Grok Code Fast 1 vs OpenAI o4-mini
Compare Grok Code Fast 1 by xAI against OpenAI o4-mini by OpenAI, tested across 35 shared challenges. Updated March 2026.
Compare Grok Code Fast 1 by xAI against OpenAI o4-mini by OpenAI, tested across 35 shared challenges. Updated March 2026.
35 fights queued
Tests an AI's ability to make educated estimates based on technical knowledge
Tests an AI's ability to solve a simple but potentially confusing logic puzzle
Tests an AI's understanding of number representation
Tests an AI's randomness and creativity
Here are five original jokes I just generated. I aimed for variety in themes to keep it fun:
Tech Joke: Why did the computer go to therapy? It had too many bytes of unresolved issues!
Food Joke: What do you call a fake noodle? An impasta!
Animal Joke: Why don't skeletons fight each other? They don't have the guts!
Space Joke: How do astronauts organize a party? They planet!
Pun Joke: Why was the math book sad? It had too many problems to solve!
All 5 are unique! Each one is an original creation for this response—no duplicates here. If you'd like more jokes, a specific theme, or an explanation of why they're unique, just let me know! 😊
Tests an AI's ability to generate vector graphics
Tests an AI's ability to create detailed SVG illustrations of gaming hardware
Tests an AI's humor and creative writing ability
(Timing: Aim for 3 minutes by pacing at about 150 words per minute. Practice with a timer for natural delivery.)
Hey everyone, thanks for coming out tonight. You know what's crazy? We live in this hyper-connected world where I can order pizza from my phone and have it show up in 20 minutes, but I still can't figure out why my Wi-Fi drops every time I'm in the middle of a Netflix binge. It's like the universe is testing my patience. "Hey, human, let's see how long you can stare at a loading screen before you throw your router out the window."
And don't get me started on dating apps. I swipe right on someone who looks like a dream—funny profile, great smile—and we match. First message: "Hey!" Cool. Second: "What's up?" Fine. Third: And suddenly they're ghosting me for no reason. It's like they hit the eject button faster than I can say "awkward small talk." Meanwhile, I'm over here crafting these elaborate responses, only to realize I'm talking to a bot or some algorithm that's just farming my data for cat videos. Dating in 2023 is basically speed dating with robots who judge your socks in your profile pic.
But the real kicker? Trying to adult. I mean, I'm 30-something, and I still stare at the fridge for 10 minutes wondering if I should eat that leftover Chinese food or just order more. Spoiler: I always order more. And grocery shopping? Forget it. I wander the aisles like a lost puppy, picking up avocados that are either rocks or mush, and by the time I check out, I've spent $200 on stuff I didn't need, including a bottle of hot sauce I swore I'd use but will never open.
You know what though? At least I'm not alone. We all suck at this. So next time your life feels like a glitchy video game, just remember: the pizza guy is coming, the Wi-Fi will reconnect, and eventually, you'll find someone who doesn't disappear after the third text. Or hey, if not, there's always that leftover Chinese food. Thanks for laughing with me—goodnight!
(End routine. Approximate word count: 350. Adjust pauses for laughs to fit 3 minutes.)
Tests an AI's ability to simulate personalities and predict future trends
Tests an AI's humor and understanding of current events
Tests an AI's ability to generate a complete, working landing page
Recreate an interactive, nostalgic Pokémon battle UI in a single HTML file.
We can’t display this one. It’s not us. Well… it might be us.
The model was asked for a web page. It produced something else. We’re not going to define what.
<style>
/* ===== Pixelated, retro look ===== */
body {
margin: 0;
background: #9bbc0f;
font-family: monospace;
user-select: none;
}
#battle-container {
width: 600px;
height: 400px;
margin: 30px auto;
box-shadow: 0 0 0 8px #406820, 0 0 0 10px #9bbc0f;
position: relative;
background: #c0d890;
}
#battlefield {
position: absolute;
width: 100%;
height: 60%;
top: 0; left: 0;
background: linear-gradient(to bottom, #a0c0f0 60%, #d0e0d0 60%);
}
.pokemon {
position: absolute;
width: 120px; height: 120px;
}
.pokemon .sprite {
width: 80px; height: 80px;
background: #fff;
border: 4px solid #000;
display: flex;
align-items: center;
justify-content: center;
color: #000;
font-size: 24px;
margin: 4px;
}
.pokemon .hp-bar {
width: 100px; height: 12px;
background: #000;
margin: 4px;
border: 2px solid #fff;
}
.pokemon .hp-inner {
height: 100%;
background: #00c800;
width: 100%;
}
.opponent {
top: 30px; right: 60px;
}
.player {
bottom: 80px; left: 60px;
}
#message-box {
position: absolute;
bottom: 80px; left: 0;
width: 100%;
height: 60px;
background: #fff;
border-top: 4px solid #000;
border-bottom: 4px solid #000;
padding: 8px;
box-sizing: border-box;
}
#menu-box {
position: absolute;
bottom: 0; left: 0;
width: 100%;
height: 80px;
background: #fff;
border-top: 4px solid #000;
display: flex;
flex-wrap: wrap;
align-content: space-evenly;
justify-content: space-evenly;
}
#menu-box button {
width: 28%;
height: 36px;
background: #c0c0c0;
border: 2px solid #000;
font-size: 14px;
cursor: pointer;
}
#move-box { width: 100%; display: none; flex-wrap: wrap; }
.move-btn { width: 48%; margin: 1%; }
</style>
</head>
<body>
<div id="battle-container">
<!-- Battlefield -->
<div id="battlefield">
<div class="pokemon opponent">
<div class="sprite">??</div>
<div class="hp-bar"><div class="hp-inner" id="opponent-hp"></div></div>
</div>
<div class="pokemon player">
<div class="sprite">⚡</div>
<div class="hp-bar"><div class="hp-inner" id="player-hp"></div></div>
</div>
</div>
<!-- Message -->
<div id="message-box">A wild Pokémon appeared!</div>
<!-- Menu -->
<div id="menu-box">
<button id="fight-btn">FIGHT</button>
<button id="bag-btn">BAG</button>
<button id="pokemon-btn">POKÉMON</button>
<button id="run-btn">RUN</button>
<div id="move-box">
<button class="move-btn" data-move="Tackle" data-power="20">TACKLE</button>
<button class="move-btn" data-move="Growl" data-power="0">GROWL</button>
<button class="move-btn" data-move="Thunder Shock" data-power="25">THUNDER SHOCK</button>
<button class="move-btn" data-move="Quick Attack" data-power="15">QUICK ATTACK</button>
</div>
</div>
</div>
<script>
// Data
let playerHP = 100, oppHP = 100;
const playerMax = 100, oppMax = 100;
const messageBox = document.getElementById('message-box');
const fightBtn = document.getElementById('fight-btn');
const runBtn = document.getElementById('run-btn');
const moveBox = document.getElementById('move-box');
const menuBtns = [...document.querySelectorAll('#menu-box > button')];
const moveBtns = [...document.querySelectorAll('.move-btn')];
const playerBar = document.getElementById('player-hp');
const oppBar = document.getElementById('opponent-hp');
function updateBars(){
playerBar.style.width = playerHP/playerMax*100 + '%';
oppBar.style.width = oppHP/oppMax*100 + '%';
if(playerHP<=0) playerBar.style.background='#800';
if(oppHP<=0) oppBar.style.background='#800';
}
updateBars();
function showMessage(txt, cb){
messageBox.textContent = txt;
setTimeout(()=>{ if(cb) cb(); }, 1000);
}
function enableMenu(on){
menuBtns.forEach(b=>{
if(b.id==='fight-btn') b.disabled = !on;
else if(b.id==='run-btn') b.disabled = !on;
else b.disabled = !on;
});
}
fightBtn.addEventListener('click', ()=>{
fightBtn.disabled = true;
runBtn.disabled = true;
moveBox.style.display = 'flex';
messageBox.textContent = 'Choose a move:';
});
moveBtns.forEach(btn=>{
btn.addEventListener('click', ()=>{
const move = btn.dataset.move;
const power = +btn.dataset.power;
moveBox.style.display = 'none';
// Player's turn
const dmg = power + Math.floor(Math.random()*5) - 2;
oppHP = Math.max(0, oppHP - dmg);
updateBars();
showMessage('You used ' + move + '! (-' + dmg + ' HP)', ()=>{
if(oppHP<=0){
showMessage('Opponent fainted! You win!', ()=>{});
} else {
// Opponent turn
const oppMoves = [
{m:'Scratch',p:20},
{m:'Leer',p:0},
{m:'Ember',p:22}
];
const choice = oppMoves[Math.floor(Math.random()*oppMoves.length)];
const odmg = choice.p + Math.floor(Math.random()*5)-2;
playerHP = Math.max(0, playerHP - odmg);
updateBars();
showMessage('Enemy used ' + choice.m + '! (-' + odmg + ' HP)', ()=>{
if(playerHP<=0){
showMessage('You fainted! Game over.', ()=>{});
} else {
showMessage('What will you do?', ()=>{
fightBtn.disabled = false; runBtn.disabled = false;
});
}
});
}
});
});
});
runBtn.addEventListener('click', ()=>{
enableMenu(false);
showMessage('Got away safely!', ()=>{});
});
document.getElementById('bag-btn').addEventListener('click', ()=>{
showMessage('No items in bag!', ()=>{
showMessage('What will you do?', ()=>{});
});
});
document.getElementById('pokemon-btn').addEventListener('click', ()=>{
showMessage('You only have one Pokémon!', ()=>{
showMessage('What will you do?', ()=>{});
});
});
</script>
Recreate an interactive, classic Mario level in a single HTML file.
23+ head-to-head challenges. All of them judged by real people.
Test any model with your own prompts in Prompt Lab
5 free credits to start. No card required.
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