The Point of Divergence: 1920
To make this scenario plausible, we assume that Julius Lilienfeld’s theoretical patents for the field-effect transistor (FET) were accompanied by a breakthrough in materials science—specifically, the purification of germanium or silicon—allowing practical manufacturing by a major player like AT&T (Bell Labs) or Siemens in Weimar Germany.
Here is the trace of the accelerated timeline from 1920 to 1980.
Phase I: The Interwar Years (1920–1939)
Technological & Economic Effects:
- The Death of the Vacuum Tube: By 1928, the vacuum tube is obsolete for most logic and radio applications. Radios become pocket-sized "wearables" by 1930, creating a hyper-connected consumer culture during the Jazz Age.
- The Early Computer: Instead of the analog differential analyzer, the 1930s see the rise of digital calculation. IBM shifts to electronic punch-card systems by 1932. By 1938, Konrad Zuse (Germany) and Alan Turing (UK) have access to reliable logic gates, leading to the first general-purpose electronic computers appearing a decade early.
- Geopolitics: Germany, the hub of quantum physics in the 1920s, gains a massive early advantage. The economic stabilization of the Weimar Republic might occur faster due to a high-tech export boom, potentially altering the rise of Nazism—or providing the Nazi war machine with terrifyingly advanced hardware earlier.
Phase II: World War II (The Silicon War)
If the war still occurs (driven by ideology rather than just economics), it looks radically different.
Military Implications:
- Smart Munitions: The defining difference of this WWII is the guided missile. With miniaturized electronics, the V2 rocket is not a terror weapon but a precision strike weapon. Anti-aircraft shells utilize advanced proximity fuzes and rudimentary guidance, making strategic bombing (like the Blitz or the Allied bombing of Dresden) nearly suicidal and obsolete.
- Cryptography: The Enigma code is broken almost immediately by Allied digital mainframes. However, the Axis powers, realizing this, switch to digital encryption earlier, resulting in a "Crypto War" that spurs the development of the first programmable supercomputers by 1942.
- The Atomic Timeline: The Manhattan Project, aided by electronic modeling rather than human "computers," completes the bomb by 1943.
- Outcome: The war is shorter but higher intensity. If Germany possesses transistorized guidance systems first, the invasion of Russia might succeed through coordinated, digitally-comms-assisted Blitzkrieg. However, assuming US industrial capacity scales chip production faster (the "Intel" factor), the Allies likely still win, ending the war with a nuclear strike on Berlin or Tokyo in 1943/44.
Phase III: The Cold War & The Space Race (1945–1960)
The Integrated Circuit (IC): Invented in the late 1930s in this timeline, the IC matures by 1945.
The Space Race:
- Lightweight Payloads: In our timeline, early satellites were heavy due to tube tech. In this timeline, the US and USSR launch satellites by 1947.
- The Moon: With lighter avionics and advanced guidance computers (equivalent to 1970s tech), the Moon landing occurs roughly around 1958–1960.
- Mars: A manned flyby or robotic rover lands on Mars by 1970.
Geopolitical Structure:
- The Surveillance State: By 1955, the "Iron Curtain" is also a digital firewall. The Stasi and the KGB utilize database tracking and electronic eavesdropping decades ahead of schedule. The Cold War is fought via cyber-espionage starting in the 1950s.
- The Soviet Economy: The USSR’s planned economy actually works better for longer. In real history, the Soviets attempted a rudimentary internet (OGAS) to manage their economy but failed. With 1960s-level computing available in 1948, Soviet central planning becomes efficiently automated, potentially extending the lifespan and stability of the USSR.
Phase IV: The Networked Society (1960–1980)
Consumer Electronics:
- The PC Revolution: The microprocessor (comparable to the Intel 4004) arrives around 1950. By 1960, the "Home Computer" is a common appliance alongside the TV. The Apple II moment happens in 1963.
- The Internet (ARPANET): Packet switching is developed in the late 40s. A university/military network is established by 1955. By 1970, a text-based World Wide Web exists. Email replaces the telegram and telex by 1965.
- Mobile Communication: Cellular networks (analog) roll out in major cities by the late 1960s. The "Brick" phone is a status symbol of the disco era.
Economic Structures:
- The Great Automation: The manufacturing sector automates in the 1950s (robotic arms controlled by chips). This leads to a massive labor crisis and union strikes in the US and Europe during the 1960s, shifting the "Rust Belt" decline forward by 20 years.
- Globalization: Global supply chains, managed by computer logistics, emerge in the 60s. The 1970s are not a period of stagflation, but of hyper-growth in the service and information sectors.
Second and Third-Order Effects
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Climate Change Acceleration:
- 1st Order: Electronics boom requires massive electricity.
- 2nd Order: Coal and oil plants expand rapidly in the 1950s to power server farms and automated factories.
- 3rd Order: Global warming becomes a scientifically observed crisis by 1970. The environmental movement of the 70s is primarily focused on "Greenhouse Gases" rather than just smog/litter.
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The Fall of Colonialism:
- 1st Order: Cheap transistor radios and early portable TVs flood Africa and Asia in the 1940s.
- 2nd Order: Information spreads instantly. Colonial propaganda fails.
- 3rd Order: Decolonization happens faster and more violently in the late 40s/early 50s as coordinated insurgencies use secure portable comms.
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Cultural Shifts:
- The 60s Counterculture: This is amplified by the "Hacker" culture. The anti-war movement of the 60s organizes via early bulletin board systems (BBS).
- Video Games: The "Arcade Era" is the 1950s. By 1975, immersive 3D graphics exist. A generation grows up digitally native by 1980.
Winners and Losers
- Winner: Japan. Japan's post-war reconstruction (1945–1955) coincides perfectly with the maturation of the consumer electronics market. Sony and Nintendo become global superpowers by 1960, potentially eclipsing US manufacturing earlier.
- Winner: The United Kingdom. If Turing survives (and is celebrated for his early digital triumphs), the UK maintains a stronger lead in computing, potentially creating a "Silicon Fen" that rivals Silicon Valley, offsetting the loss of Empire.
- Loser: The Oil States (Long term). While oil demand is high, the early advancement of tech accelerates research into photovoltaics (solar panels) and nuclear efficiency. By 1980, the transition to renewables is already a mainstream political debate.
The World of 1980
In this timeline, 1980 looks like our 2005.
- The internet is ubiquitous in the West.
- The USSR is a terrifyingly efficient technocratic surveillance state.
- Climate change is a known, pressing disaster.
- Humanity has likely established a permanent base on the Moon.
- The global economy is entirely digital, and the "Information Age" is already 30 years old.