Kimi K2 Thinking vs Llama 4 Maverick
Compare Kimi K2 Thinking by Moonshot AI against Llama 4 Maverick by Meta AI, context windows of 262K vs 1.0M, tested across 23 shared challenges. Updated February 2026.
Compare Kimi K2 Thinking by Moonshot AI against Llama 4 Maverick by Meta AI, context windows of 262K vs 1.0M, tested across 23 shared challenges. Updated February 2026.
18 challenges
Tests an AI's ability to create detailed SVG illustrations of gaming hardware
Tests an AI's ability to generate a complete, working landing page
Recreate an interactive, classic Mario level in a single HTML file.
Generate a unique and simple recipe with common ingredients.
Create a starter plan for improving long-term health.
Recreate a classic, retro, macOS Desktop UI — make it interactive and nostalgic, make it as interactive as you can, you can be creative.. Feel free to showcase your skills. The entire application must be a single-page self-contained HTML file.
Develop a cutting-edge 3-month longevity plan for a biohacker.
CRITICAL DISCLAIMER: This is an advanced experimental protocol for experienced biohackers. All interventions require medical supervision, baseline blood work, and continuous biomarker monitoring. Many compounds mentioned exist in legal/regulatory gray areas. Proceed at your own risk.
Morning Protocol (6:00 AM, fasted)
Afternoon Protocol (12:00 PM)
Evening Protocol (8:00 PM)
Cycling Strategy: All longevity compounds (NMN, Resveratrol, Spermidine) follow 5:2 weekly cycles to prevent receptor desensitization.
Macronutrient Framework
Food Matrix (Nutrient Density Prioritized)
Meal Timing: Strict 16:8 TRE (10:00 AM - 6:00 PM eating window)
Ketone Targets: Maintain 1.5-3.0 mmol/L BHB (measure 2x daily with precision ketone meter)
Monday (Strength - Lower Body)
Tuesday (Zone 2 Cardio)
Wednesday (Strength - Upper Body)
Thursday (HIIT)
Friday (Strength - Full Body)
Saturday (Zone 2)
Sunday (Recovery)
Daily Metrics (Logged in Custom Dashboard)
Weekly Metrics
Monthly Baselines (Start & End)
Morning (6:15 AM)
Midday (12:30 PM)
Evening (7:30 PM)
Weekly
Additions to Month 1 Stack
Monday/Wednesday/Friday (Autophagy Days)
Daily Additions
Cycling Adjustments
Standard Keto Days (5 days/week)
PSMF Days (Tuesday/Thursday)
Cyclical Keto
Nutrient Timing
Fasting Support
Monday (Strength - Lower Body + BFR)
Tuesday (Zone 2 + Sauna)
Wednesday (Strength - Upper Body)
Thursday (HIIT + Cold)
Friday (Zone 2 + Hypoxia)
Saturday (Strength - Full Body)
Sunday (Recovery Protocol)
Weekly Additions
CGM Analysis
Daily
Weekly
Advanced Techniques
Additions
Cycling Protocol
5-Day Protocol (ProLon-style DIY)
Post-FMD Refeed (Day 6-7)
Monday (Neural Drive Day)
Tuesday (Zone 2 + Heat)
Wednesday (HIIT + Hypoxia)
Thursday (Strength + Cold)
Friday (Recovery + NSDR)
Saturday (Zone 5 Challenge)
Sunday (Active Recovery)
Target Values by Month 3
End-of-Protocol Testing
Daily Cognitive Stack
Weekly
Monthly
Sleep Hygiene Protocol
Sleep Extension Protocol
Tracking Targets
Red Flags - STOP Protocol Immediately
Medical Supervision Requirements
Contraindications
If HRV <40 ms: Reduce HIIT by 50%, increase Zone 2 by 30 min, add 500mg phosphatidylserine
If Ketones <1.0 mmol/L: Increase MCT to 30g, add exogenous ketones (C8) 10g pre-workout
If Deep Sleep <15%: Add 0.5mg sodium oxybate (Xyrem - prescription only), increase glycine to 5g
If IGF-1 <100 ng/mL: Add 15g collagen protein on training days, reduce rapamycin to 2mg
If Grip Strength Declining: Increase protein to 1.8g/kg, add HMB 3g, reduce fasting frequency
Estimated Monthly Costs
Time Investment: 2-3 hours daily (protocol execution + tracking)
Post-Protocol Maintenance
Long-term Cycling
This protocol represents the current bleeding edge of longevity science. The key is rigorous self-quantification and willingness to adapt based on your unique biomarker responses. Document everything, trust the data, and never sacrifice health for optimization.
3-Month Longevity Plan for Biohackers
Disclaimer: Before starting any new supplement or exercise regimen, consult with a healthcare professional to ensure safety and suitability.
Month 1: Optimization and Baseline Establishment
Month 2: Intensification and Refining
Month 3: Peak Performance and Long-Term Optimization
Additional Recommendations:
Action Plan:
By following this comprehensive 3-month plan, biohackers can optimize their longevity, physical and cognitive performance, and develop a robust foundation for long-term health and well-being.
Write a pro-level buy-side investment memo with valuation and diligence questions.
Build a simplified LBO with returns and sensitivities.
Design an innovative, multi-component dish worthy of a 3-star Michelin restaurant.
Conceptual Narrative:
This dish embodies the ephemeral moment when ocean mist meets ancient coastal pines—the Japanese concept of kaikō (海香), where sea and forest aromas merge. The unusual pairing of Douglas fir, Hokkaido uni (sea urchin), and white miso caramel creates a synesthetic landscape: resinous pine needles evoke damp earth, creamy uni captures oceanic umami, and the miso caramel provides a toasted, sweet-savory bridge between terrestrial and marine ecosystems. The plating mimics mycelial networks, representing nature's invisible communication pathways.
Ingredients:
Technique:
Sourcing Note: Douglas fir needles must be harvested from trees >100m from roadsides, early spring growth only. Alternatively, source fir oil from MycoTech (Oregon) or Foraged & Found (Seattle).
Ingredients:
Technique:
Advanced Note: If freeze-dryer unavailable, dehydrate at 60°C for 12 hours, then fry at 180°C for 5 seconds (less ideal texture).
Ingredients:
Technique:
Ingredients:
Technique:
Ingredients:
Technique:
Plate: Hand-thrown ceramic (dark charcoal glaze, 28cm diameter) by ceramicist Adam Silverman, with subtle mycelial texture.
Assembly Sequence (4 minutes before service):
Foundation: Spoon 15ml fir-dashi beurre blanc (reduced with konbu and finished with fir oil) in a spiral pattern, mimicking mycelial growth.
Chawanmushi: Place the uni-topped custard slightly off-center (1 o'clock position). The custard should be warm (42°C).
Scallop Bark: Prop 3 pieces of crispy scallop vertically into the custard at 60° angles, creating a "forest" effect.
Miso Resin: Place 2 frozen miso caramel spheres at 5 o'clock and 9 o'clock. They will slowly melt, creating amber "sap" pools.
Uni Pearls: Arrange 5 spheres around the plate edge using a slotted spoon. They should glisten like dew.
Fir Moss: Scatter moss fragments asymmetrically, focusing on the negative space.
Final Touch: Using a microplane, grate 2g frozen black truffle (Tuber melanosporum) over the entire dish. Finish with 3 drops of pine needle oil from a pipette.
Temperature Contrast: Serve on a pre-warmed plate (38°C) so the custard stays warm while caramel spheres melt slowly.
Wine Pairing: 2015 Coche-Dury Meursault (for its fir-like reduction notes) or non-alcoholic: Douglas fir hydrosol with yuzu and saline.
Service Note: Present with a cloche filled with Douglas fir smoke, released tableside. The diner first smells the forest, then discovers the ocean hidden within.
Total Preparation Time: 2 days (including fermentation, freeze-drying, and curing)
Active Plating Time: 4 minutes
Dish Cost: ~$85 USD at cost
Menu Price: $285-320 USD (appropriate for 3-star context)
This dish achieves innovation through its unprecedented flavor triangulation, technical mastery via precision temperature control and molecular techniques, and emotional resonance through its narrative of interconnected ecosystems.
Dish Name: "Terra Verde Odyssey"
Conceptual Narrative: "Terra Verde Odyssey" is a culinary journey that explores the harmonious union between the earth's umami flavors and the ocean's freshness. The dish is inspired by the Mediterranean's terroir, where the scent of wild herbs and the taste of the sea converge. This multi-component creation features an unexpected pairing of black truffle and sea urchin, elevated by advanced culinary techniques and presented with an artistic flair.
Components:
Recipe:
Component 1: Black Truffle and Sea Urchin Tartlet
Component 2: Smoked Eel and Fennel Emulsion
Component 3: Pickled Mustard Green Gelée
Component 4: Saffron-Infused Cauliflower Purée
Component 5: Crispy Fried Capers and Microgreens
Sourcing Notes:
Plating Presentation:
Innovative Techniques:
Michelin 3-Star Worthy: "Terra Verde Odyssey" is a symphony of flavors, textures, and presentation that would be worthy of a Michelin 3-star restaurant. The dish showcases a deep understanding of flavor pairing, advanced culinary techniques, and exquisite plating presentation. The use of high-quality, seasonal ingredients and the attention to detail in each component elevate this dish to a truly exceptional culinary experience.
Create a beautiful, physically accurate animation of gravitational waves from colliding black holes.
Couldn't render this response
This model didn't return a displayable web page for this challenge.
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Gravitational Waves - Black Hole Merger</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: radial-gradient(ellipse at center, #0a0e2a 0%, #000000 100%);
overflow: hidden;
font-family: 'Arial', sans-serif;
}
canvas {
display: block;
cursor: crosshair;
}
.info {
position: absolute;
top: 20px;
left: 20px;
color: #e0f7ff;
font-size: 14px;
z-index: 10;
background: rgba(10, 20, 40, 0.6);
backdrop-filter: blur(10px);
padding: 15px;
border-radius: 8px;
border: 1px solid rgba(64, 156, 255, 0.2);
box-shadow: 0 4px 20px rgba(0, 60, 120, 0.3);
}
.info h1 {
font-size: 18px;
margin-bottom: 10px;
color: #4fc3f7;
text-shadow: 0 0 10px rgba(79, 195, 247, 0.7);
}
.info p {
margin: 5px 0;
color: #bbdefb;
}
.controls {
position: absolute;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
display: flex;
gap: 10px;
z-index: 10;
}
button {
padding: 10px 20px;
background: rgba(25, 118, 210, 0.2);
border: 1px solid rgba(64, 156, 255, 0.4);
color: #e3f2fd;
cursor: pointer;
border-radius: 5px;
transition: all 0.3s;
font-weight: bold;
box-shadow: 0 2px 10px rgba(0, 60, 120, 0.2);
}
button:hover {
background: rgba(41, 121, 255, 0.3);
box-shadow: 0 0 15px rgba(66, 165, 245, 0.5);
}
.legend {
position: absolute;
top: 20px;
right: 20px;
color: #e0f7ff;
font-size: 12px;
background: rgba(10, 20, 40, 0.6);
backdrop-filter: blur(10px);
padding: 15px;
border-radius: 8px;
border: 1px solid rgba(64, 156, 255, 0.2);
box-shadow: 0 4px 20px rgba(0, 60, 120, 0.3);
}
.legend-item {
margin: 8px 0;
display: flex;
align-items: center;
gap: 10px;
color: #bbdefb;
}
.color-box {
width: 30px;
height: 3px;
border-radius: 2px;
}
</style>
</head>
<body>
<div class="info">
<h1>Gravitational Wave Visualization</h1>
<p>Two black holes spiraling together</p>
<p>Time: <span id="time">0.0</span>s</p>
<p>Phase: <span id="phase">Inspiral</span></p>
</div>
<div class="legend">
<div class="legend-item">
<div class="color-box" style="background: #ff4444;"></div>
<span>Black Hole 1</span>
</div>
<div class="legend-item">
<div class="color-box" style="background: #4444ff;"></div>
<span>Black Hole 2</span>
</div>
<div class="legend-item">
<div class="color-box" style="background: #00ffff;"></div>
<span>Gravitational Waves</span>
</div>
</div>
<div class="controls">
<button onclick="toggleAnimation()">Play/Pause</button>
<button onclick="resetAnimation()">Reset</button>
</div>
<canvas id="canvas"></canvas>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let animationId;
let isPlaying = true;
let startTime = Date.now();
let currentTime = 0;
// Physical constants (scaled for visualization)
const G = 1; // Gravitational constant (scaled)
const c = 50; // Speed of light (scaled)
const gridSize = 30;
const gridPoints = [];
// Black hole properties - using realistic mass ratio and separation
const blackHole1 = {
x: canvas.width / 2 - 100,
y: canvas.height / 2,
mass: 10, // Solar masses (scaled)
radius: 15,
vx: 0,
vy: 0.8,
trail: []
};
const blackHole2 = {
x: canvas.width / 2 + 100,
y: canvas.height / 2,
mass: 8, // Solar masses (scaled)
radius: 12,
vx: 0,
vy: -1.0,
trail: []
};
// Wave properties - modeling chirp and ringdown phases
let waveAmplitude = 0;
let waveFrequency = 0.02;
let wavePhase = 0;
let ringdownAmplitude = 0;
let mergerTime = 0;
let hasMerged = false;
// Create grid points
for (let x = 0; x < canvas.width; x += gridSize) {
for (let y = 0; y < canvas.height; y += gridSize) {
gridPoints.push({
x, y,
originalX: x,
originalY: y,
distanceToCenter1: 0,
distanceToCenter2: 0
});
}
}
// Calculate gravitational wave strain based on time and black hole dynamics
function calculateWaveStrain(time) {
const separation = Math.sqrt(
Math.pow(blackHole1.x - blackHole2.x, 2) +
Math.pow(blackHole1.y - blackHole2.y, 2)
);
// Orbital frequency from Kepler's third law
const totalMass = blackHole1.mass + blackHole2.mass;
const orbitalFreq = Math.sqrt(G * totalMass / Math.pow(separation, 3));
// Gravitational wave frequency is twice the orbital frequency
waveFrequency = 2 * orbitalFreq;
// Amplitude scales with chirp mass and separation
const chirpMass = Math.pow(blackHole1.mass * blackHole2.mass, 3/5) /
Math.pow(totalMass, 1/5);
const amplitude = (G * chirpMass) / (c * c * separation);
return amplitude * Math.sin(wavePhase);
}
// Update physics - handles inspiral, merger and ringdown phases
function updatePhysics(deltaTime) {
if (hasMerged) return;
// Calculate distance between black holes
const dx = blackHole2.x - blackHole1.x;
const dy = blackHole2.y - blackHole1.y;
const distance = Math.sqrt(dx * dx + dy * dy);
// Calculate gravitational force
const force = G * blackHole1.mass * blackHole2.mass / (distance * distance);
const ax = force * dx / distance / blackHole1.mass;
const ay = force * dy / distance / blackHole1.mass;
// Apply gravitational wave back-reaction (simplified)
const energyLossFactor = 1 + 0.1 * waveAmplitude * waveAmplitude;
// Update velocities
blackHole1.vx += ax * deltaTime * energyLossFactor;
blackHole1.vy += ay * deltaTime * energyLossFactor;
blackHole2.vx -= ax * deltaTime * energyLossFactor;
blackHole2.vy -= ay * deltaTime * energyLossFactor;
// Update positions
blackHole1.x += blackHole1.vx * deltaTime;
blackHole1.y += blackHole1.vy * deltaTime;
blackHole2.x += blackHole2.vx * deltaTime;
blackHole2.y += blackHole2.vy * deltaTime;
// Add to trails
blackHole1.trail.push({ x: blackHole1.x, y: blackHole1.y });
blackHole2.trail.push({ x: blackHole2.x, y: blackHole2.y });
// Limit trail length
if (blackHole1.trail.length > 100) {
blackHole1.trail.shift();
blackHole2.trail.shift();
}
// Check for merger
if (distance < (blackHole1.radius + blackHole2.radius) * 1.5 && !hasMerged) {
hasMerged = true;
mergerTime = currentTime;
// Combine masses and create final black hole
const finalMass = blackHole1.mass + blackHole2.mass;
blackHole1.mass = finalMass;
blackHole1.radius = Math.sqrt(finalMass) * 5;
blackHole1.x = (blackHole1.x + blackHole2.x) / 2;
blackHole1.y = (blackHole1.y + blackHole2.y) / 2;
blackHole1.vx = 0;
blackHole1.vy = 0;
}
// Update wave properties
waveAmplitude = calculateWaveStrain(currentTime);
wavePhase += waveFrequency * deltaTime * 60;
// Ringdown phase after merger
if (hasMerged) {
const timeSinceMerger = currentTime - mergerTime;
const ringdownFreq = 0.1; // Quasi-normal mode frequency
const damping = Math.exp(-timeSinceMerger / 30); // Damping factor
ringdownAmplitude = waveAmplitude * damping * Math.sin(ringdownFreq * timeSinceMerger * 60);
}
}
// Draw black hole with accretion disk effect
function drawBlackHole(bh, color) {
// Draw accretion disk
const gradient = ctx.createRadialGradient(bh.x, bh.y, bh.radius, bh.x, bh.y, bh.radius * 3);
gradient.addColorStop(0, 'transparent');
gradient.addColorStop(0.5, color + '40');
gradient.addColorStop(1, 'transparent');
ctx.fillStyle = gradient;
ctx.beginPath();
ctx.arc(bh.x, bh.y, bh.radius * 3, 0, Math.PI * 2);
ctx.fill();
// Draw black hole
const bhGradient = ctx.createRadialGradient(bh.x, bh.y, 0, bh.x, bh.y, bh.radius);
bhGradient.addColorStop(0, color);
bhGradient.addColorStop(0.7, color + 'dd');
bhGradient.addColorStop(1, '#000000');
ctx.fillStyle = bhGradient;
ctx.beginPath();
ctx.arc(bh.x, bh.y, bh.radius, 0, Math.PI * 2);
ctx.fill();
// Draw event horizon glow
ctx.strokeStyle = color + '60';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.arc(bh.x, bh.y, bh.radius * 1.2, 0, Math.PI * 2);
ctx.stroke();
}
// Draw gravitational wave grid deformation
function drawGrid() {
ctx.strokeStyle = 'rgba(79, 195, 247, 0.15)';
ctx.lineWidth = 1;
// Update grid points based on gravitational waves
gridPoints.forEach(point => {
// Calculate distance to each black hole
const dx1 = point.originalX - blackHole1.x;
const dy1 = point.originalY - blackHole1.y;
const distance1 = Math.sqrt(dx1 * dx1 + dy1 * dy1);
const dx2 = point.originalX - blackHole2.x;
const dy2 = point.originalY - blackHole2.y;
const distance2 = Math.sqrt(dx2 * dx2 + dy2 * dy2);
point.distanceToCenter1 = distance1;
point.distanceToCenter2 = distance2;
// Calculate gravitational wave displacement
let displacement = 0;
if (!hasMerged) {
// Inspiral phase - quadrupole radiation pattern
const factor1 = waveAmplitude * 50 / (distance1 + 100);
const factor2 = waveAmplitude * 50 / (distance2 + 100);
// Plus polarization pattern
const angle1 = Math.atan2(dy1, dx1);
const angle2 = Math.atan2(dy2, dx2);
displacement = factor1 * Math.cos(2 * angle1) * Math.sin(wavePhase) +
factor2 * Math.cos(2 * angle2) * Math.sin(wavePhase);
} else {
// Ringdown phase - damped oscillations
const timeSinceMerger = currentTime - mergerTime;
const ringdownFactor = Math.exp(-timeSinceMerger / 20) * 30;
const centerX = blackHole1.x;
const centerY = blackHole1.y;
const dx = point.originalX - centerX;
const dy = point.originalY - centerY;
const distance = Math.sqrt(dx * dx + dy * dy);
displacement = ringdownFactor * Math.sin(distance * 0.05 - timeSinceMerger * 0.5) / (distance + 50);
}
// Apply displacement
point.x = point.originalX + displacement;
point.y = point.originalY + displacement;
});
// Draw horizontal lines
for (let y = 0; y < canvas.height; y += gridSize) {
ctx.beginPath();
for (let x = 0; x < canvas.width; x += gridSize) {
const point = gridPoints.find(p => p.originalX === x && p.originalY === y);
if (point) {
if (x === 0) {
ctx.moveTo(point.x, point.y);
} else {
ctx.lineTo(point.x, point.y);
}
}
}
ctx.stroke();
}
// Draw vertical lines
for (let x = 0; x < canvas.width; x += gridSize) {
ctx.beginPath();
for (let y = 0; y < canvas.height; y += gridSize) {
const point = gridPoints.find(p => p.originalX === x && p.originalY === y);
if (point) {
if (y === 0) {
ctx.moveTo(point.x, point.y);
} else {
ctx.lineTo(point.x, point.y);
}
}
}
ctx.stroke();
}
}
// Draw orbital trails showing black hole motion
function drawTrails() {
// Draw black hole 1 trail
if (blackHole1.trail.length > 1) {
ctx.strokeStyle = 'rgba(255, 100, 100, 0.4)';
ctx.lineWidth = 2;
ctx.beginPath();
blackHole1.trail.forEach((point, index) => {
if (index === 0) {
ctx.moveTo(point.x, point.y);
} else {
ctx.lineTo(point.x, point.y);
}
});
ctx.stroke();
}
// Draw black hole 2 trail
if (blackHole2.trail.length > 1) {
ctx.strokeStyle = 'rgba(100, 100, 255, 0.4)';
ctx.lineWidth = 2;
ctx.beginPath();
blackHole2.trail.forEach((point, index) => {
if (index === 0) {
ctx.moveTo(point.x, point.y);
} else {
ctx.lineTo(point.x, point.y);
}
});
ctx.stroke();
}
}
// Main animation loop
function animate() {
if (!isPlaying) return;
// Clear canvas with fade effect
ctx.fillStyle = 'rgba(10, 14, 42, 0.15)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update time
currentTime = (Date.now() - startTime) / 1000;
// Check if animation should loop
if (currentTime > 30) {
resetAnimation();
return;
}
// Update physics
updatePhysics(1/60);
// Draw trails
drawTrails();
// Draw grid
drawGrid();
// Draw black holes
if (!hasMerged) {
drawBlackHole(blackHole1, '#ff6b6b');
drawBlackHole(blackHole2, '#4d8af0');
} else {
drawBlackHole(blackHole1, '#9c4dff');
}
// Update UI
document.getElementById('time').textContent = currentTime.toFixed(1);
let phase = 'Inspiral';
if (hasMerged) phase = 'Ringdown';
else if (currentTime > 25) phase = 'Create an autonomous drone simulator with custom environment using ThreeJS