4 models have responded to the "Debug This Architecture" challenge. Compare their approaches side-by-side on RIVAL. This response is part of RIVAL's open dataset of 5,600+ AI model responses.
Deepseek V3 2 Speciale's response to the 'Debug This Architecture' challenge.
Here's the architecture for a real-time collaborative document editor (like Google Docs): **System Overview:** - Frontend: React SPA with WebSocket connections - Backend: Node.js API servers behind a load balancer (round-robin) - Database: PostgreSQL for document storage, Redis for session cache - Real-time: Each API server maintains its own WebSocket connections to clients - Sync Strategy: Last-write-wins with timestamps from client clocks - Storage: Documents saved as full HTML snapshots every 30 seconds - Auth: JWT tokens with 24-hour expiry, stored in localStorage - CDN: CloudFront for static assets, also caches API responses for 5 minutes **Data Flow:** 1. User types → change event sent via WebSocket to their connected server 2. Server writes change to PostgreSQL 3. Server broadcasts change to all WebSocket clients connected to THAT server 4. Other servers poll PostgreSQL every 2 seconds for changes 5. Conflict resolution: if two users edit the same paragraph, last timestamp wins **Scaling Plan:** - Horizontal scaling by adding more API servers - Database read replicas for read-heavy operations - Document partitioning by organization ID Identify all potential failure modes, race conditions, and scaling bottlenecks in this architecture. For each issue found, propose a specific solution with trade-offs.
We need to analyze the given architecture for a real-time collaborative document editor, similar to Google Docs. The description includes components, data flow, sync strategy, and scaling plan. We are asked to identify potential failure modes, race conditions, and scaling bottlenecks. For each issue, propose a specific solution with trade-offs.
We need to be thorough: consider each component and interaction. The architecture seems to have several potential issues: WebSocket connections per server, broadcast only to clients connected to that server, other servers polling PostgreSQL every 2 seconds, conflict resolution using client timestamps, JWT in localStorage, snapshot storage, etc.
Let's break it down:
Components:
Data Flow:
Scaling Plan:
Now, we need to identify issues:
Potential Failure Modes: These are scenarios where the system may fail to operate correctly, such as data loss, inconsistency, unavailability, security issues, etc.
Race Conditions: Situations where the outcome depends on the sequence or timing of events, leading to unexpected behavior.
Scaling Bottlenecks: Points where the system cannot scale efficiently as load increases.
We'll go through each aspect.
Data flow: When a user types, change is sent via WebSocket to the server they are connected to (say Server A). Server A writes to PostgreSQL and broadcasts to all clients connected to Server A. Other servers (B, C) poll PostgreSQL every 2 seconds for changes, and then presumably they broadcast to their own clients. So eventually all clients receive updates, regardless of which server they are connected to, because other servers will pick up changes from DB and broadcast to their clients. So server affinity is not required for correctness. However, there is a delay: up to 2 seconds for cross-server propagation. That might be acceptable for some collaborative editing but not ideal. Also, if a client disconnects and reconnects, it may get a different server, but that's okay.
Potential failure modes:
Single point of failure: Load balancer? Usually load balancers can be made highly available. But if it fails, no new connections can be established. But existing WebSocket connections might still be alive if they bypass the LB? Usually LB is in front, so if LB fails, all connections go down. So need HA.
WebSocket server failure: If a server crashes, all its WebSocket connections are lost. Clients need to reconnect. Their unsent changes? Possibly they were in flight. The server might have written some changes to DB before crashing, but changes not yet written could be lost. Also, the server's broadcast might not have reached all its clients. However, because other servers poll DB, they might eventually get the changes that were persisted. But if the server crashed before writing to DB, the change is lost. Need to ensure durability.
Load balancer not WebSocket-aware: Some LBs may not handle WebSocket upgrade properly. But we assume it does.
Race Conditions:
Let's think deeper.
The architecture uses last-write-wins with client timestamps. This is problematic because client clocks cannot be trusted; they may be out of sync, or malicious users could set their clock forward to always win. Also, network delays can cause ordering issues. This is a classic issue: using client timestamps for conflict resolution leads to inconsistencies and potential data loss. Need a better approach like Operational Transform (OT) or Conflict-free Replicated Data Types (CRDTs), or using a central server with logical timestamps (e.g., vector clocks, sequence numbers). The trade-off is increased complexity.
Also, the polling interval of 2 seconds introduces a delay in cross-server propagation. For real-time collaboration, 2 seconds might be noticeable. But it could be acceptable for some use cases, but ideally we'd want lower latency. The delay also increases the chance of conflicts because users on different servers may not see each other's changes for up to 2 seconds.
Race condition: Two users on different servers edit same paragraph at nearly same time. Both servers receive the changes, write to DB, and broadcast to their own clients. The writes to DB: if they are updating the same field (e.g., paragraph content) with a timestamp, the second write (based on DB commit time) will overwrite the first, regardless of timestamp. Then when the other server polls, it will see the second write (maybe) and broadcast to its clients. But the first server's clients already saw the first change locally, and now they might receive the second change via polling? Actually, the first server broadcasted the first change to its clients. Then later, when it polls DB, it might see the second change (if it's later) and broadcast to its clients, overwriting the first. But the order of application may cause flickering or lost edits. If conflict resolution is done at client side, similar issues.
Better to use a log of operations with server-assigned sequence numbers, and each client applies operations in order. That's the typical approach (OT/CRDT). The trade-off is complexity.
Polling PostgreSQL every 2 seconds for changes from all servers. As number of servers increases, each server polls, causing load on DB. If many servers (say 100), each polling every 2 seconds, that's 50 queries per second per server? Actually, 100 servers * 0.5 Hz = 50 queries per second. That's not huge, but each query may scan for recent changes. If the changes table is large, scanning could be expensive. They might use a "last_updated" timestamp or a sequence ID. Still, polling can be inefficient. Alternative: use a message queue or pub/sub (like Redis Pub/Sub) to broadcast changes between servers in real-time, eliminating polling delay and reducing DB load. Trade-off: adds another component, but improves latency and scalability.
Also, the polling interval of 2 seconds means that changes are not immediately propagated across servers, causing a lag. For a collaborative editor, sub-second latency is desirable.
When a server receives a change, it broadcasts to its own clients. That's fine. But for clients on other servers, they rely on polling. So if a server receives a change, it doesn't immediately notify other servers; they have to wait up to 2 seconds. This increases latency for cross-server updates. Also, if a server crashes after broadcasting to its clients but before writing to DB? Actually, step 2: Server writes change to PostgreSQL, then step 3: broadcasts. So the write to DB is before broadcast. So if the write is successful, the change is persisted, and then broadcasted. If the server crashes after broadcast but before DB commit? Actually, order is important: they write then broadcast. But if the write fails, presumably they wouldn't broadcast. So the DB is the source of truth. Then other servers will eventually poll and get the change. So the local broadcast is an optimization for low latency for clients on the same server. However, if the server fails after write but before broadcast, the local clients won't get the change, but they might get it later via polling when they reconnect to another server? Actually, if the server crashes, its clients lose connection. They will reconnect to another server, and that server will poll DB and send the latest state. So the change is not lost. But there is a period where the user who made the change might not see it confirmed if the server crashes before broadcasting back to the originating client? The client might have sent the change and expects an echo or confirmation. If the server crashes before sending the broadcast, the client might not receive acknowledgment. It might resend, causing duplication. So need idempotency.
Documents saved as full HTML snapshots every 30 seconds. This means that changes are written to PostgreSQL presumably as incremental updates, but every 30 seconds a snapshot is taken. The snapshots could be used for recovery or for loading documents quickly. However, if the system only stores snapshots and not a log of operations, it's hard to reconstruct the document at arbitrary points for collaboration. The description says "Sync Strategy: Last-write-wins with timestamps from client clocks." This suggests that the document is stored as a set of paragraphs with timestamps, and each change updates the paragraph. The snapshot might be the full HTML of the document. But if we only have snapshots every 30 seconds, we risk losing changes if a crash occurs between snapshots. However, the changes are also written to PostgreSQL (presumably as updates to the document). But if they are writing each change directly to the document record, then the document is always up-to-date in the DB (except for replication lag). The snapshot might be a backup or for versioning. But the description: "Storage: Documents saved as full HTML snapshots every 30 seconds." Could be that the primary storage is the snapshot, and changes are applied to the snapshot in memory? Actually, we need to interpret: It says "Storage: Documents saved as full HTML snapshots every 30 seconds." That might mean that the document is persisted only every 30 seconds, not after each change. But step 2 says "Server writes change to PostgreSQL". So maybe they write each change to a changes table, and periodically create a snapshot from the log. That is common: store operations, and periodically compact into a snapshot. But the description is ambiguous. We'll assume they store each change in PostgreSQL, and also periodically save snapshots for faster loading. That's fine.
Potential failure: If the server crashes before snapshot is taken, the change log might grow large, and recovery might be slow. But that's manageable.
JWT tokens with 24-hour expiry stored in localStorage. This is a security concern: localStorage is vulnerable to XSS attacks. If an attacker can inject JavaScript, they can steal the token. Better to use HttpOnly cookies for storing tokens, but then need to handle CSRF protection. Trade-off: localStorage is easier for SPAs but less secure. Using cookies with HttpOnly and Secure flags is more secure but requires CSRF tokens or SameSite attributes. Also, JWT expiry 24 hours is long; could be shortened and use refresh tokens.
Also, JWT tokens are stateless, but they are stored in Redis for session cache? It says "Redis for session cache." Possibly they store something else. But if they use JWT, they might not need session cache unless they invalidate tokens. JWT is self-contained; if they want to invalidate, they need a blacklist, which could be in Redis. That's okay.
Potential failure: If the token is stolen, an attacker can impersonate the user until expiry. Mitigation: use short-lived tokens and refresh tokens with rotation.
CDN caches API responses for 5 minutes. For a collaborative editor, many API responses are user-specific or document-specific and dynamic. Caching for 5 minutes could lead to stale data. For example, GET /document/{id} might be cached, but the document changes frequently. If the CDN caches it, users might see outdated content. They should avoid caching dynamic data or use cache invalidation. Possibly they only cache static assets, but they said "also caches API responses for 5 minutes." That's a potential issue. They might have misconfigured CDN. We'll flag it.
Scaling plan: Horizontal scaling by adding more API servers, database read replicas for read-heavy operations, document partitioning by organization ID.
Potential bottlenecks:
Write scalability: PostgreSQL single primary for writes. As number of writes increases (many users editing many documents), the primary may become a bottleneck. Partitioning by org ID helps, but still all writes go to the primary unless sharding is implemented. They mention partitioning, which could be table partitioning within the same PostgreSQL instance, which doesn't help with write scaling across machines. Actually, "document partitioning by organization ID" could mean sharding across different database instances or clusters. But they didn't specify if it's horizontal sharding. Typically, partitioning in PostgreSQL is logical within a single database, but can help with management and indexing. For scaling writes, you need to distribute writes across multiple database nodes (sharding). They might intend to use separate databases per organization, but that's not trivial.
Polling load: As number of servers grows, polling load increases linearly. Could be mitigated with a message bus.
WebSocket connections per server: Node.js can handle many WebSocket connections, but there is a limit per server (memory, file descriptors). Horizontal scaling helps.
Redis for session cache: Redis can be a bottleneck if heavily used. But it's in-memory and can be clustered.
Because each server broadcasts changes to its own clients and others poll, there is eventual consistency with up to 2 seconds delay. For collaborative editing, this may be acceptable but not ideal. Also, conflict resolution via client timestamps can lead to inconsistent final states if clocks are skewed. Need to consider stronger consistency models.
If a server becomes partitioned from the database, it cannot write changes, so it should reject edits or queue them? Currently, it would likely fail to write and maybe not broadcast. But the client might be left hanging. Need to handle gracefully.
As mentioned, if two servers concurrently update the same paragraph based on client timestamps, they might both read the current state, decide to update, and the later commit overwrites the earlier. Example: Server A reads paragraph with timestamp T1. Client sends change with timestamp T2 (T2 > T1). Server A updates the row, setting content and timestamp to T2. Server B, around the same time, reads the same paragraph before A's update (so sees T1). Client sends change with timestamp T3 (T3 > T1). If T3 < T2, then B's update will overwrite A's update with older timestamp, losing A's change. This is a classic lost update problem. To avoid, they need to use conditional update (compare-and-set) where they update only if the current timestamp is older than the incoming timestamp, or use a version number. But even with conditional update, if both updates have timestamps that are both newer than the read timestamp, whichever commits later will win, but the earlier might be lost. But if they both check the current timestamp before writing, they can avoid overwriting a newer change. However, with concurrent transactions, it's still possible that both see the same old timestamp and both succeed? Actually, suppose both transactions read row with timestamp T1. They both check that their incoming timestamp > T1, which is true. They both attempt to update the row. The first commit will set timestamp to its value (say T2). The second commit will then see that the current timestamp is now T2 (if it re-reads before update, but in a typical UPDATE ... WHERE current_timestamp < incoming_timestamp, the WHERE clause will check the current value at time of update. So the second update's WHERE clause will compare incoming T3 with the current timestamp (which after first commit is T2). If T3 > T2, it will succeed and overwrite; if T3 < T2, it will not update (0 rows affected). So that prevents overwriting with older timestamp. So conditional update can work. But they didn't specify that. They just say "writes change to PostgreSQL". So likely they are doing a simple update, leading to lost updates.
Thus, a race condition exists.
Client timestamps can be arbitrarily wrong. A malicious user could set their clock far ahead to always win conflicts. This is a security issue. Need to use server-generated timestamps or logical clocks.
If snapshots are taken every 30 seconds, and the system crashes right before a snapshot, the last snapshot might be old. But if changes are logged, recovery can replay logs. However, if they rely solely on snapshots and not a persistent log, they could lose data. The description says "Server writes change to PostgreSQL", so changes are persisted. Snapshots are just periodic dumps. So that's okay.
Round-robin is fine for initial assignment, but if the load balancer does not support WebSocket persistence, it may route subsequent HTTP requests to different servers, which might be okay if the application uses tokens and stateless servers. However, for WebSocket, the upgrade request is just an HTTP request, so the LB can route it to a server, and then the TCP connection stays with that server. That's typical. So not a problem.
Redis is used for session cache. If Redis fails, sessions might be lost, and users may need to re-authenticate. Could be mitigated with replication and failover. But it's a potential single point of failure.
As mentioned, caching dynamic data is problematic. Also, if the CDN caches API responses that are supposed to be real-time, it breaks the collaborative experience. They should not cache API responses for the document endpoints, or at least use cache-control: no-cache. They might be caching static assets only, but they said "also caches API responses for 5 minutes." That is likely a mistake.
When a server broadcasts to all its clients, if it has many clients (thousands), broadcasting a change to all could be heavy and block the event loop. Node.js can handle it with careful management (e.g., using ws library and iterating over clients). But as number of clients per server grows, broadcast latency increases. Could use a pub/sub system where each server subscribes to document channels and pushes to clients via WebSocket, offloading the broadcast logic? Actually, the current design: each server broadcasts only to its own clients, which is fine because it's only the clients connected to that server. The total broadcast load is distributed across servers. So that scales horizontally. However, if a document has many collaborators all on the same server (due to LB distribution), that server may have to broadcast to many clients. That's okay as long as the server can handle the load. Could be optimized by using a shared pub/sub (like Redis) to fan out messages to all servers, each then sends to its own clients. That would also reduce the need for polling.
Polling every 2 seconds is not real-time and adds load. Could use LISTEN/NOTIFY in PostgreSQL to get notifications of changes, eliminating polling. That would be more efficient and reduce latency. But NOTIFY has limitations in scalability (each connection can listen). However, with many servers, each connection can listen to channels. PostgreSQL's NOTIFY can handle many listeners, but there might be performance implications. Alternatively, use a message queue like RabbitMQ or Kafka.
Partitioning by organization ID helps distribute data. But if some organizations have huge numbers of documents and heavy editing, they may still be a hotspot. Need to consider further sharding.
If a server crashes, clients reconnect. But there might be in-memory state about pending changes. If the server was holding unsent broadcasts or buffered operations, they could be lost. But since changes are written to DB before broadcast, the persisted state is safe. However, the server might have acknowledged to the client before writing to DB? The flow says write then broadcast, but does the server send an ACK to the client? Not specified. Typically, the server might broadcast the change to all clients including the sender, and the sender sees its own change applied. But if the server crashes after writing to DB but before broadcasting, the originating client may not see its change reflected, and might think it failed. The client could resend, causing duplication. To handle, use idempotent operations with client-generated IDs, so resending doesn't cause duplicate changes.
WebSocket connections are persistent and may need to be authenticated. Typically, the connection starts with an HTTP request containing the JWT. The server validates the token and upgrades. If the token expires during the connection, the server should close the connection or request re-authentication. With 24-hour expiry, it's less likely but still possible. Need to handle token refresh via a separate API call, and possibly re-establish WebSocket.
Now, let's list the issues systematically.
We'll categorize:
Real-time Sync and Conflict Resolution
Database Polling
WebSocket and Load Balancing
Data Storage and Snapshots
Authentication and Security
Scalability Bottlenecks
Consistency and Fault Tolerance
We'll produce a list of specific issues with solutions and trade-offs.
Let's think of more nuanced issues:
Issue: Client clock skew leading to unfair conflict resolution. Solution: Use server-generated timestamps or logical clocks (e.g., vector clocks, sequence numbers). Trade-off: Increases server load and complexity.
Issue: Lost updates due to concurrent writes without conditional checks. Solution: Use optimistic concurrency control with version numbers (e.g., incrementing version per document or per paragraph). Trade-off: Requires reading before writing, and handling failed updates (retry). Could also use Operational Transform or CRDTs for collaborative editing, which are more robust but complex.
Issue: Polling for changes introduces up to 2 seconds latency for cross-server updates. Solution: Replace polling with a pub/sub system (e.g., Redis Pub/Sub, Kafka, or PostgreSQL NOTIFY) to push changes between servers in real-time. Trade-off: Adds complexity and new components, but reduces latency and DB load.
Issue: Database polling every 2 seconds by each server can cause high load on DB as number of servers grows. Solution: Use a message bus as above, or batch polling, or increase polling interval, but best is pub/sub. Trade-off: same.
Issue: Single point of failure at load balancer. Solution: Deploy multiple load balancers with DNS round-robin or anycast, or use cloud provider's managed LB with HA. Trade-off: Cost, complexity.
Issue: WebSocket server failure may cause clients to lose connection and unsent changes if not acknowledged. Solution: Implement client-side buffering and retry with idempotent operation IDs. On server side, ensure changes are persisted before acknowledging to client. Use heartbeats to detect failure quickly. Trade-off: Client code complexity, potential duplicate operations.
Issue: JWT stored in localStorage vulnerable to XSS. Solution: Store JWT in HttpOnly cookie with Secure and SameSite=Strict. Use CSRF tokens. Trade-off: More complex to implement, but more secure. Also, cookies are sent automatically, which could be a risk for CSRF; but SameSite and CSRF tokens mitigate.
Issue: CDN caching API responses for 5 minutes leads to stale data. Solution: Configure CDN to not cache dynamic API responses, or use appropriate Cache-Control headers (no-cache, private). Trade-off: Increased load on origin servers but ensures freshness.
Issue: Horizontal scaling of writes to PostgreSQL is limited. Solution: Shard the database by organization ID across multiple PostgreSQL instances or use a distributed database like CockroachDB. Trade-off: Increased operational complexity, potential cross-shard queries harder.
Issue: Redis as session cache single point of failure. Solution: Use Redis Cluster or sentinel for high availability. Trade-off: More complex setup.
Issue: Broadcast to many clients on same server may block event loop. Solution: Use non-blocking I/O, and consider using a dedicated WebSocket server library that handles broadcast efficiently (e.g., using ws and iterating). Could also offload to a pub/sub where each client subscribes to a channel and Redis pushes directly? Not directly; server still needs to send. But can use worker threads? Not needed. Node.js can handle many WebSocket connections; broadcasting to all clients of a document might be O(n) per change, which could be heavy if many clients. Could use a fanout mechanism: each client connection is independent, and Node.js can send messages asynchronously. It's manageable with moderate numbers. For large scale, consider using a dedicated real-time backend like Socket.IO with Redis adapter, which distributes broadcasts across servers via pub/sub. Actually, that's a good point: currently, each server only broadcasts to its own clients. If a document has collaborators spread across multiple servers, each server needs to broadcast to its own clients. That's fine. But if a server has many clients for a popular document, it might be a bottleneck. However, the load balancer should distribute clients evenly. If a particular document is very popular, its collaborators may still be on multiple servers? Actually, if many users are editing the same document, they could be connected to different servers. So the load is distributed. So broadcast per server is not a huge issue. But still, the server needs to send the same message to all its clients interested in that document. That's O(clients_per_server). That's okay.
Issue: Polling interval may cause merge conflicts to be more frequent because users don't see others' changes quickly. Solution: Reduce polling interval, but that increases DB load. Use pub/sub to push changes instantly.
Issue: Using full HTML snapshots every 30 seconds could be inefficient if documents are large and changes are small. Solution: Store incremental changes (operational transforms) and rebuild snapshots asynchronously. Trade-off: More complex but saves storage and I/O.
Issue: Round-robin load balancing may not account for server load, leading to uneven distribution. Solution: Use load-aware LB (e.g., least connections, CPU). Trade-off: More sophisticated LB.
Issue: No mention of monitoring, logging, or alerting. But not asked.
Now, we need to produce a comprehensive answer listing each potential failure mode, race condition, and scaling bottleneck, with specific solutions and trade-offs.
We should structure the answer clearly. Possibly group related issues.
Let's outline:
Real-time Sync Issues
Database Polling Scalability
WebSocket and Load Balancer Failure Modes
Authentication and Security
Data Storage and Snapshots
Scalability Bottlenecks
Consistency and Partition Tolerance
Other Race Conditions
Problem: Polling with a time window may miss changes if they are made exactly at the boundary, or may fetch duplicates. Solution: Store changes with an auto-increment ID, and each server tracks last processed ID. Trade-off: Requires additional bookkeeping.
Now, we need to produce a final answer that lists these issues and solutions.
The instruction: "Identify all potential failure modes, race conditions, and scaling bottlenecks in this architecture. For each issue found, propose a specific solution with trade-offs."
We should produce a list, perhaps bullet points or numbered, each with a clear description, problem, solution, trade-off.
We can group but ensure each issue is distinct.
Let's compile a comprehensive list:
Potential Failure Modes (system may fail or behave incorrectly):
Client clock skew causing unfair conflict resolution: Clocks may be out of sync; malicious users can set clock ahead to always win. Solution: Use server-assigned timestamps or sequence numbers. Trade-off: Adds latency (need to get timestamp from server) and requires coordination; but ensures fairness and consistency.
Lost updates due to concurrent writes without concurrency control: Two servers may overwrite each other's changes. Solution: Use optimistic concurrency control with version numbers (e.g., increment version on each update, check before write). Trade-off: Requires reading before writing, handling retries, may increase DB load.
WebSocket server failure leading to lost in-flight changes: If server crashes after receiving change but before persisting or acknowledging, client may think change failed or resend. Solution: Implement idempotent operation IDs, persist change before acknowledgment, and client retries with same ID. Trade-off: Client-side complexity, need to generate unique IDs.
Load balancer single point of failure: If load balancer fails, service becomes unavailable. Solution: Use highly available load balancer setup (active-passive with failover) or cloud-managed LB with redundancy. Trade-off: Additional cost and complexity.
Redis session cache failure: If Redis goes down, session data lost, users may be logged out. Solution: Use Redis Cluster with replication and automatic failover. Trade-off: Increased operational overhead.
Database primary failure: PostgreSQL primary failure can cause downtime. Solution: Set up streaming replication with failover (e.g., using Patroni). Trade-off: Complexity and potential data loss during failover.
Network partition between server and DB: Server cannot write, edits fail. Solution: Allow offline editing with local queue and sync later using CRDTs. Trade-off: Significant complexity, but improves availability.
CDN caching dynamic API responses: Users may see stale document content. Solution: Configure CDN to not cache API responses, or set proper Cache-Control headers. Trade-off: Increased load on origin servers.
JWT stored in localStorage vulnerable to XSS: Attackers can steal tokens. Solution: Store tokens in HttpOnly cookies with Secure and SameSite flags, and implement CSRF protection. Trade-off: More complex to implement, but more secure.
Long JWT expiry increases risk if token stolen: 24 hours is long. Solution: Use short-lived access tokens (e.g., 15 min) with refresh tokens stored securely. Trade-off: More frequent token refresh, need refresh endpoint.
Race Conditions (timing issues leading to inconsistency):
Concurrent updates to same paragraph without proper locking: Two servers read old state, both update, leading to lost update. (Already covered in lost updates, but it's a race condition). Solution: Conditional updates (compare-and-set) as above.
Polling window overlap causing duplicate processing of changes: If servers poll for changes based on timestamp, they may fetch the same change twice, leading to duplicate broadcasts. Solution: Use a monotonically increasing sequence ID for changes, and each server tracks last processed ID. Trade-off: Requires additional bookkeeping per server.
Client reconnection after server crash may cause duplicate operations: If client resends change after timeout, but original change was persisted, duplicate may be applied. Solution: Idempotent operation IDs as above.
Timestamp-based conflict resolution with network delays: Even with conditional updates, if two clients have timestamps that are both newer than current, the later commit may overwrite the earlier if timestamps are close and one server's write is delayed. Actually, conditional update with timestamp check would prevent overwriting if the incoming timestamp is not greater than current. But if both have timestamps greater than current, the first will succeed, the second will check if its timestamp > current (now updated to first's timestamp). If second's timestamp > first's, it will overwrite; if not, it will fail. So order depends on timestamp order, not commit order. That's fine. But if clocks are skewed, a later edit may have an earlier timestamp and be rejected incorrectly. That's a failure mode, not race. So the race is mitigated by conditional update, but clock skew remains.
Scaling Bottlenecks (limits to growth):
Database write scalability: Single PostgreSQL primary handles all writes. As number of concurrent edits grows, writes may become bottleneck. Solution: Shard database by organization ID across multiple PostgreSQL instances or use distributed SQL. Trade-off: Application must route queries to correct shard; cross-organization queries become complex.
Polling load on database: Each server polling every 2 seconds causes read load that scales with number of servers. Solution: Replace polling with pub/sub (e.g., Redis Pub/Sub, Kafka) to push changes. Trade-off: Introduces new component, but reduces DB load and latency.
WebSocket connections per server: Node.js may hit limits (e.g., ~65k connections per server due to port range, but actually limited by file descriptors). Solution: Scale horizontally, tune OS limits, use a more scalable WebSocket server (e.g., using Go or Erlang). Trade-off: Adding servers is straightforward; may need to adjust architecture.
Broadcast to many clients on a single server: If a popular document has many collaborators on the same server, broadcasting a change to all could be CPU-intensive and cause backpressure. Solution: Use a dedicated pub/sub where each client connection is handled by the server, but broadcast can be optimized by using a set of WebSocket connections and iterating; or use Redis Pub/Sub to fan out messages to multiple servers even for same document, but that's already for cross-server. For intra-server, it's still O(N). Could use multicast? Not over internet. Trade-off: Acceptable for moderate N; if N is huge, may need to partition further.
Redis as central cache: As number of users grows, Redis may become a bottleneck. Solution: Use Redis Cluster to distribute load. Trade-off: More complex configuration.
Snapshot generation overhead: Generating full HTML snapshots every 30 seconds for many documents could consume CPU and I/O. Solution: Generate snapshots asynchronously in background workers, and only for active documents. Trade-off: Delayed snapshots, but reduces peak load.
Load balancer round-robin not load-aware: May cause uneven load across servers. Solution: Use load balancer with least connections or based on server health. Trade-off: May require more sophisticated LB features.
Now, we need to present these in a clear, concise manner. The instruction says "Identify all potential failure modes, race conditions, and scaling bottlenecks." So we should list them, perhaps categorized, but ensure each is identified and then a solution with trade-offs.
We should be careful not to over-list; some are duplicates. For example, "lost updates" is both a failure mode and race condition. We can present as one item with both aspects.
Let's produce a structured answer:
We can number them.
Given the breadth, we can combine related issues where appropriate, but the instruction says "for each issue found", so each distinct issue should have its own solution.
I'll produce a list of about 10-15 items, covering the main points.
But let's also consider if there are any issues with the "partitioning by organization ID" scaling plan. It might be insufficient if an organization is very large. That's a scaling bottleneck: hotspot organizations. Solution: further shard within organization by document ID or user. Trade-off: complexity.
Also, the system uses "last-write-wins" which is a simplistic conflict resolution; for collaborative editing, it can lead to poor user experience because typing over each other's changes may be lost. That's a functional issue, not just technical. But we can mention that a more sophisticated approach like OT/CRDT is preferable, but with trade-offs of complexity.
Now, let's draft.
Answer Outline:
Conflict Resolution Using Client Timestamps
Lost Updates Due to Lack of Concurrency Control
Polling Delay and DB Load
WebSocket Server Failure and In-Flight Changes
Load Balancer Single Point of Failure
Redis Session Cache Availability
Database Write Scalability
JWT Stored in localStorage (XSS Risk)
Long JWT Expiry
CDN Caching API Responses
Snapshot Generation Overhead
Polling Duplicate Processing
Load Balancer Not Load-Aware
WebSocket Connection Limits
Offline Support and Network Partitions
We might also mention the issue of "Broadcast to many clients on same server" but it's somewhat covered by scaling horizontally and load balancing. Could be added.
But the list is already long. We need to ensure we cover the main points from the description.
Now, we need to write the final answer in a clear, organized way.
I'll structure as:
Potential Failure Modes, Race Conditions, and Scaling Bottlenecks
But to keep it concise, we can just present each as a paragraph with bullet.
Given the instruction, we can just list each issue and its solution with trade-offs.
I'll produce a numbered list.
Let's start writing.
But before final, double-check the architecture: "Real-time: Each API server maintains its own WebSocket connections to clients" and "Sync Strategy: Last-write-wins with timestamps from client clocks". That is a major red flag. Also "Other servers poll PostgreSQL every 2 seconds for changes". So indeed polling is used.
Now, also note: "Database: PostgreSQL for document storage, Redis for session cache". So Redis is only for session cache, not for real-time. So they might be using Redis for caching sessions, not for pub/sub. So we can propose using Redis Pub/Sub to replace polling, which would also leverage existing Redis, but then we need to ensure Redis is highly available. That's a trade-off: using Redis for both cache and pub/sub might overload it; but can scale.
Also, "Storage: Documents saved as full HTML snapshots every 30 seconds." Could be that they are only saving snapshots, not each change. But step 2 says "Server writes change to PostgreSQL". So maybe they write changes to a table, and then a periodic job creates snapshots. That's plausible. So we should not assume they only have snapshots. But we can still mention that snapshot-only would be problematic; but given they write changes, it's okay. However, they might be writing the change as an update to the document record directly, which would mean the document is always up-to-date, and snapshots are backups. That's fine.
Potential issue: If they update the document record directly on every keystroke, that could be a huge number of writes. Usually collaborative editors buffer changes and send batches. But they didn't specify. That could be a scaling issue: high write rate. But we can mention that sending every keystroke as a DB write might overload DB; batching could help.
But the description says "User types → change event sent via WebSocket". That could be per keystroke, which is a lot. They might want to throttle or batch. But not explicitly a problem? We can add as a scaling bottleneck: high frequency of DB writes. Solution: buffer changes and write in batches, or use a log-based approach with asynchronous compaction. Trade-off: potential data loss if server crashes before flush.
But we already have many items; maybe include.
Let's see: "User types → change event sent via WebSocket to their connected server". That implies each keystroke is sent immediately. That's typical for real-time collaboration. But then "Server writes change to PostgreSQL". Writing each keystroke to PostgreSQL could be heavy. Many systems use an operation log (like a changes table) which is append-only, which is efficient. But still, high volume of writes. They could use a message queue to decouple, or batch. But we can mention.
Also, conflict resolution: if they write each keystroke as an update to the same row (paragraph), that's even worse. Usually collaborative editors use operational transforms where each operation is stored and applied in order. That's more scalable. So the architecture seems naive.
Given the scope, we should highlight that the entire sync strategy is flawed and not suitable for real-time collaborative editing. But the question asks to identify potential failure modes, race conditions, and scaling bottlenecks, and propose solutions with trade-offs. So we can point out that last-write-wins is inappropriate and suggest OT/CRDT.
Now, let's produce the final answer.
I'll write in a structured manner, with each issue clearly labeled, maybe with a heading.
Answer:
The architecture described has several potential issues that could lead to failures, race conditions, and scaling bottlenecks. Below is a list of these issues, along with specific solutions and their trade-offs.
Conflict Resolution Using Client Timestamps
Lost Updates Due to Lack of Concurrency Control
UPDATE ... WHERE version = read_version). If the update fails, retry with the new state.Polling Delay and Database Load
WebSocket Server Failure and In-Flight Changes
Load Balancer Single Point of Failure
Redis Session Cache Availability
Database Write Scalability
JWT Stored in localStorage (XSS Risk)
Long JWT Expiry
CDN Caching API Responses
Cache-Control: no-cache, private headers on dynamic endpoints.Snapshot Generation Overhead
Polling Duplicate Processing
Load Balancer Not Load-Aware
WebSocket Connection Limits per Server
Offline Support and Network Partitions
High Frequency of Database Writes
These improvements would address the major risks and scalability limits, albeit with added complexity and potential trade-offs in performance, cost, or development effort. The exact choices depend on the required consistency, latency, and scale.The architecture described has several potential failure modes, race conditions, and scaling bottlenecks. Below is a list of these issues, along with specific solutions and their trade-offs.
UPDATE ... WHERE version = read_version). If the update fails, retry with the new state.Cache-Control: no-cache, private headers on dynamic endpoints.These improvements would address the major risks and scalability limits, albeit with added complexity and potential trade-offs in performance, cost, or development effort. The exact choices depend on the required consistency, latency, and scale.
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