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Mistral Large 3 2512 — Kandinsky-Style 3D Minecraft

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See how Mistral Large 3 2512 compares on this challenge:

  • Mistral Large 3 2512 vs Claude Sonnet 4.6
  • Mistral Large 3 2512 vs Google: Gemini 3.1 Flash Lite Preview
  • Mistral Large 3 2512 vs Gemini 3.1 Pro Preview

4 models have responded to the "Kandinsky-Style 3D Minecraft" challenge. Compare their approaches side-by-side on Rival. This response is part of Rival's open dataset of 5,600+ AI model responses.

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Back to Mistral Large 3 2512

Kandinsky-Style 3D Minecraft

Mistral Large 2512's response to the 'Kandinsky-Style 3D Minecraft' challenge.

Mistral Large 3 2512
December 2, 2025
Website

?
Prompt

Write a web version of 3D Minecraft. - Trees - Make the textures clearer, use functions to hand-draw the textures yourself, in the Kandinsky style. Don't just write a link, it won't load. - Make the ground smoother. In a single-page, self-contained HTML.

Mistral Large 3 2512
Response

mistral-large-2512 logo
Mistral Large 3 2512Kandinsky-Style 3D Minecraft
mistral-large-2512 logo
Mistral Large 3 2512

We can’t display this one. It’s not us. Well… it might be us.

The model was asked for a web page. It produced something else. We’re not going to define what.

View raw output
# 3D Minecraft in Kandinsky Style (Web Version)

Here's a self-contained HTML file that creates a 3D Minecraft-like environment with hand-drawn Kandinsky-style textures and smoother terrain:

```html
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Kandinsky Minecraft</title>
    <style>
        body {
            margin: 0;
            overflow: hidden;
            background: #87CEEB;
            font-family: Arial, sans-serif;
        }
        canvas {
            display: block;
        }
        #info {
            position: absolute;
            top: 10px;
            left: 10px;
            color: white;
            background: rgba(0,0,0,0.5);
            padding: 10px;
            border-radius: 5px;
            font-size: 14px;
        }
    </style>
</head>
<body>
    <div id="info">
        WASD: Move | Mouse: Look | Space: Jump | Shift: Descend
    </div>
    <canvas id="gameCanvas"></canvas>

    <script>
        // Main game setup
        const canvas = document.getElementById('gameCanvas');
        const ctx = canvas.getContext('2d');
        const info = document.getElementById('info');

        // Set canvas to full window size
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;

        // Handle window resize
        window.addEventListener('resize', () => {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
            camera.aspect = canvas.width / canvas.height;
        });

        // Game state
        const worldSize = 32;
        const world = [];
        const trees = [];
        let player = {
            x: worldSize/2,
            y: 0,
            z: worldSize/2,
            rotX: 0,
            rotY: 0,
            speed: 0.1,
            jumpForce: 0,
            gravity: 0.02,
            onGround: false
        };

        // Camera settings
        const camera = {
            fov: Math.PI/3,
            aspect: canvas.width / canvas.height,
            near: 0.1,
            far: 100,
            position: { x: 0, y: 0, z: 0 },
            rotation: { x: 0, y: 0 }
        };

        // Input handling
        const keys = {};
        document.addEventListener('keydown', (e) => keys[e.key.toLowerCase()] = true);
        document.addEventListener('keyup', (e) => keys[e.key.toLowerCase()] = false);

        // Mouse look
        let mouseX = 0, mouseY = 0;
        let mouseSensitivity = 0.002;
        document.addEventListener('mousemove', (e) => {
            mouseX = e.movementX || e.mozMovementX || e.webkitMovementX || 0;
            mouseY = e.movementY || e.mozMovementY || e.webkitMovementY || 0;
        });

        // Lock pointer
        canvas.addEventListener('click', () => {
            canvas.requestPointerLock = canvas.requestPointerLock ||
                                      canvas.mozRequestPointerLock ||
                                      canvas.webkitRequestPointerLock;
            canvas.requestPointerLock();
        });

        // Generate world with smoother terrain
        function generateWorld() {
            for (let x = 0; x < worldSize; x++) {
                world[x] = [];
                for (let z = 0; z < worldSize; z++) {
                    // Generate height using multiple noise layers for smoother terrain
                    let height = 0;
                    let scale = 0.1;
                    let layers = 3
Kandinsky-Style 3D Minecraft
This output lives in our open dataset — 5K+ responses across 200 models. Take it. It’s free.

About Mistral Large 3 2512

Capabilities

ConversationReasoningCode GenerationAnalysis

Categories

TextCodeMultimodal

Specifications

Provider
Mistral
Released
2025-12-01
Size
XLARGE

Keep exploring

SAME PROMPT

Claude Sonnet 4.6's version

Same prompt, different result

COMPARE

Mistral Large 3 2512 vs Google: Gemini 3.1 Flash Lite Preview

Both outputs, side by side

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