height;
                    mario.velY = 0;
                }
            });
        }

        function updateEnemies() {
            enemies.forEach((e, index) => {
                e.x += e.velX;
                
                // Platform collision
                platforms.forEach(p => {
                    if (e.x + e.width > p.x && 
                        e.x < p.x + p.width &&
                        e.y + e.height >= p.y &&
                        e.y + e.height <= p.y + 5) {
                        if (e.x <= p.x || e.x + e.width >= p.x + p.width) {
                            e.velX *= -1;
                        }
                    }
                });
            });
        }

        function checkCollisions() {
            // Enemy collision
            enemies.forEach((e, index) => {
                if (mario.x + mario.width > e.x &&
                    mario.x < e.x + e.width &&
                    mario.y + mario.height > e.y &&
                    mario.y < e.y + e.height) {
                    if (mario.velY > 0 && mario.y + mario.height < e.y + e.height) {
                        enemies.splice(index, 1);
                        mario.velY = -10;
                        score += 20;
                    } else {
                        mario.x = 50;
                        mario.y = 450;
                        mario.velY = 0;
                    }
                }
            });

            // Coin collection
            coins.forEach(c => {
                if (!c.collected &&
                    mario.x + mario.width > c.x &&
                    mario.x < c.x + c.width &&
                    mario.y + mario.height > c.y &&
                    mario.y < c.y + c.height) {
                    c.collected = true;
                    score += 10;
                }
            });

            // Flag collision (win condition)
            if (mario.x + mario.width > flag.x &&
                mario.x < flag.x + flag.width &&
                mario.y + mario.height > flag.y &&
                mario.y < flag.y + flag.height) {
                alert('YOU WIN!\nSCORE: ' + score + '');
                resetGame();
            }

            // Update score display
            document.getElementById('score').textContent = 'SCORE: ' + score + '';
        }

        function drawGameElements() {
            // Draw platforms
            platforms.forEach(p => {
                ctx.fillStyle = p.color;
                ctx.fillRect(p.x, p.y, p.width, p.height);
            });

            // Draw coins
            coins.forEach(c => {
                if (!c.collected) {
                    ctx.fillStyle = c.color;
                    ctx.beginPath();
                    ctx.arc(c.x + 10, c.y + 10, 10, 0, Math.PI * 2);
                    ctx.fill();
                }
            });

            // Draw enemies
            enemies.forEach(e => {
                ctx.fillStyle = e.color;
                ctx.fillRect(e.x, e.y, e.width, e.height);
                // Draw eyes
                ctx.fillStyle = 'white';
                ctx.fillRect(e.x + 7, e.y + 8, 5, 5);
                ctx.fillRect(e.x + 18, e.y + 8, 5, 5);
            });

            // Draw flag
            ctx.fillStyle = flag.color;
            ctx.fillRect(flag.x, flag.y, flag.width, flag.height);
            // Flag pole
            ctx.strokeStyle = '#654321';
            ctx.lineWidth = 5;
            ctx.beginPath();
            ctx.moveTo(flag.x, 250);
            ctx.lineTo(flag.x, flag.y);
            ctx.stroke();

            // Draw Mario
            ctx.fillStyle = mario.color;
            ctx.fillRect(mario.x, mario.y, mario.width, mario.height);
            // Mario eyes
            ctx.fillStyle = 'white';
            ctx.fillRect(mario.x + 10, mario.y + 15, 8, 8);
            ctx.fillRect(mario.x + 22, mario.y + 15, 8, 8);
        }

        function drawClouds() {
            ctx.fillStyle = 'rgba(255, 255, 255, 0.8)';
            // Cloud 1
            ctx.beginPath();
            ctx.arc(100, 100, 20, 0, Math.PI * 2);
            ctx.arc(130, 90, 20, 0, Math.PI * 2);
            ctx.arc(160, 100, 20, 0, Math.PI * 2);
            ctx.fill();
            
            // Cloud 2
            ctx.beginPath();
            ctx.arc(600, 150, 20, 0, Math.PI * 2);
            ctx.arc(630, 140, 20, 0, Math.PI * 2);
            ctx.arc(660, 150, 20, 0, Math.PI * 2);
            ctx.fill();
        }

        function resetGame() {
            mario.x = 50;
            mario.y = 450;
            mario.velY = 0;
            coins.forEach(c => c.collected = false);
            score = 0;
            enemies.push(
                { x: 250, y: 430, width: 30, height: 30, velX: 2, color: '#000000' },
                { x: 450, y: 330, width: 30, height: 30, velX: 2, color: '#000000' },
                { x: 650, y: 230, width: 30, height: 30, velX: 2, color: '#000000' }
            );
        }

        // Start game
        gameLoop();
     </script>
>
</body>
</htmlhtml>
Try this prompt
Vote
8 / 25
08

World Map SVGimage generation

Tests an AI's ability to create a detailed world map in SVG format

Grok 3 Beta

Grok 3 Beta

Xai · Apr 2025svg
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
MiniMax M1

MiniMax M1

Minimax · Jun 2025svg
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
Vote
9 / 25
09

Random Tailwind Webappweb design

Generate a single-page, self-contained HTML webapp using Tailwind CSS for a randomly chosen category/industry/niche.

Grok 3 Beta

Grok 3 Beta

Xai · Apr 2025website
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
MiniMax M1

MiniMax M1

Minimax · Jun 2025website
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
Vote
10 / 25
10

Surprise Animal SVGimage generation

Generate SVG art of a randomly chosen animal in a setting of its choosing.

Grok 3 Beta

Grok 3 Beta

Xai · Apr 2025svg
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
MiniMax M1

MiniMax M1

Minimax · Jun 2025svg
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
Vote
11 / 25
11

Simple 7-Ingredient Recipeconversation

Generate a unique and simple recipe with common ingredients.

Grok 3 Beta

Grok 3 Beta

Xai · Apr 2025text
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
MiniMax M1

MiniMax M1

Minimax · Jun 2025text
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
Vote
12 / 25
12

Tamagotchi Virtual Petweb design

Design a simple interactive virtual pet.

Grok 3 Beta

Grok 3 Beta

Xai · Apr 2025website
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
MiniMax M1

MiniMax M1

Minimax · Jun 2025website
Nothing here. The model returned empty. We stared at it for a while.
Try this prompt
Vote

This matchup has more rounds

13+ more head-to-head results. Free. Not a trick.

Free account. No card required. By continuing, you agree to Rival's Terms and Privacy Policy

Our Verdict
Grok 3 Beta
Grok 3 Beta
MiniMax M1
MiniMax M1

No community votes yet. On paper, these are closely matched - try both with your actual task to see which fits your workflow.

Too close to call
Writing DNA

Style Comparison

Similarity
87%

MiniMax M1 uses 10.4x more emoji

Grok 3 Beta
MiniMax M1
48%Vocabulary53%
19wSentence Length17w
0.67Hedging0.51
3.1Bold7.4
5.5Lists6.2
0.00Emoji0.10
0.52Headings0.86
0.28Transitions0.03
Based on 23 + 14 text responses
vs

Ask them anything yourself

Grok 3 BetaMiniMax M1

Some models write identically. You are paying for the brand.

178 models fingerprinted across 32 writing dimensions. Free research.

Model Similarity Index

185x

price gap between models that write identically

178

models

12

clone pairs

32

dimensions

Devstral M / S
95.7%
Qwen3 Coder / Flash
95.6%
GPT-5.4 / Mini
93.3%
Read the full reportor download the 14-slide PDF

279 AI models invented the same fake scientist.

We read every word. 250 models. 2.14 million words. This is what we found.

AI Hallucination Index 2026
Free preview13 of 58 slides
Download the free previewor get all 58 slides for $49
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© 2026 Rival · Built at hours no one should be awake, on hardware we don't own
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