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© 2026 Rival
  1. Home
  2. Models
  3. Z.AI: GLM 4.7
  4. Kandinsky-Style 3D Minecraft

See how Z.AI: GLM 4.7 compares on this challenge:

  • Z.AI: GLM 4.7 vs Claude Sonnet 4.6
  • Z.AI: GLM 4.7 vs Gemini 3.1 Pro Preview
  • Z.AI: GLM 4.7 vs Z.ai: GLM 5

4 models have responded to the "Kandinsky-Style 3D Minecraft" challenge. Compare their approaches side-by-side on RIVAL. This response is part of RIVAL's open dataset of 5,600+ AI model responses.

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Back to Z.AI: GLM 4.7

Kandinsky-Style 3D Minecraft

Glm 4.7's response to the 'Kandinsky-Style 3D Minecraft' challenge.

Z.AI: GLM 4.7
December 23, 2025
Website

?
Prompt

Write a web version of 3D Minecraft. - Trees - Make the textures clearer, use functions to hand-draw the textures yourself, in the Kandinsky style. Don't just write a link, it won't load. - Make the ground smoother. In a single-page, self-contained HTML.

Z.AI: GLM 4.7
Response

glm-4.7 logo
Z.AI: GLM 4.7Kandinsky-Style 3D Minecraft
glm-4.7 logo
Z.AI: GLM 4.7

Couldn't render this response

This model didn't return a displayable web page for this challenge.

View raw output
Here is a complete, single-page, self-contained 3D Minecraft clone. It features procedurally generated "Kandinsky-style" textures, a smoother rolling terrain, interactive block building/mining, and trees.

### Key Features
1.  **Kandinsky Textures:** Instead of loading images, the code uses the HTML5 Canvas API to paint abstract geometric shapes (circles, lines, triangles) directly onto textures in memory.
2.  **Smoother Terrain:** Uses sine-wave-based noise generation to create rolling hills rather than jagged random noise.
3.  **Performance:** Uses `InstancedMesh` for rendering thousands of blocks efficiently.
4.  **Interaction:** First-person controls (WASD + Space), left-click to mine, right-click to place, and number keys (1-4) to select block types.

Save the following code as an `.html` file (e.g., `kandinsky-craft.html`) and open it in any modern browser.

```html
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Kandinsky Craft 3D</title>
    <style>
        body {
            margin: 0;
            overflow: hidden;
            font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
            background-color: #1a1a1a;
            user-select: none;
        }

        #ui-container {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            pointer-events: none;
            display: flex;
            flex-direction: column;
            justify-content: space-between;
        }

        #crosshair {
            position: absolute;
            top: 50%;
            left: 50%;
            width: 20px;
            height: 20px;
            transform: translate(-50%, -50%);
            pointer-events: none;
        }
        
        #crosshair::before, #crosshair::after {
            content: '';
            position: absolute;
            background: rgba(255, 255, 255, 0.8);
        }
        
        #crosshair::before {
            top: 9px; left: 0; width: 20px; height: 2px;
        }
        
        #crosshair::after {
            top: 0; left: 9px; width: 2px; height: 20px;
        }

        #instructions {
            padding: 20px;
            color: white;
            background: rgba(0, 0, 0, 0.5);
            text-align: center;
            pointer-events: auto;
            cursor: pointer;
            max-width: 400px;
            margin: auto;
            border-radius: 8px;
            border: 1px solid rgba(255,255,255,0.2);
        }

        #instructions h1 {
            margin-top: 0;
            font-size: 24px;
            text-transform: uppercase;
            letter-spacing: 2px;
            color: #ffeb3b;
        }

        #hotbar {
            display: flex;
            justify-content: center;
            gap: 10px;
            padding-bottom: 20px;
            pointer-events: auto;
        }

        .slot {
            width: 50px;
            height: 50px;
            background: rgba(0, 0, 0, 0.6);
            border: 2px solid #555;
            display: flex;
            align-items: center;
            justify-content: center;
            color: white;
            font-weight: bold;
            font-size: 14px;
            transition: transform 0.1s, border-color 0.1s;
        }

        .slot.active {
            border-color: #fff;
            transform: scale(1.1);
            background: rgba(255, 255, 255, 0.2);
            box-shadow: 0 0 10px rgba(255,255,255,0.5);
        }

        #loading {
            position: absolute;
            top: 0; left: 0; width: 100%; height: 100%;
            background: #000;
            display: flex;
            align-items: center;
            justify-content: center;
            color: white;
            z-index: 999;
            font-size: 24px;
            transition: opacity 0.5s;
        }
    </style>
</head>
<body>

    <div id="loading">Generating Kandinsky Textures...</div>

    <div id="ui-container">
        <div id="instructions">
            <h1>Kandinsky Craft</h1>
            <p>Click to Start</p>
            <p>WASD to Move | SPACE to Jump</p>
            <p>Left Click: Mine | Right Click: Place</p>
            <p>1-4: Select Block</p>
        </div>
        
        <div id="crosshair"></div>

        <div id="hotbar">
            <div class="slot active" data-type="1">1</div>
            <div class="slot" data-type="2">2</div>
            <div class="slot" data-type="3">3</div>
            <div class="slot" data-type="4">4</div>
        </div>
    </div>

    <!-- Import Three.js -->
    <script type="importmap">
        {
            "imports": {
                "three": "https://unpkg.com/three@0.160.0/build/three.module.js",
                "three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/"
            }
        }
    </script>

    <script type="module">
        import * as THREE from 'three';
        import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';

        // --- Configuration ---
        const WORLD_SIZE = 40; // Size of the island
        const CHUNK_HEIGHT = 16;
        const BLOCK_SIZE = 1;
        
        // Block Types
        const BLOCK_GRASS = 1;
        const BLOCK_DIRT = 2;
        const BLOCK_STONE = 3;
        const BLOCK_WOOD = 4;
        const BLOCK_LEAVES =
Kandinsky-Style 3D Minecraft
This output is part of our open dataset — 5K+ AI responses across 200 models

About Z.AI: GLM 4.7

Capabilities

ConversationReasoningCode GenerationAnalysis

Categories

TextCode

Specifications

Provider
Openrouter
Released
2025-12-22
Size
LARGE

Keep exploring

SAME PROMPT

Claude Sonnet 4.6's version

Same prompt, different result

COMPARE

Z.AI: GLM 4.7 vs Gemini 3.1 Pro Preview

Both outputs, side by side

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