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© 2026 Rival
  1. Home
  2. Models
  3. Qwen3 0.6B
  4. Pokémon Battle UI Recreation

See how Qwen3 0.6B compares on this challenge:

  • Qwen3 0.6B vs Claude Sonnet 4.6
  • Qwen3 0.6B vs Gemini 3.1 Pro Preview
  • Qwen3 0.6B vs Z.ai: GLM 5

4 models have responded to the "Pokémon Battle UI Recreation" challenge. Compare their approaches side-by-side on RIVAL. This response is part of RIVAL's open dataset of 5,600+ AI model responses.

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Back to Qwen3 0.6B

Pokémon Battle UI Recreation

Qwen: Qwen3 0.6B's response to the Pokémon Battle UI challenge.

Qwen3 0.6B
April 30, 2025
Website

?
Prompt

Recreate a Pokémon battle UI — make it interactive, nostalgic, and fun. Stick to the spirit of a classic battle, but feel free to get creative if you want. In a single-page self-contained HTML.

Qwen3 0.6B
Response

qwen3-0.6b-04-28 logo
Qwen3 0.6BPokémon Battle UI Recreation
qwen3-0.6b-04-28 logo
Qwen3 0.6B

Couldn't render this response

This model didn't return a displayable web page for this challenge.

View raw output
<style>
    * {
      box-sizing: border-box;
      font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
    }

    body {
      background: linear-gradient(45deg, #333 0%, rgba(0,0,0,0.5) 100%) no-repeat center center;
      margin: 0;
      padding: 0;
      display: flex;
      justify-content: center;
      align-items: center;
      height: 100vh;
      overflow: hidden;
    }

    header {
      background: rgba(255, 255, 255, 0.9);
      padding: 20px 40px;
      text-align: center;
      color: #007BFF;
      border-bottom: 2px solid #FFD700;
    }

    .battle-details {
      background: rgba(64, 64, 64, 0.9);
      padding: 20px 40px;
      border-radius: 12px;
      box-shadow: 0 4px 10px rgba(128, 128, 128, 0.1);
      max-width: 600px;
    }

    .opponent-info {
      color: #ff5733;
      font-weight: bold;
    }

    .status-bar {
      background: rgba(255, 255, 255, 0.8);
      padding: 15px;
      border-radius: 10px;
      display: flex;
      align-items: center;
      justify-content: space-between;
      border: 1px solid #ddd;
    }

    .status-bar-item {
      background: #008CBA;
      border-radius: 5px;
      padding: 5px 10px;
      display: flex;
      align-items: center;
      min-width: 110px;
      justify-content: space-between;
    }

    .status-bar-text {
      color: #fff;
      font-size: 14px;
    }

    .move-container {
      max-width: 600px;
      margin: 20px auto;
      background: rgba(240, 240, 240, 0.8);
      border-radius: 10px;
      box-shadow: 0 0 20px rgba(0,0,0,0.1);
      padding: 20px;
    }

    .move-item {
      display: flex;
      gap: 5px;
      padding: 10px;
      border-bottom: 1px solid #007BFF;
      cursor: pointer;
      transition: all 0.2s ease;
    }

    .move-item:hover {
      border-color: #008CBA;
    }

    .status-bar-content {
      display: flex;
      gap: 10px;
    }

    button {
      padding: 8px 16px;
      font-size: 14px;
      cursor: pointer;
      border: none;
      border-radius: 4px;
      background: rgba(255, 255, 255, 0.9);
      color: #007BFF;
      transition: background 0.3s;
    }

    .play-button {
      background: #008CBA;
      color: #FFD700;
      border: none;
      border-radius: 4px;
      font-weight: bold;
    }

    .close-button {
      background: #FF5733;
      color: white;
      border: none;
      border-radius: 4px;
      cursor: pointer;
      font-weight: bold;
    }

    @media (max-width: 768px) {
      .battle-details {
        padding: 15px;
        border-radius: 6px;
      }
    }
  </style>
</head>
<body>
  <header>Pokémon Battle</header>

  <section class="battle-details">
    <div class="opponent-info">
      <h2>Opponent: {{ enemy.name }}</h2>
      <div class="status-bar">
        <div class="status-bar-content">
          <span>{{ enemy.status }}</span>
          <span>{{ enemy.heal }}</span>
        </div>
      </div>
    </div>
    <div class="move-container">
      <div class="opponent-moves" id="moves"></div>
    </div>
  </section>

  <script>
    // Sample data
    const moves = [
      { id: 1, name: "Fire Blast", description: "Use a blazing fire!", color: "#FF6347" },
      { id: 2, name: "Thunderbolt", description: "Thunder to the skies!", color: "#FF1493" },
      { id: 3, name: "Cure", description: "Peachy healing!", color: "#3498DB" }
    ];

    const enemy = {
      id: 1,
      name: "RuneMaster",
      status: "Stale",
      heal: 0,
      moves: [
        { id: 1, name: "Fire Blast", description: "Use a blazing fire!" },
        { id: 2, name: "Thunderbolt", description: "Thunder to the skies!" },
        { id: 3, name: "Cure", description: "Peachy healing!" }
      ]
    };

    let moveIndex = 0;

    document.getElementById('moves').textContent = enemy.moves.map(move => '<div class="move-item" data-id="' + move.id + '">' + move.name + '</div>');

    document.getElementById('opponent-moves').addEventListener('click', e => {
      moveIndex = e.target.dataset.id;
      const move = moves[moveIndex];
      const statusText = enemy.status ? 'Status: ' + enemy.status + '' : "Status: Normal";
      const healText = (enemy.heal + move.heal).toFixed(1) + "%";
      const moveDetail = move.description;

      const moveContainer = document.getElementById('moves');
      moveContainer.innerHTML = '
        <div class="move-item" data-id="' + move.id + '" data-detail="' + moveDetail + '">
          ' + move.name + ' <span style="color: #FF6347;">' + move.color + '</span>
          ' + statusText + '
          <span style="color: #007BFF;">Heal: ' + healText + '</span>
        </div>
      ';
    });

    document.getElementById('play-button').addEventListener('click', () => {
      document.getElementById('battle-details').style.display = 'none';
      document.body.style.backgroundColor = '#008CBA';
    });

    document.getElementById('close-button').addEventListener('click', () => {
      document.body.style.backgroundColor = 'white';
    });
  </script>
</body>
</html>
Pokémon Battle UI Recreation
This output is part of our open dataset — 5K+ AI responses across 200 models

About Qwen3 0.6B

Capabilities

ConversationCode Generation

Categories

TextCode

Specifications

Provider
Qwen
Released
2025-04-29
Size
SMALL
Parameters
0.6B
Context
32,768 tokens

Keep exploring

SAME PROMPT

Claude Sonnet 4.6's version

Same prompt, different result

COMPARE

Qwen3 0.6B vs Gemini 3.1 Pro Preview

Both outputs, side by side

Compare AI vibes, not scores. Side-by-side outputs across the world's best models.

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© 2026 Rival