Qwen Plus 0728 (thinking) vs MiniMax M1
Compare Qwen Plus 0728 (thinking) by Qwen against MiniMax M1 by MiniMax, context windows of 1.0M vs 1.0M, tested across 20 shared challenges. Updated February 2026.
Compare Qwen Plus 0728 (thinking) by Qwen against MiniMax M1 by MiniMax, context windows of 1.0M vs 1.0M, tested across 20 shared challenges. Updated February 2026.
20 challenges
Tests an AI's randomness and creativity
Unique count: 5/5 (All jokes are distinct in structure, topic, and punchline).
Tests an AI's ability to create detailed SVG illustrations of gaming hardware
Tests an AI's ability to generate a complete, working landing page
Recreate an interactive, nostalgic Pokémon battle UI in a single HTML file.
Recreate an interactive, classic Mario level in a single HTML file.
Couldn't render this response
This model didn't return a displayable web page for this challenge.
# Super Mario Bros. Level Recreation
I've created a fully interactive Super Mario Bros. level that captures the spirit of Nintendo games. This single-page HTML features authentic gameplay mechanics, colorful pixel art, and classic Mario elements - all while staying true to the original game's charm.
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Super Mario Bros. - Castle Run</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: 'Courier New', monospace;
background: linear-gradient(to bottom, #6495ED, #1E90FF);
height: 100vh;
overflow: hidden;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: white;
text-shadow: 2px 2px 0 #000;
}
.game-container {
position: relative;
width: 800px;
height: 500px;
overflow: hidden;
border: 4px solid #DAA520;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
background: linear-gradient(to bottom, #6495ED 70%, #2E8B57 70%);
}
.game-title {
position: absolute;
top: 10px;
left: 0;
width: 100%;
text-align: center;
font-size: 36px;
font-weight: bold;
color: #FFFFFF;
text-shadow:
3px 0 0 #E52421,
-3px 0 0 #E52421,
0 3px 0 #E52421,
0 -3px 0 #E52421,
3px 3px 0 #E52421,
-3px 3px 0 #E52421,
3px -3px 0 #E52421,
-3px -3px 0 #E52421;
z-index: 10;
letter-spacing: 3px;
text-transform: uppercase;
}
.ui-overlay {
position: absolute;
top: 10px;
left: 10px;
display: flex;
gap: 20px;
z-index: 10;
}
.ui-element {
background: rgba(0, 0, 0, 0.5);
padding: 8px 15px;
border-radius: 20px;
font-weight: bold;
min-width: 80px;
text-align: center;
}
.ui-element span {
color: #FFFF00;
font-size: 24px;
display: block;
}
.level-container {
position: absolute;
width: 4000px;
height: 500px;
transform: translateX(0);
transition: transform 0.1s linear;
}
/* Ground and platforms */
.ground {
position: absolute;
bottom: 0;
width: 100%;
height: 100px;
background: #8B4513;
border-top: 4px solid #DAA520;
}
.platform {
position: absolute;
background: #8B4513;
border: 2px solid #DAA520;
border-bottom: none;
}
/* Pipes */
.pipe {
position: absolute;
background: #00A86B;
border: 2px solid #000;
border-bottom: none;
}
.pipe-top {
position: absolute;
background: #00A86B;
border: 2px solid #000;
border-top: none;
border-radius: 0 0 10px 10px;
}
/* Coins */
.coin {
position: absolute;
width: 20px;
height: 20px;
background: #FFD700;
border-radius: 50%;
box-shadow: 0 0 5px #FFA500, inset 0 0 5px #DAA520;
animation: coinSpin 0.5s infinite alternate;
}
@keyframes coinSpin {
from { transform: scale(1); }
to { transform: scale(1.1); }
}
/* Question blocks */
.question-block {
position: absolute;
width: 40px;
height: 40px;
background: #E5D9B6;
border: 2px solid #000;
display: flex;
align-items: center;
justify-content: center;
font-size: 24px;
font-weight: bold;
color: #000;
animation: blockBounce 1.5s infinite;
}
@keyframes blockBounce {
0%, 100% { transform: translateY(0); }
50% { transform: translateY(-5px); }
}
.used-block {
background: #A9A9A9;
}
/* Mario character */
#mario {
position: absolute;
width: 40px;
height: 60px;
z-index: 10;
transition: transform 0.1s;
}
/* Mario CSS art */
#mario::before {
content: '';
position: absolute;
width: 40px;
height: 60px;
background: #E52421;
border-radius: 20px 20px 0 0;
z-index: 2;
}
#mario::after {
content: '';
position: absolute;
width: 40px;
height: 15px;
background: #E52421;
top: -5px;
border-radius: 20px 20px 0 0;
z-index: 3;
}
.mario-hat {
position: absolute;
width: 40px;
height: 15px;
background: #E52421;
top: -10px;
border-radius: 20px 20px 0 0;
z-index: 4;
}
.mario-face {
position: absolute;
width: 30px;
height: 25px;
background: #FFB6C1;
top: 20px;
left: 5px;
border-radius: 15px 15px 0 0;
z-index: 5;
}
.mario-eyes {
position: absolute;
width: 8px;
height: 8px;
background: #000;
border-radius: 50%;
top: 25px;
}
.mario-eye-left {
left: 8px;
}
.mario-eye-right {
right: 8px;
}
.mario-mustache {
position: absolute;
width: 20px;
height: 5px;
background: #000;
top: 35px;
left: 10px;
border-radius: 0 0 5px 5px;
}
.mario-arms {
position: absolute;
width: 10px;
height: 20px;
background: #FFB6C1;
top: 30px;
}
.mario-arm-left {
left: -5px;
border-radius: 5px 0 0 5px;
}
.mario-arm-right {
right: -5px;
border-radius: 0 5px 5px 0;
}
.mario-legs {
position: absolute;
width: 15px;
height: 20px;
background: #000;
bottom: 0;
}
.mario-leg-left {
left: 5px;
border-radius: 0 0 3px 3px;
}
.mario-leg-right {
right: 5px;
border-radius: 0 0 3px 3px;
}
/* Goomba enemy */
.goomba {
position: absolute;
width: 40px;
height: 30px;
z-index: 5;
}
.goomba::before {
content: '';
position: absolute;
width: 40px;
height: 30px;
background: #8B4513;
border-radius: 50% 50% 0 0;
}
.goomba::after {
content: '';
position: absolute;
width: 40px;
height: 10px;
background: #000;
bottom: -5px;
border-radius: 0 0 10px 10px;
}
.goomba-eye {
position: absolute;
width: 8px;
height: 8px;
background: #000;
border-radius: 50%;
top: 5px;
}
.goomba-eye-left {
left: 8px;
}
.goomba-eye-right {
right: 8px;
}
/* Koopa Troopa */
.koopa {
position: absolute;
width: 40px;
height: 45px;
z-index: 5;
}
.koopa-shell {
position: absolute;
width: 40px;
height: 30px;
background: #008000;
border-radius: 50% 50% 0 0;
top: 0;
}
.koopa-body {
position: absolute;
width: 30px;
height: 25px;
background: #FFB6C1;
border-radius: 15px 15px 0 0;
top: 15px;
left: 5px;
}
.koopa-eye {
position: absolute;
width: 6px;
height: 6px;
background: #000;
border-radius: 50%;
top: 20px;
}
.koopa-eye-left {
left: 10px;
}
.koopa-eye-right {
right: 10px;
}
.koopa-leg {
position: absolute;
width: 8px;
height: 15px;
background: #FFB6C1;
bottom: 0;
border-radius: 2px;
}
/* Flag */
.flag-pole {
position: absolute;
width: 8px;
height: 300px;
background: #D3D3D3;
bottom: 100px;
left: 3700px;
}
.flag {
position: absolute;
width: 30px;
height: 30px;
background: #FF0000;
bottom: 250px;
left: 3690px;
border: 1px solid #000;
}
/* Castle */
.castle {
position: absolute;
width: 200px;
height: 200px;
background: #D3D3D3;
bottom: 100px;
right: 50px;
border: 2px solid #000;
}
.castle-top {
position: absolute;
width: 220px;
height: 40px;
background: #8B4513;
bottom: 200px;
right: 40px;
}
.castle-tower {
position: absolute;
width: 60px;
height: 80px;
background: #D3D3D3;
border: 2px solid #000;
}
.castle-tower-left {
bottom: 180px;
right: 190px;
}
.castle-tower-right {
bottom: 180px;
right: 30px;
}
.tower-top {
position: absolute;
width: 70px;
height: 20px;
background: #8B4513;
border: 2px solid #000;
}
.tower-top-left {
bottom: 260px;
right: 185px;
}
.tower-top-right {
bottom: 260px;
right: 25px;
}
.castle-door {
position: absolute;
width: 50px;
height: 80px;
background: #8B4513;
bottom: 100px;
right: 125px;
border: 1px solid #000;
}
/* Coins collection effect */
.coin-collected {
animation: coinCollect 0.5s forwards;
}
@keyframes coinCollect {
to {
transform: translateY(-30px) scale(0.5);
opacity: 0;
}
}
/* Jump effect */
.mario-jump {
animation: marioJump 0.3s forwards;
}
@keyframes marioJump {
50% { transform: translateY(-15px); }
100% { transform: translateY(0); }
}
/* Game over */
.game-over {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.7);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
z-index: 100;
display: none;
}
.game-over h2 {
font-size: 48px;
color: #FF0000;
margin-bottom: 20px;
text-shadow: 3px 3px 0 #000;
}
.game-over p {
font-size: 24px;
margin: 10px 0;
}
.restart-btn {
background: #E52421;
color: white;
border: none;
padding: 12px 30px;
font-size: 20px;
font-weight: bold;
border-radius: 30px;
margin-top: 20px;
cursor: pointer;
transition: all 0.2s;
text-transform: uppercase;
letter-spacing: 2px;
box-shadow: 0 4px 0 #A00000;
}
.restart-btn:hover {
transform: translateY(-2px);
box-shadow: 0 6px 0 #A00000;
}
.restart-btn:active {
transform: translateY(2px);
box-shadow: 0 2px 0 #A00000;
}
/* Controls info */
.controls {
position: absolute;
bottom: 15px;
left: 0;
width: 100%;
text-align: center;
font-size: 16px;
background: rgba(0, 0, 0, 0.3);
padding: 5px;
}
.controls span {
background: rgba(0, 0, 0, 0.3);
padding: 0 10px;
border-radius: 15px;
margin: 0 5px;
font-weight: bold;
}
/* Score animation */
.score-popup {
position: absolute;
color: #FFFF00;
font-weight: bold;
z-index: 20;
animation: scoreRise 1s forwards;
}
@keyframes scoreRise {
0% { transform: translateY(0); opacity: 1; }
100% { transform: translateY(-30px); opacity: 0; }
}
/* Power-up effects */
.starman {
animation: starman 0.2s infinite;
}
@keyframes starman {
0% { filter: hue-rotate(0deg); }
50% { filter: hue-rotate(180deg); }
100% { filter: hue-rotate(360deg); }
}
/* Hidden elements for sound */
.sound {
display: none;
}
</style>
</head>
<body>
<div class="game-container">
<div class="game-title">Super Mario Bros. - Castle Run</div>
<div class="ui-overlay">
<div class="ui-element">
COINS<br><span id="coin-count">0</span>
</div>
<div class="ui-element">
SCORE<br><span id="score">0</span>
</div>
<div class="ui-element">
WORLD<br><span>1-1</span>
</div>
</div>
<div class="level-container" id="level">
<div class="ground"></div>
<!-- Platforms -->
<div class="platform" style="left: 200px; top: 300px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 400px; top: 250px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 600px; top: 200px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 800px; top: 150px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 1000px; top: 200px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 1200px; top: 250px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 1400px; top: 300px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 1600px; top: 250px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 1800px; top: 200px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 2000px; top: 150px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 2200px; top: 200px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 2400px; top: 250px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 2600px; top: 300px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 2800px; top: 250px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 3000px; top: 200px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 3200px; top: 150px; width: 100px; height: 20px;"></div>
<div class="platform" style="left: 3400px; top: 100px; width: 100px; height: 20px;"></div>
<!-- Pipes -->
<div class="pipe" style="left: 300px; bottom: 100px; width: 60px; height: 80px;"></div>
<div class="pipe-top" style="left: 300px; bottom: 180px; width: 60px; height: 20px;"></div>
<div class="pipe" style="left: 700px; bottom: 100px; width: 80px; height: 100px;"></div>
<div class="pipe-top" style="left: 700px; bottom: 200px; width: 80px; height: 20px;"></div>
<div class="pipe" style="left: 1100px; bottom: 100px; width: 100px; height: 120px;"></div>
<div class="pipe-top" style="left: 1100px; bottom: 220px; width: 100px; height: 20px;"></div>
<!-- Question blocks -->
<div class="question-block" style="left: 500px; bottom: 160px;" id="qblock1"></div>
<div class="question-block" style="left: 900px; bottom: 160px;" id="qblock2"></div>
<div class="question-block" style="left: 1300px; bottom: 160px;" id="qblock3"></div>
<div class="question-block" style="left: 1700px; bottom: 160px;" id="qblock4"></div>
<div class="question-block" style="left: 2100px; bottom: 160px;" id="qblock5"></div>
<div class="question-block" style="left: 2500px; bottom: 160px;" id="qblock6"></div>
<div class="question-block" style="left: 2900px; bottom: 160px;" id="qblock7"></div>
<!-- Coins -->
<div class="coin" style="left: 250px; bottom: 130px;"></div>
<div class="coin" style="left: 270px; bottom: 130px;"></div>
<div class="coin" style="left: 290px; bottom: 130px;"></div>
<div class="coin" style="left: 450px; bottom: 80px;"></div>
<div class="coin" style="left: 470px; bottom: 80px;"></div>
<div class="coin" style="left: 490px; bottom: 80px;"></div>
<div class="coin" style="left: 650px; bottom: 50px;"></div>
<div class="coin" style="left: 670px; bottom: 50px;"></div>
<div class="coin" style="left: 690px; bottom: 50px;"></div>
<div class="coin" style="left: 850px; bottom: 0px;"></div>
<div class="coin" style="left: 870px; bottom: 0px;"></div>
<div class="coin" style="left: 890px; bottom: 0px;"></div>
<div class="coin" style="left: 1050px; bottom: 50px;"></div>
<div class="coin" style="left: 1070px; bottom: 50px;"></div>
<div class="coin" style="left: 1090px; bottom: 50px;"></div>
<div class="coin" style="left: 1250px; bottom: 80px;"></div>
<div class="coin" style="left: 1270px; bottom: 80px;"></div>
<div class="coin" style="left: 1290px; bottom: 80px;"></div>
<div class="coin" style="left: 1450px; bottom: 130px;"></div>
<div class="coin" style="left: 1470px; bottom: 130px;"></div>
<div class="coin" style="left: 1490px; bottom: 130px;"></div>
<div class="coin" style="left: 1650px; bottom: 80px;"></div>
<div class="coin" style="left: 1670px; bottom: 80px;"></div>
<div class="coin" style="left: 1690px; bottom: 80px;"></div>
<div class="coin" style="left: 1850px; bottom: 50px;"></div>
<div class="coin" style="left: 1870px; bottom: 50px;"></div>
<div class="coin" style="left: 1890px; bottom: 50px;"></div>
<div class="coin" style="left: 2050px; bottom: 0px;"></div>
<div class="coin" style="left: 2070px; bottom: 0px;"></div>
<div class="coin" style="left: 2090px; bottom: 0px;"></div>
<div class="coin" style="left: 2250px; bottom: 50px;"></div>
<div class="coin" style="left: 2270px; bottom: 50px;"></div>
<div class="coin" style="left: 2290px; bottom: 50px;"></div>
<div class="coin" style="left: 2450px; bottom: 80px;"></div>
<div class="coin" style="left: 2470px; bottom: 80px;"></div>
<div class="coin" style="left: 2490px; bottom: 80px;"></div>
<div class="coin" style="left: 2650px; bottom: 130px;"></div>
<div class="coin" style="left: 2670px; bottom: 130px;"></div>
<div class="coin" style="left: 2690px; bottom: 130px;"></div>
<div class="coin" style="left: 2850px; bottom: 80px;"></div>
<div class="coin" style="left: 2870px; bottom: 80px;"></div>
<div class="coin" style="left: 2890px; bottom: 80px;"></div>
<div class="coin" style="left: 3050px; bottom: 50px;"></div>
<div class="coin" style="left: 3070px; bottom: 50px;"></div>
<div class="coin" style="left: 3090px; bottom: 50px;"></div>
<div class="coin" style="left: 3250px; bottom: 0px;"></div>
<div class="coin" style="left: 3270px; bottom: 0px;"></div>
<div class="coin" style="left: 3290px; bottom: 0px;"></div>
<div class="coin" style="left: 3450px; bottom: -40px;"></div>
<div class="coin" style="left: 3470px; bottom: -40px;"></div>
<div class="coin" style="left: 3490px; bottom: -40px;"></div>
<!-- Enemies -->
<div class="goomba" style="left: 400px; bottom: 100px;"></div>
<div class="goomba" style="left: 800px; bottom: 100px;"></div>
<div class="goomba" style="left: 1200px; bottom: 100px;"></div>
<div class="goomba" style="left: 1600px; bottom: 100px;"></div>
<div class="goomba" style="left: 2000px; bottom: 100px;"></div>
<div class="goomba" style="left: 2400px; bottom: 100px;"></div>
<div class="goomba" style="left: 2800px; bottom: 100px;"></div>
<div class="goomba" style="left: 3200px; bottom: 100px;"></div>
<div class="koopa" style="left: 1000px; bottom: 100px;"></div>
<div class="koopa" style="left: 1800px; bottom: 100px;"></div>
<div class="koopa" style="left: 2600px; bottom: 100px;"></div>
<div class="koopa" style="left: 3400px; bottom: 100px;"></div>
<!-- Flag and castle -->
<div class="flag-pole"></div>
<div class="flag"></div>
<div class="castle"></div>
<div class="castle-top"></div>
<div class="castle-tower castle-tower-left"></div>
<div class="castle-tower castle-tower-right"></div>
<div class="tower-top tower-top-left"></div>
<div class="tower-top tower-top-right"></div>
<div class="castle-door"></div>
<!-- Mario -->
<div id="mario">
<div class="mario-hat"></div>
<div class="mario-face">
<div class="mario-eyes mario-eye-left"></div>
<div class="mario-eyes mario-eye-right"></div>
<div class="mario-mustache"></div>
</div>
<div class="mario-arms mario-arm-left"></div>
<div class="mario-arms mario-arm-right"></div>
<div class="mario-legs mario-leg-left"></div>
<div class="mario-legs mario-leg-right"></div>
</div>
</div>
<div class="controls">
CONTROLS: <span>← →</span> Move | <span>SPACE</span> Jump | <span>ENTER</span> Restart
</div>
<div class="game-over" id="game-over">
<h2>GAME OVER</h2>
<p>Your adventure ends here!</p>
<p>Coins collected: <span id="final-coins">0</span></p>
<p>Final score: <span id="final-score">0</span></p>
<button class="restart-btn" id="restart-btn">Play Again</button>
</div>
<!-- Sound effects -->
<audio id="coin-sound" class="sound">
<source src="data:audio/wav;base64,UklGRiQDAABXQVZFZm10IBAAAAABAAEAiBUAAIgVAAABAAgAZGF0YQADAACBhYqFbF1fdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBhQkFfdJivrJBh......Couldn't render this response
This model didn't return a displayable web page for this challenge.
<!DOCTYPE html>
<html>
<head>
<title>Super Mario Bros. Level</title>
>
<style>
body {
margin: 0;
overflow: hidden;
background: #87CEEB;
font-family: 'Press Start 2P', system-ui, -apple-system, sans-serif;
}
#gameCanvas {
display: block;
margin: 0 auto;
background: #87CEEB;
}
#score {
position: absolute;
top: 20px;
left: 20px;
color: white;
font-size: 20px;
text-shadow: 2px 2px 0 #000;
}
#instructions {
position: absolute;
bottom: 20px;
left: 20px;
color: white;
font-size: 14px;
text-shadow: 1px 1px 0 #000;
}
</style>
>
</head>
<body<body>
<div id="score">SCORE: 0</div>
<div id="instructions">←→ TO MOVE | ↑ TO JUMP | REACH THE FLAG!!</div>
<canvas id="gameCanvas" width="800" height="600">"></canvas>
>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
let score = 0;
const gravity = 0.5;
const friction = 0.8;
// Game objects
const mario = {
x: 50,
y: 450,
width: 40,
height: 60,
speed: 5,
velX: 0,
velY: 0,
grounded: false,
jumping: false,
color: '#FF0000'
};
const platforms = [
{ x: 0, y: 550, width: 800, height: 50, color: '#8B4513' }, // Ground
{ x: 200, y: 450, width: 100, height: 20, color: '#8B4513' }, // Platform 1
{ x: 400, y: 350, width: 100, height: 20, color: '#8B4513' }, // Platform 2
{ x: 600, y: 250, width: 100, height: 20, color: '#8B4513' } // Platform 3
];
const enemies = [
{ x: 250, y: 430, width: 30, height: 30, velX: 2, color: '#000000' },
{ x: 450, y: 330, width: 30, height: 30, velX: 2, color: '#000000' },
{ x: 650, y: 230, width: 30, height: 30, velX: 2, color: '#000000' }
];
const coins = [
{ x: 220, y: 430, width: 20, height: 20, collected: false, color: '#FFD700' },
{ x: 420, y: 330, width: 20, height: 20, collected: false, color: '#FFD700' },
{ x: 620, y: 230, width: 20, height: 20, collected: false, color: '#FFD700' }
];
const flag = { x: 700, y: 200, width: 30, height: 50, color: '#00FF00' };
// Input handling
const keys = {};
document.addEventListener('keydown', e => keys[e.key] = true);
document.addEventListener('keyup', e => keys[e.key] = false);
// Game loop
function gameLoop() {
// Clear canvas
ctx.fillStyle = '#87CEEB';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw clouds
drawClouds();
// Update Mario
updateMario();
// Update enemies
updateEnemies();
// Check collisions
checkCollisions();
// Draw game elements
drawGameElements();
requestAnimationFrame(gameLoop);
}
function updateMario() {
// Movement
if (keys['ArrowLeft']) mario.velX = -mario.speed;
if (keys['ArrowRight']) mario.velX = mario.speed;
if (keys['ArrowUp'] && mario.grounded) {
mario.velY = -12;
mario.grounded = false;
}
// Physics
mario.velX *= friction;
mario.velY += gravity;
mario.x += mario.velX;
mario.y += mario.velY;
// Boundaries
if (mario.x < 0) mario.x = 0;
if (mario.x + mario.width > canvas.width) mario.x = canvas.width - mario.width;
// Reset if fallen off
if (mario.y > canvas.height) {
mario.x = 50;
mario.y = 450;
mario.velY = 0;
}
// Platform collision
mario.grounded = false;
platforms.forEach(p => {
if (mario.x + mario.width > p.x &&
mario.x < p.x + p.width &&
mario.y + mario.height >= p.y &&
mario.y + mario.height <= p.y + 10 &&
mario.velY > 0) {
mario.grounded = true;
mario.y = p.y - mario.height;
mario.velY = 0;
}
});
}
function updateEnemies() {
enemies.forEach((e, index) => {
e.x += e.velX;
// Platform collision
platforms.forEach(p => {
if (e.x + e.width > p.x &&
e.x < p.x + p.width &&
e.y + e.height >= p.y &&
e.y + e.height <= p.y + 5) {
if (e.x <= p.x || e.x + e.width >= p.x + p.width) {
e.velX *= -1;
}
}
});
});
}
function checkCollisions() {
// Enemy collision
enemies.forEach((e, index) => {
if (mario.x + mario.width > e.x &&
mario.x < e.x + e.width &&
mario.y + mario.height > e.y &&
mario.y < e.y + e.height) {
if (mario.velY > 0 && mario.y + mario.height < e.y + e.height) {
enemies.splice(index, 1);
mario.velY = -10;
score += 20;
} else {
mario.x = 50;
mario.y = 450;
mario.velY = 0;
}
}
});
// Coin collection
coins.forEach(c => {
if (!c.collected &&
mario.x + mario.width > c.x &&
mario.x < c.x + c.width &&
mario.y + mario.height > c.y &&
mario.y < c.y + c.height) {
c.collected = true;
score += 10;
}
});
// Flag collision (win condition)
if (mario.x + mario.width > flag.x &&
mario.x < flag.x + flag.width &&
mario.y + mario.height > flag.y &&
mario.y < flag.y + flag.height) {
alert('YOU WIN!\nSCORE: ' + score + '');
resetGame();
}
// Update score display
document.getElementById('score').textContent = 'SCORE: ' + score + '';
}
function drawGameElements() {
// Draw platforms
platforms.forEach(p => {
ctx.fillStyle = p.color;
ctx.fillRect(p.x, p.y, p.width, p.height);
});
// Draw coins
coins.forEach(c => {
if (!c.collected) {
ctx.fillStyle = c.color;
ctx.beginPath();
ctx.arc(c.x + 10, c.y + 10, 10, 0, Math.PI * 2);
ctx.fill();
}
});
// Draw enemies
enemies.forEach(e => {
ctx.fillStyle = e.color;
ctx.fillRect(e.x, e.y, e.width, e.height);
// Draw eyes
ctx.fillStyle = 'white';
ctx.fillRect(e.x + 7, e.y + 8, 5, 5);
ctx.fillRect(e.x + 18, e.y + 8, 5, 5);
});
// Draw flag
ctx.fillStyle = flag.color;
ctx.fillRect(flag.x, flag.y, flag.width, flag.height);
// Flag pole
ctx.strokeStyle = '#654321';
ctx.lineWidth = 5;
ctx.beginPath();
ctx.moveTo(flag.x, 250);
ctx.lineTo(flag.x, flag.y);
ctx.stroke();
// Draw Mario
ctx.fillStyle = mario.color;
ctx.fillRect(mario.x, mario.y, mario.width, mario.height);
// Mario eyes
ctx.fillStyle = 'white';
ctx.fillRect(mario.x + 10, mario.y + 15, 8, 8);
ctx.fillRect(mario.x + 22, mario.y + 15, 8, 8);
}
function drawClouds() {
ctx.fillStyle = 'rgba(255, 255, 255, 0.8)';
// Cloud 1
ctx.beginPath();
ctx.arc(100, 100, 20, 0, Math.PI * 2);
ctx.arc(130, 90, 20, 0, Math.PI * 2);
ctx.arc(160, 100, 20, 0, Math.PI * 2);
ctx.fill();
// Cloud 2
ctx.beginPath();
ctx.arc(600, 150, 20, 0, Math.PI * 2);
ctx.arc(630, 140, 20, 0, Math.PI * 2);
ctx.arc(660, 150, 20, 0, Math.PI * 2);
ctx.fill();
}
function resetGame() {
mario.x = 50;
mario.y = 450;
mario.velY = 0;
coins.forEach(c => c.collected = false);
score = 0;
enemies.push(
{ x: 250, y: 430, width: 30, height: 30, velX: 2, color: '#000000' },
{ x: 450, y: 330, width: 30, height: 30, velX: 2, color: '#000000' },
{ x: 650, y: 230, width: 30, height: 30, velX: 2, color: '#000000' }
);
}
// Start game
gameLoop();
</script>
>
</body>
</htmlhtml>Generate a single-page, self-contained HTML webapp using Tailwind CSS for a randomly chosen category/industry/niche.
Generate SVG art of a randomly chosen animal in a setting of its choosing.
Generate a unique and simple recipe with common ingredients.
Create a starter plan for improving long-term health.
Recreate a classic, retro, macOS Desktop UI — make it interactive and nostalgic, make it as interactive as you can, you can be creative.. Feel free to showcase your skills. The entire application must be a single-page self-contained HTML file.
Develop a cutting-edge 3-month longevity plan for a biohacker.
Core Philosophy: This plan integrates precision, personalization, and phased adaptation – not just stacking interventions. It leverages cutting-edge science (2023-2024 research), prioritizes measurable biomarkers, and emphasizes resilience over mere optimization. WARNING: This is NOT medical advice. Consult a longevity physician (e.g., through organizations like A4M) and get comprehensive baseline testing BEFORE starting. This plan assumes access to advanced diagnostics and professional supervision, especially for prescription-grade interventions like Rapamycin.
Phase 0: Critical Foundation (Week -2 to Week 0) - The Data Dive
Comprehensive Baseline Testing (Non-Negotiable):
Digital Audit:
The 3-Month Quantum Leap Protocol
Overarching Principles:
Phase 1: Metabolic Mastery & Foundation Reset (Weeks 1-4)
Dietary Protocol (Keto-Adaptation + Time-Restricted Eating):
Supplement Stack (Weeks 1-4 - Foundation & Adaptation):
Exercise Protocol (Weeks 1-4 - Build Resilience):
Stress Resilience & Tracking:
Phase 2: Autophagy Amplification & Performance Surge (Weeks 5-8)
Dietary Protocol (Fasting Integration & Nutrient Density):
Supplement Stack (Weeks 5-8 - Autophagy Boost & Senolytics):
Exercise Protocol (Weeks 5-8 - Intensity & Precision):
Stress Resilience & Tracking:
Phase 3: Integration, Refinement & Longevity Priming (Weeks 9-12)
Dietary Protocol (Personalized Sustainability):
Supplement Stack (Weeks 9-12 - Optimization & Cycling Down):
Exercise Protocol (Weeks 9-12 - Peak Performance & Longevity Signaling):
Stress Resilience & Tracking:
Critical Exit Strategy & Beyond (Week 13+):
Critical Success Factors & Warnings:
This Quantum Leap Protocol is designed for the advanced biohacker willing to invest deeply in their future self. It leverages the very edge of current science while emphasizing the foundational pillars of sleep, stress management, and personalized data. Remember: The goal isn't just to live longer, but to live better, longer. Your 100-year-old self will thank you for the precision and care you applied today. Now, go optimize – intelligently and sustainably.
Integrating cutting-edge strategies for physical, cognitive, and cellular health.
Goal: Establish baseline metrics, initiate core protocols, and build habits.
Dosages and cycling to maximize efficacy and minimize tolerance.
Cycling Notes:
Ketogenic cycling with fasting for metabolic flexibility and autophagy.
Strength, HIIT, and recovery for mitochondrial health and muscle retention.
Data-driven adjustments for personalized optimization.
HRV training, breathwork, and cold exposure.
Goal: Refine protocols using data, enhance cognitive performance, and deepen autophagy.
Goal: Push performance, refine biomarkers, and integrate cutting-edge biohacks.
This plan balances aggressive longevity strategies with adaptability, leveraging wearables and biomarkers for precision. Always consult a healthcare provider before starting new supplements or protocols.
Design an innovative, multi-component dish worthy of a 3-star Michelin restaurant.
A dish exploring the hidden dialogue between forest decay and renewal, where fungal lifeblood meets the fierce brightness of the Arctic tundra.
Conceptual Narrative:
In forests, mycelium—the vast, subterranean fungal network—decomposes matter to feed ecosystems, while sea buckthorn, a hardy Arctic berry, thrives in barren soils, its acidity a counterpoint to decay. This dish reimagines their relationship: mycelium is elevated from decomposer to protagonist, paired with sea buckthorn’s vibrant tang. The plating evokes a rain-soaked forest floor at dawn, where moisture "blooms" hidden life. It challenges diners to find beauty in decomposition—a metaphor for regeneration in nature and cuisine.
Wild Foraged Mycelium (from Hericium erinaceus substrate) + Cold-Pressed Sea Buckthorn
Why it works: Mycelium’s deep, earthy umami (reminiscent of truffle and miso) is cut by sea buckthorn’s electric acidity and citrus notes. The mycelium’s delicate, almost floral undertones harmonize with the berry’s salinity—a pairing grounded in microbial ecology.
Serves 1 | Total Time: 3 days (mostly passive fermentation/gel setting)
The heart of the dish—a fragile, savory sphere that dissolves into forest-floor essence.
Ingredients:
Technique: Spherification + Enzymatic Clarification
Result: 1.5cm spheres resembling moist soil, yielding a burst of umami when pierced.
Translucent, jewel-like gel mimicking Arctic berries.
Ingredients:
Technique: Gellan Fluid Gel
Why gellan? Creates a brittle, glass-like texture that shatters on the tongue—echoing frozen berries cracking in frost.
Evokes morning fog over the forest.
Ingredients:
Technique: Sous Vide Aeration
Adds resinous, pine-forest aroma.
Ingredients:
Technique: Koji-Infused Oil
Visual texture mimicking forest moss.
Ingredients:
Technique: Low-Temperature Confit + Dehydration
Tools: Black slate plate, tweezers, pipette, scalpel, iSi whip
"This dish doesn’t just feed—it reminds us that beauty hides in the unseen. The mycelium isn’t waste; it’s the forest’s first language. And like all great languages, it needs the right partner to be understood."
— Chef’s tasting menu notes
Note: Requires partnerships with mycology labs and Nordic foragers—proving the restaurant’s commitment to hyper-specialized, ethical sourcing. 🌱🔥
Dish Name: Oceanic Harmony: Scallop, Yuzu, and Black Garlic
Conceptual Narrative:
This dish embodies the interplay between land and sea, inspired by the Japanese philosophy of shinrin-yoku (forest bathing). The Hokkaido scallop represents the ocean’s bounty, while black garlic (a fermented, earthy ingredient) and yuzu (a citrus fruit) bridge terrestrial and marine elements. A celery root puree adds creaminess, black truffle introduces luxury, and seaweed salad evokes coastal flora. Edible flowers mirror the colors of a forest meadow, creating a dish that is both visually stunning and narratively cohesive.
(Serves 4)
Ingredients:
Technique:
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Technique:
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Assembly:
This dish balances technical mastery, unexpected flavor pairings (scallop + black garlic + yuzu), and artistic presentation, embodying the creativity and precision of a Michelin 3-star experience.