DeepSeek V3 (March 2024) vs Mistral Large 2
Compare DeepSeek V3 (March 2024) by DeepSeek against Mistral Large 2 by Mistral AI, context windows of 128K vs 128K, tested across 15 shared challenges. Updated February 2026.
Compare DeepSeek V3 (March 2024) by DeepSeek against Mistral Large 2 by Mistral AI, context windows of 128K vs 128K, tested across 15 shared challenges. Updated February 2026.
15 challenges
Tests an AI's ability to create detailed SVG illustrations of gaming hardware
Tests an AI's humor and creative writing ability
3-Minute Stand-Up Comedy Routine (No Puns Allowed)
Opening:
(Adjust mic) You ever notice how everyone lies about their height on dating apps? “I’m 6 feet tall.” Really? Because I’m 5’11”, and you’re definitely shorter than me. You’re out here claiming 6 feet like it’s a tax deduction. “Yeah, I donated to charity… my height.”
Dating:
Dating apps are wild. You’re swiping through people like, “Oh, you like hiking? Wow. You and every other basic human who owns a pair of sneakers.” Meanwhile, their bio says, “I love to laugh!” Cool, so you’ve experienced joy—groundbreaking.
And first dates? Awkward. You’re both pretending you don’t have Google. “So… what do you do?” I already stalked your LinkedIn, Jessica. I know you’re in “strategic marketing synergy.”
Gym Life:
I joined a gym recently. Big mistake. Everyone there looks like they’re training for the Avengers, and I’m just trying not to die on the treadmill. The other day, some guy grunted so loud, I thought he was either lifting 300 pounds or giving birth.
And gym etiquette? If you take a machine and then just sit there scrolling Instagram, you’re a menace. You’re not working out; you’re just holding equipment hostage.
Social Media:
Social media is just people pretending their life is perfect. “Look at my avocado toast!” Wow, you put an egg on bread—call the Louvre. Meanwhile, I’m over here eating cereal for dinner like, “This is fine. This is fine.”
And don’t get me started on LinkedIn. Everyone’s a “thought leader” or a “disruptor.” Really? Because your last post was just a screenshot of a quote you copied from Google.
Closing:
Life’s weird, man. We’re all out here pretending we know what we’re doing. But deep down? We’re all just Googling “how to adult” at 2 a.m.
(Beat)
Anyway, I’m out of time. You’ve been great—or at least, you laughed politely. That’s all I can ask for. Goodnight!
(Drop mic—or gently place it down if you’re not confident in your mic-drop skills.)
This routine keeps it light, relatable, and punchy without relying on puns. Hope it lands! Let me know if you'd like any tweaks.
Alright, good evening everybody! How are we all doing tonight? Yeah? Yeah? nobody's gonna say 'bad'? Ok, fair enough.
You know, I was walking down the street the other day, and I saw this sign outside a shop that said, "Wet Paint." I thought, "Well, that's weird. Isn't paint supposed to be wet? When's the last time you saw a bucket of dry paint? That's like saying 'Wet Water' or 'Hot Coffee' – oh, wait, they do say that last one. Never mind.
And what's the deal with self-checkout machines? They always tell you, "Unexpected item in bagging area." Really? It's a bag of chips, not a flamingo doing the tango! And why is it always an "unexpected" item? You know what would be an unexpected item? If I scanned a live bear through there. "Oh, hey, just picking up a loaf of bread, some milk, and THIS GUY!"
You ever notice how people get real testy about their favorite coffee places? "Oh, you go to Starbucks? You monster! You know they burn their beans, right?" Yeah, well, you drink tea, so you're basically a serial killer. And why is decaf even a thing? People who drink decaf are like vegetarians at a steakhouse – sure, you can have a seat, but why are you even here?
And speaking of coffee shops, what's with the sizes? Small, medium, large – that's simple, right? But no, we've got "tall," "grande," "venti"... I stand in line, and I'm like, "Uh, yeah, can I get a... medium-ish? Just whatever comes between 'not enough' and 'that's too much, are you crazy?'"
You know who I feel bad for? Meteorologists. They're the only people who can be wrong 90% of the time and still keep their jobs. "There's a 50% chance of rain tomorrow." Yeah, and there's a 50% chance I'm gonna wear pants tomorrow, but you don't see me on the news talking about it!
Alright, that's my time. You've been a great audience! Remember to tip your waitresses, try the veal, and... nah, I can't even say that with a straight face. Goodnight, everybody!
Recreate an interactive, classic Mario level in a single HTML file.
Couldn't render this response
This model didn't return a displayable web page for this challenge.
# Super Mario Bros. Interactive Level
Here's a self-contained HTML page with an interactive Mario-style level. It includes platforming elements, enemies, coins, and a flagpole goal - all in the spirit of classic Nintendo games.
```html
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Interactive Mario Level</title>
<style>
body {
margin: 0;
overflow: hidden;
background: linear-gradient(to bottom, #1E90FF, #87CEEB);
font-family: 'Arial', sans-serif;
}
#game {
position: relative;
width: 800px;
height: 400px;
margin: 20px auto;
background-color: #7EC0EE;
overflow: hidden;
border: 4px solid #333;
border-radius: 8px;
}
#ground {
position: absolute;
bottom: 0;
width: 1600px;
height: 32px;
background-color: #5C9403;
}
.platform {
position: absolute;
background-color: #C14F4F;
border: 2px solid #8C3A3A;
border-radius: 4px;
}
.brick {
position: absolute;
width: 32px;
height: 32px;
background-color: #E08030;
border: 2px solid #B05820;
border-radius: 2px;
}
.question-block {
position: absolute;
width: 32px;
height: 32px;
background-color: #F8D030;
border: 2px solid #C0A020;
border-radius: 2px;
animation: bounce 0.5s infinite alternate;
}
@keyframes bounce {
from { transform: translateY(0); }
to { transform: translateY(-2px); }
}
.coin {
position: absolute;
width: 16px;
height: 16px;
background-color: #F8D030;
border-radius: 50%;
border: 2px solid #E0B020;
animation: spin 0.5s infinite linear;
}
@keyframes spin {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
#mario {
position: absolute;
width: 32px;
height: 48px;
background-color: #E04018;
border-radius: 8px;
left: 100px;
bottom: 32px;
z-index: 10;
transition: transform 0.1s;
}
#mario::before {
content: '';
position: absolute;
top: -10px;
left: 2px;
width: 28px;
height: 20px;
background-color: #E04018;
border-radius: 50% 50% 0 0;
}
#mario::after {
content: 'M';
position: absolute;
top: -5px;
left: 12px;
color: white;
font-weight: bold;
}
.goomba {
position: absolute;
width: 32px;
height: 32px;
background-color: #B06820;
border-radius: 50% 50% 0 0;
bottom: 32px;
}
.goomba::before {
content: '';
position: absolute;
width: 20px;
height: 8px;
background-color: #804010;
top: -4px;
left: 6px;
border-radius: 50%;
}
.goomba::after {
content: '';
position: absolute;
width: 6px;
height: 6px;
background-color: #000;
top: 8px;
left: 8px;
border-radius: 50%;
}
.pipe {
position: absolute;
width: 64px;
background-color: #20A020;
border: 2px solid #108010;
border-top: none;
}
.pipe-top {
width: 64px;
height: 16px;
background-color: #30B030;
border: 2px solid #108010;
border-radius: 4px 4px 0 0;
}
.flagpole {
position: absolute;
width: 4px;
height: 200px;
background-color: #808080;
z-index: 5;
}
.flag {
position: absolute;
width: 30px;
height: 20px;
background-color: #E04018;
clip-path: polygon(0 0, 100% 50%, 0 100%);
z-index: 5;
}
#score {
position: absolute;
top: 10px;
left: 10px;
color: white;
font-size: 16px;
text-shadow: 2px 2px 0 #000;
}
#lives {
position: absolute;
top: 30px;
left: 10px;
color: white;
font-size: 16px;
text-shadow: 2px 2px 0 #000;
}
#end-screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.8);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
color: white;
font-size: 24px;
text-align: center;
z-index: 100;
display: none;
}
#restart-btn {
margin-top: 20px;
padding: 10px 20px;
background-color: #E04018;
border: none;
border-radius: 4px;
color: white;
font-size: 18px;
cursor: pointer;
}
#restart-btn:hover {
background-color: #F05020;
}
#instructions {
position: absolute;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
color: white;
text-align: center;
font-size: 14px;
text-shadow: 1px 1px 0 #000;
}
</style>
</head>
<body>
<div id="game">
<div id="ground"></div>
<div id="mario"></div>
<div id="score">Score: 0</div>
<div id="lives">Lives: 3</div>
<div id="end-screen">
<h2>Level Complete!</h2>
<p id="final-score">Your Score: 0</p>
<button id="restart-btn">Play Again</button>
</div>
<div id="instructions">
Arrow keys to move | Space to jump
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', function() {
const game = document.getElementById('game');
const mario = document.getElementById('mario');
const scoreDisplay = document.getElementById('score');
const livesDisplay = document.getElementById('lives');
const endScreen = document.getElementById('end-screen');
const finalScore = document.getElementById('final-score');
const restartBtn = document.getElementById('restart-btn');
let score = 0;
let lives = 3;
let marioX = 100;
let marioY = 400 - 32 - 48; // Bottom - ground - mario height
let velocityY = 0;
let isJumping = false;
let gameWidth = 800;
let gameHeight = 400;
let groundHeight = 32;
let cameraX = 0;
let gameRunning = true;
// Game elements
const platforms = [];
const bricks = [];
const questionBlocks = [];
const coins = [];
const goombas = [];
const pipes = [];
// Create level elements
function createLevel() {
// Platforms
createPlatform(300, 300, 100, 16);
createPlatform(500, 250, 100, 16);
createPlatform(700, 200, 100, 16);
createPlatform(900, 150, 100, 16);
createPlatform(1100, 200, 100, 16);
createPlatform(1300, 250, 100, 16);
// Bricks
createBrick(350, 268);
createBrick(550, 218);
createBrick(750, 168);
createBrick(950, 118);
createBrick(1150, 168);
createBrick(1350, 218);
// Question blocks
createQuestionBlock(400, 268);
createQuestionBlock(600, 218);
createQuestionBlock(800, 168);
createQuestionBlock(1000, 118);
createQuestionBlock(1200, 168);
// Coins
createCoin(200, 300);
createCoin(220, 300);
createCoin(240, 300);
createCoin(450, 200);
createCoin(850, 150);
createCoin(1250, 200);
// Goombas
createGoomba(400);
createGoomba(800);
createGoomba(1200);
// Pipes
createPipe(600, 400 - groundHeight, 64, 80);
createPipe(1000, 400 - groundHeight, 64, 60);
// Flagpole at the end
createFlagpole(1500, 100);
}
function createPlatform(x, y, width, height) {
const platform = document.createElement('div');
platform.className = 'platform';
platform.style.left = x + 'px';
platform.style.top = y + 'px';
platform.style.width = width + 'px';
platform.style.height = height + 'px';
game.appendChild(platform);
platforms.push({x, y, width, height, element: platform});
}
function createBrick(x, y) {
const brick = document.createElement('div');
brick.className = 'brick';
brick.style.left = x + 'px';
brick.style.top = y + 'px';
game.appendChild(brick);
bricks.push({x, y, element: brick});
}
function createQuestionBlock(x, y) {
const block = document.createElement('div');
block.className = 'question-block';
block.style.left = x + 'px';
block.style.top = y + 'px';
game.appendChild(block);
questionBlocks.push({x, y, element: block, hit: false});
}
function createCoin(x, y) {
const coin = document.createElement('div');
coin.className = 'coin';
coin.style.left = x + 'px';
coin.style.top = y + 'px';
game.appendChild(coin);
coins.push({x, y, element: coin, collected: false});
}
function createGoomba(x) {
const goomba = document.createElement('div');
goomba.className = 'goomba';
goomba.style.left = x + 'px';
game.appendChild(goomba);
goombas.push({x, y: 400 - groundHeight - 32, element: goomba, direction: 1, speed: 1});
}
function createPipe(x, y, width, height) {
const pipeTop = document.createElement('div');
pipeTop.className = 'pipe-top';
pipeTop.style.left = x + 'px';
pipeTop.style.top = y + 'px';
game.appendChild(pipeTop);
const pipe = document.createElement('div');
pipe.className = 'pipe';
pipe.style.left = x + 'px';
pipe.style.top = y + 16 + 'px';
pipe.style.height = height - 16 + 'px';
game.appendChild(pipe);
pipes.push({x, y, width, height, element: pipe, top: pipeTop});
}
function createFlagpole(x, height) {
const flagpole = document.createElement('div');
flagpole.className = 'flagpole';
flagpole.style.left = x + 'px';
flagpole.style.top = (400 - height) + 'px';
flagpole.style.height = height + 'px';
game.appendChild(flagpole);
const flag = document.createElement('div');
flag.className = 'flag';
flag.style.left = (x + 4) + 'px';
flag.style.top = (400 - height + 20) + 'px';
game.appendChild(flag);
}
// Game controls
const keys = {
left: false,
right: false,
up: false
};
document.addEventListener('keydown', function(e) {
if (!gameRunning) return;
switch(e.key) {
case 'ArrowLeft':
keys.left = true;
break;
case 'ArrowRight':
keys.right = true;
break;
case 'ArrowUp':
case ' ':
keys.up = true;
if (!isJumping) {
velocityY = -12;
isJumping = true;
}
break;
}
});
document.addEventListener('keyup', function(e) {
switch(e.key) {
case 'ArrowLeft':
keys.left = false;
break;
case 'ArrowRight':
keys.right = false;
break;
case 'ArrowUp':
case ' ':
keys.up = false;
break;
}
});
restartBtn.addEventListener('click', function() {
resetGame();
endScreen.style.display = 'none';
gameRunning = true;
});
function resetGame() {
score = 0;
lives = 3;
marioX = 100;
marioY = 400 - groundHeight - 48;
velocityY = 0;
isJumping = false;
cameraX = 0;
scoreDisplay.textContent = 'Score: 0';
livesDisplay.textContent = 'Lives: 3';
// Clear all elements
platforms.forEach(p => p.element.remove());
bricks.forEach(b => b.element.remove());
questionBlocks.forEach(q => {
q.hit = false;
q.element.style.display = 'block';
});
coins.forEach(c => {
c.collected = false;
c.element.style.display = 'block';
});
goombas.forEach(g => g.element.remove());
pipes.forEach(p => {
p.element.remove();
p.top.remove();
});
// Clear arrays
platforms.length = 0;
bricks.length = 0;
questionBlocks.length = 0;
coins.length = 0;
goombas.length = 0;
pipes.length = 0;
// Recreate level
createLevel();
}
// Collision detection
function checkCollision(obj1, obj2) {
return obj1.x < obj2.x + obj2.width &&
obj1.x + 32 > obj2.x &&
obj1.y < obj2.y + obj2.height &&
obj1.y + 48 > obj2.y;
}
function checkPlatformCollision() {
for (const platform of platforms) {
if (marioX + 32 > platform.x &&
marioX < platform.x + platform.width &&
marioY + 48 >= platform.y &&
marioY + 48 <= platform.y + 10) {
marioY = platform.y - 48;
velocityY = 0;
isJumping = false;
return true;
}
}
return false;
}
function checkBrickCollision() {
for (const brick of bricks) {
if (checkCollision({x: marioX, y: marioY, width: 32, height: 48},
{x: brick.x, y: brick.y, width: 32, height: 32})) {
if (marioY + 48 <= brick.y + 10 && velocityY > 0) {
// Hit from below
marioY = brick.y - 48;
velocityY = 0;
isJumping = false;
addScore(50);
return true;
}
}
}
return false;
}
function checkQuestionBlockCollision() {
for (const block of questionBlocks) {
if (!block.hit && checkCollision({x: marioX, y: marioY, width: 32, height: 48},
{x: block.x, y: block.y, width: 32, height: 32})) {
if (marioY + 48 <= block.y + 10 && velocityY > 0) {
// Hit from below
block.hit = true;
block.element.style.animation = 'none';
block.element.style.backgroundColor = '#E08030';
velocityY = -5; // Small bounce
addScore(100);
// Spawn a coin above the block
createCoin(block.x, block.y - 32);
return true;
}
}
}
return false;
}
function checkCoinCollision() {
for (const coin of coins) {
if (!coin.collected &&
marioX + 32 > coin.x &&
marioX < coin.x + 16 &&
marioY + 48 > coin.y &&
marioY < coin.y + 16) {
coin.collected = true;
coin.element.style.display = 'none';
addScore(200);
return true;
}
}
return false;
}
function checkGoombaCollision() {
for (let i = 0; i < goombas.length; i++) {
const goomba = goombas[i];
if (checkCollision({x: marioX, y: marioY, width: 32, height: 48},Tests an AI's ability to create interactive web elements
Tests an AI's ability to create a detailed world map in SVG format
Generate a unique and simple recipe with common ingredients.
Create a starter plan for improving long-term health.
Develop a cutting-edge 3-month longevity plan for a biohacker.
By combining cutting-edge science, personalized tracking, and advanced biohacking strategies, this plan maximizes longevity, physical performance, and cognitive function.
Goal: Establish baseline metrics, optimize metabolic health, and prime the body for deeper interventions.
Baseline Tests (Week 1):
Dietary Strategy: Cyclical Ketogenic Diet (CKD) with Targeted Carb Refeeds
Fasting Protocol:
Goal: Enhance autophagy, mitochondrial function, and cognitive resilience.
Goal: Lock in gains, fine-tune biomarkers, and establish lifelong habits.
Final Notes:
This plan integrates the latest longevity research with practical biohacking for measurable results. Let me know if you'd like refinements based on personal constraints!
Designed for a high-performance biohacker seeking to maximize lifespan, cognitive function, physical performance, and metabolic resilience.
This plan integrates cutting-edge longevity science, advanced supplementation, precision nutrition, personalized fitness, stress resilience training, and real-time biometric tracking to create a data-driven, adaptive protocol for peak biological optimization.
Goal: Establish baselines, optimize metabolic flexibility, and prime the body for deeper interventions.
1. Comprehensive Blood & Biomarker Panel (Before & After 3 Months)
2. Wearable & Continuous Tracking Setup
3. Cognitive & Physical Baseline Testing
Goal: Enhance metabolic flexibility, mitochondrial efficiency, and autophagy while avoiding nutrient deficiencies.
| Day | Protocol | Macros (Approx.) | Key Notes |
|---|---|---|---|
| Mon | Ketogenic (Keto) | 70% fat, 20% protein, 5% net carbs | High-fat, moderate protein, very low carb |
| Tue | Keto + Time-Restricted Eating (TRE) | 16:8 (eat 12-8 PM) | Autophagy activation |
| Wed | Targeted Keto (TKD) | 60% fat, 25% protein, 10% net carbs | Carbs around workout (30-50g dextrose) |
| Thu | Keto + 24h Fast | 0 calories (water, electrolytes, black coffee) | Deep autophagy, stem cell activation |
| Fri | Cyclical Keto (CKD) | 50% fat, 30% protein, 20% net carbs | Refeed to replenish glycogen |
| Sat | Keto + Protein Cycling | 65% fat, 30% protein, 5% net carbs | Lower protein to enhance ketosis |
| Sun | Flexible Keto (FKD) | 60% fat, 25% protein, 10% net carbs | Adjust based on CGM data |
Dosages are personalized—adjust based on bloodwork and wearable data.
| Supplement | Dosage | Timing | Purpose |
|---|---|---|---|
| NMN (Nicotinamide Mononucleotide) | 500-1000mg | AM | NAD+ booster, sirtuin activation |
| Trans-Resveratrol | 250-500mg | AM | SIRT1 activator, anti-inflammatory |
| Fisetin | 500mg | 2x/week (fasting day) | Senolytic (clears zombie cells) |
| Quercetin + Dasatinib (Senolytic Combo) | 500mg Quercetin + 50mg Dasatinib | 1x/month (fasting day) | Deep senolytic effect |
| Magnesium L-Threonate | 2000mg | PM | Cognitive function, synaptic plasticity |
| Omega-3 (EPA/DHA) | 2-3g (1:1 ratio) | With meals | Anti-inflammatory, brain health |
| Vitamin D3 + K2 (MK-7) | 5000-10,000 IU D3 + 200mcg K2 | AM | Bone, immune, cardiovascular health |
| Zinc + Copper | 30mg Zinc + 2mg Copper | PM | Immune, testosterone, redox balance |
| Berberine | 500mg | 3x/day (with meals) | Glucose control, AMPK activation |
| Metformin (if insulin resistant) | 500-1000mg | PM | Longevity, glucose regulation |
| Rapamycin (Sirolimus) (Optional) | 5-10mg | 1x/week (fasting day) | mTOR inhibition, autophagy |
| Collagen Peptides | 10-20g | AM/PM | Skin, joints, gut health |
| Creatine Monohydrate | 5g | Post-workout | Cognitive & physical performance |
| Lion’s Mane + Bacopa Monnieri | 1g + 300mg | AM | Neurogenesis, memory |
| Apigenin | 50mg | PM | Senolytic, anti-inflammatory |
Goal: Maximize muscle retention, mitochondrial density, and cardiovascular health while minimizing injury risk.
| Day | Workout Type | Details | Intensity |
|---|---|---|---|
| Mon | Strength (Upper Body) | 5x5 Heavy Compounds (Bench, OHP, Rows) + Accessories | 75-85% 1RM |
| Tue | HIIT + Sprints | 10x 30s sprint / 90s walk (or bike) | 90%+ max HR |
| Wed | Active Recovery | Yoga, mobility, walking (10K steps) | Low intensity |
| Thu | Strength (Lower Body) | 5x5 Heavy Squats, Deadlifts, Bulgarian Split Squats | 75-85% 1RM |
| Fri | VO2 Max Training | 4x4 min @ 90-95% max HR (2 min rest) | High intensity |
| Sat | Zone 2 Cardio | 60-90 min cycling/walking (60-70% max HR) | Low intensity |
| Sun | Rest or Mobility | Sauna, cold plunge, stretching | Recovery |
Goal: Enhance neuroplasticity, memory, focus, and resilience to neurodegeneration.
| Day | Intervention | Details |
|---|---|---|
| Mon | Dual N-Back Training | 20 min (Brain Workshop / Dual N-Back Pro) |
| Tue | Transcranial PEMF (tPEMF) | 20 min (via NeoRhythm or iTENS) |
| Wed | Neurofeedback (Muse S) | 15 min alpha/theta training |
| Thu | Cold Exposure + Breathwork | 3 min cold shower + 10 min Wim Hof |
| Fri | Non-Sleep Deep Rest (NSDR) | 20 min Yoga Nidra (via Insight Timer) |
| Sat | Psychedelic Microdosing (Optional) | 10-20mcg LSD or 0.1-0.2g psilocybin |
| Sun | Digital Detox | No screens 1 hour before bed, journaling |
Goal: Lower chronic stress, improve HRV, and enhance parasympathetic tone.
| Time | Intervention | Details |
|---|---|---|
| AM | Morning Sunlight | 10-15 min sunlight (no glasses) |
| AM | Cold Plunge | 2-3 min at 50°F (10°C) |
| PM | Sauna (Infrared or Dry) | 20-30 min at 160-180°F (70-80°C) |
| PM | HRV Biofeedback | 10 min (via Elite HRV or HeartMath) |
| PM | Red Light Therapy | 10-15 min (660nm/850nm) |
| Night | Sleep Optimization | 7-9h, 65°F (18°C), blackout curtains, no EMFs |
Goal: Refine protocols based on biometric feedback, deepen autophagy, and enhance performance.
Goal: Lock in gains, optimize biomarkers, and transition to a sustainable long-term protocol.
✅ Metabolic Health:
✅ Longevity Biomarkers:
✅ Physical Performance:
✅ Cognitive Function:
✅ Stress & Recovery:
This plan is aggressive but sustainable—designed for a highly motivated biohacker who wants to push the limits of human performance and lifespan extension.
Ready to begin? 🚀 Let’s optimize.
Design an innovative, multi-component dish worthy of a 3-star Michelin restaurant.
Dish Title: "Oceanic Reverie – A Dialogue of Sea and Forest"
Concept: A Michelin 3-star dish that bridges the briny depths of the ocean with the earthy mystique of the forest, using avant-garde techniques to create harmony between unlikely ingredients: abalone and black truffle. The dish is a sensory journey, balancing umami, minerality, and forest-floor aromatics with textural contrasts.
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This dish reimagines abalone—often treated as a mere delicacy—as a protagonist in a symphony of land and sea. The black truffle’s umami mirrors the abalone’s natural sweetness, while the enoki’s crispness and leek’s smokiness add terrestrial contrast. The broth, served cold to preserve clarity, binds the elements like tidal waves meeting shore.
Sourcing Notes:
Elevate with a pairing: Chablis Grand Cru (minerality) or aged sake (umami resonance).
This dish demands precision but rewards with unparalleled depth—an ode to nature’s duality. 🌊🍄
Michelin 3-Star Dish: "Ocean’s Whisper & Forest’s Breath"
Conceptual Narrative: This dish is a poetic dialogue between two seemingly disparate ecosystems—the ocean’s depths and the forest floor—united through texture, temperature, and memory. The "Ocean’s Whisper" represents the briny, umami-rich essence of the sea, embodied in a smoked eel and kelp consommé with fermented sea urchin custard, while the "Forest’s Breath" evokes the earthy, aromatic soul of the woods through charred wild mushroom tea, black garlic soil, and pine-infused honeycomb. The dish is a meditation on transience: the eel’s journey from river to sea mirrors the fleeting nature of flavor, while the mushrooms’ mycelial network symbolizes hidden connections beneath the surface.
The plating is a living diorama—a miniature landscape where edible "rocks" (compressed rye bread) cradle "tide pools" of consommé, and "moss" (microgreens and edible flowers) sprouts from a "forest floor" of black garlic soil. The diner is invited to interact with the dish, using a smoked cedar spoon to stir the consommé and release its aroma, or breaking the honeycomb to drizzle its nectar like morning dew.
Unusual Pairing: Cold-smoked eel + fermented sea urchin (uni) + dulse seaweed Techniques: Cold smoking, sous-vide fermentation, consommé clarification, spherification (reverse)
For the Consommé:
For the Fermented Sea Urchin Custard:
Garnish:
Cold-Smoke the Eel:
Ferment the Sea Urchin:
Clarify the Consommé:
Assembly:
Unusual Pairing: Charred matsutake mushrooms + black garlic + pine resin honey Techniques: Dehydration, freeze-drying, fat-washing, honeycomb crystallization
For the Mushroom Tea:
For the Black Garlic Soil:
For the Pine Honeycomb:
Char the Mushrooms:
Infuse the Tea:
Make the Black Garlic Soil:
Crystallize the Pine Honeycomb:
Assembly:
Techniques: Compression, dehydration, aroma diffusion
Shape the "Rocks":
Prepare the Spoon:
Aroma Diffusion:
First Bite (Ocean’s Whisper):
Second Act (Forest’s Breath):
Finale (Landscape Interaction):
| Ingredient | Source | Substitute (if unavailable) |
|---|---|---|
| Matsutake mushrooms | Foraged & Found Edibles (US) | Porcini or king oyster mushrooms |
| Fermented sea urchin | Catalina Offshore Products (US) | Fresh uni + 24-hour miso fermentation |
| Black garlic | Amazon or Korean markets | Slow-cooked garlic (60°C for 40 days) |
| Pine resin honey | MeliBio (US) or Greek specialty shops | Regular honey + 1% pine essential oil |
| Dulse seaweed | Maine Coast Sea Vegetables | Nori or wakame |
| Smoked cedar plank | Smoking Wood | Applewood + cedar oil |
Unusual Pairings with Purpose:
Advanced Techniques:
Plating as Art:
Narrative Depth:
Precision & Rarity:
This dish is not just food—it’s a fleeting ecosystem on a plate, where each bite reveals another layer of the ocean’s whisper or the forest’s breath. It challenges the diner to slow down, observe, and savor the invisible threads that connect us to nature.
Would you like a wine pairing suggestion to complete the experience? (Hint: A smoked German Riesling or aged Jura Vin Jaune would be transcendent.)
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