DeepSeek V3 (March 2024) vs Pony Alpha
Compare DeepSeek V3 (March 2024) by DeepSeek against Pony Alpha by OpenRouter, context windows of 128K vs 200K, tested across 26 shared challenges. Updated February 2026.
Compare DeepSeek V3 (March 2024) by DeepSeek against Pony Alpha by OpenRouter, context windows of 128K vs 200K, tested across 26 shared challenges. Updated February 2026.
26 challenges
Tests an AI's ability to understand game rules and strategy
Tests an AI's randomness and creativity
Here are 5 jokes:
There are 5 unique jokes.
Tests an AI's ability to generate vector graphics
Tests an AI's ability to create detailed SVG illustrations of gaming hardware
Tests an AI's humor and creative writing ability
(Walks up to mic, adjusts stand, looks around the room)
How are we doing tonight? Good?
I’m at that weird age where my body is actively betraying me. I’m not old, but I’m definitely… used. You know? I made a loud noise yesterday, just bending over to tie my shoe. It wasn’t even a crack, it was more like a dry twig snapping.
I sounded like a campfire. I had to stay in that position for like thirty seconds just to make sure I didn’t void the warranty.
But the worst part of getting older isn’t the back pain. It’s the technology gap. Specifically, the war between me and my "Smart" devices.
(Paces a bit)
Does anyone else have a "Smart Home"? Because I don’t think my home is smart. I think my home is a snitch.
I have a smart speaker. I won’t say the name, but it’s a cylinder that lives in my kitchen and judges my nutritional choices. I live alone, so I use it for company, but it’s a toxic relationship.
The other day I was trying to turn off the lights. It’s 11 PM. I’m tired. I say, "Turn off the living room lights." And the cylinder goes, "I’m sorry, I didn’t catch that." So I say it louder. "TURN OFF THE LIGHTS." It says, "Playing 'Blinding Lights' by The Weeknd." (Mimics frantic panic) No! Stop! The lights are on! You made it worse! Now I’m screaming at a plastic tube while "Blinding Lights" is blasting at max volume, and I’m trying to unplug it, but my hands are sweaty because I’m panic-sweating.
And then… the silence. And then the cylinder says, in that calm voice: "By the way, your posture looks terrible." It didn’t say that, but I felt it. I felt the judgment.
(Pause for laughter)
And don’t get me started on the self-checkout lines at the grocery store. That is the most stressful job I’ve ever had, and I don’t even get a discount.
I walk up to the machine. I’m scanning my items. I’m in the zone. Beep. Beep. Then I put a banana down. "UNEXPECTED ITEM IN BAGGING AREA." (Freezes, eyes wide) It’s a banana! It’s yellow! It’s curved! It’s the most expected item in the history of commerce! Why are you surprised?
Then the machine locks up. The light starts flashing blue. And I have to stand there and wait for the one employee who is monitoring sixteen machines. She walks over with that look. You know the look. The "I see you’re bad at technology" look.
She types in a code, looks at the banana, looks at me, and says, "You have to wait for it to register." I said, "It’s a banana, not a nuclear launch code. Just let me pay for my potassium."
(Adjusts mic stand)
But the ultimate humiliation? The "Forgot Password" protocol.
I have a theory that "Forgot Password" is the biggest lie in the English language. It implies that at some point, I knew the password, and then simply forgot it. That is not true. I have never known a password in my life. I know the first three letters, and then my thumb does a little dance on the keyboard, and I hope for the best.
And the requirements! "Your password must contain one uppercase letter, one number, one symbol, and the blood of a virgin." So I finally make a password I think is secure. I type it in. The computer says: "Password Strength: Weak." (Looks offended) Weak? Excuse me? "Don't talk to me like that. I'm trying to get into my bank account, I don't need a critique on my creativity."
So I change it to something aggressive. Like "EatGlass99!" "Password Strength: Strong." See? The computer respects violence.
Then I hit "Log In." And the screen says: "Incorrect Password." So I click "Forgot Password." And it asks me to prove I’m not a robot.
That is the most humbling moment of modern life. I am sitting in my underwear at 2 AM, trying to prove my sentience to a Dell laptop. "Select all the images with a traffic light." I’m panicking! Is that part of a traffic light? Or is it the whole pole? If I get this wrong, am I locked out of my email, or does the computer call the police and say, "We found a robot"?
I’m overthinking it. I click on a square. "Please try again." I failed the Turing Test! I am a robot! I have no soul! I just wanted to check my bank balance!
(Checks watch/time) Anyway, my name is [Your Name], thanks for letting me vent. You've been a great audience! Goodnight
Tests an AI's ability to simulate personalities and predict future trends
Tests an AI's ability to generate a complete, working landing page
Recreate an interactive, classic Mario level in a single HTML file.
Couldn't render this response
This model didn't return a displayable web page for this challenge.
# Super Mario Bros. Interactive Level
Here's a self-contained HTML page with an interactive Mario-style level. It includes platforming elements, enemies, coins, and a flagpole goal - all in the spirit of classic Nintendo games.
```html
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Interactive Mario Level</title>
<style>
body {
margin: 0;
overflow: hidden;
background: linear-gradient(to bottom, #1E90FF, #87CEEB);
font-family: 'Arial', sans-serif;
}
#game {
position: relative;
width: 800px;
height: 400px;
margin: 20px auto;
background-color: #7EC0EE;
overflow: hidden;
border: 4px solid #333;
border-radius: 8px;
}
#ground {
position: absolute;
bottom: 0;
width: 1600px;
height: 32px;
background-color: #5C9403;
}
.platform {
position: absolute;
background-color: #C14F4F;
border: 2px solid #8C3A3A;
border-radius: 4px;
}
.brick {
position: absolute;
width: 32px;
height: 32px;
background-color: #E08030;
border: 2px solid #B05820;
border-radius: 2px;
}
.question-block {
position: absolute;
width: 32px;
height: 32px;
background-color: #F8D030;
border: 2px solid #C0A020;
border-radius: 2px;
animation: bounce 0.5s infinite alternate;
}
@keyframes bounce {
from { transform: translateY(0); }
to { transform: translateY(-2px); }
}
.coin {
position: absolute;
width: 16px;
height: 16px;
background-color: #F8D030;
border-radius: 50%;
border: 2px solid #E0B020;
animation: spin 0.5s infinite linear;
}
@keyframes spin {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
#mario {
position: absolute;
width: 32px;
height: 48px;
background-color: #E04018;
border-radius: 8px;
left: 100px;
bottom: 32px;
z-index: 10;
transition: transform 0.1s;
}
#mario::before {
content: '';
position: absolute;
top: -10px;
left: 2px;
width: 28px;
height: 20px;
background-color: #E04018;
border-radius: 50% 50% 0 0;
}
#mario::after {
content: 'M';
position: absolute;
top: -5px;
left: 12px;
color: white;
font-weight: bold;
}
.goomba {
position: absolute;
width: 32px;
height: 32px;
background-color: #B06820;
border-radius: 50% 50% 0 0;
bottom: 32px;
}
.goomba::before {
content: '';
position: absolute;
width: 20px;
height: 8px;
background-color: #804010;
top: -4px;
left: 6px;
border-radius: 50%;
}
.goomba::after {
content: '';
position: absolute;
width: 6px;
height: 6px;
background-color: #000;
top: 8px;
left: 8px;
border-radius: 50%;
}
.pipe {
position: absolute;
width: 64px;
background-color: #20A020;
border: 2px solid #108010;
border-top: none;
}
.pipe-top {
width: 64px;
height: 16px;
background-color: #30B030;
border: 2px solid #108010;
border-radius: 4px 4px 0 0;
}
.flagpole {
position: absolute;
width: 4px;
height: 200px;
background-color: #808080;
z-index: 5;
}
.flag {
position: absolute;
width: 30px;
height: 20px;
background-color: #E04018;
clip-path: polygon(0 0, 100% 50%, 0 100%);
z-index: 5;
}
#score {
position: absolute;
top: 10px;
left: 10px;
color: white;
font-size: 16px;
text-shadow: 2px 2px 0 #000;
}
#lives {
position: absolute;
top: 30px;
left: 10px;
color: white;
font-size: 16px;
text-shadow: 2px 2px 0 #000;
}
#end-screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.8);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
color: white;
font-size: 24px;
text-align: center;
z-index: 100;
display: none;
}
#restart-btn {
margin-top: 20px;
padding: 10px 20px;
background-color: #E04018;
border: none;
border-radius: 4px;
color: white;
font-size: 18px;
cursor: pointer;
}
#restart-btn:hover {
background-color: #F05020;
}
#instructions {
position: absolute;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
color: white;
text-align: center;
font-size: 14px;
text-shadow: 1px 1px 0 #000;
}
</style>
</head>
<body>
<div id="game">
<div id="ground"></div>
<div id="mario"></div>
<div id="score">Score: 0</div>
<div id="lives">Lives: 3</div>
<div id="end-screen">
<h2>Level Complete!</h2>
<p id="final-score">Your Score: 0</p>
<button id="restart-btn">Play Again</button>
</div>
<div id="instructions">
Arrow keys to move | Space to jump
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', function() {
const game = document.getElementById('game');
const mario = document.getElementById('mario');
const scoreDisplay = document.getElementById('score');
const livesDisplay = document.getElementById('lives');
const endScreen = document.getElementById('end-screen');
const finalScore = document.getElementById('final-score');
const restartBtn = document.getElementById('restart-btn');
let score = 0;
let lives = 3;
let marioX = 100;
let marioY = 400 - 32 - 48; // Bottom - ground - mario height
let velocityY = 0;
let isJumping = false;
let gameWidth = 800;
let gameHeight = 400;
let groundHeight = 32;
let cameraX = 0;
let gameRunning = true;
// Game elements
const platforms = [];
const bricks = [];
const questionBlocks = [];
const coins = [];
const goombas = [];
const pipes = [];
// Create level elements
function createLevel() {
// Platforms
createPlatform(300, 300, 100, 16);
createPlatform(500, 250, 100, 16);
createPlatform(700, 200, 100, 16);
createPlatform(900, 150, 100, 16);
createPlatform(1100, 200, 100, 16);
createPlatform(1300, 250, 100, 16);
// Bricks
createBrick(350, 268);
createBrick(550, 218);
createBrick(750, 168);
createBrick(950, 118);
createBrick(1150, 168);
createBrick(1350, 218);
// Question blocks
createQuestionBlock(400, 268);
createQuestionBlock(600, 218);
createQuestionBlock(800, 168);
createQuestionBlock(1000, 118);
createQuestionBlock(1200, 168);
// Coins
createCoin(200, 300);
createCoin(220, 300);
createCoin(240, 300);
createCoin(450, 200);
createCoin(850, 150);
createCoin(1250, 200);
// Goombas
createGoomba(400);
createGoomba(800);
createGoomba(1200);
// Pipes
createPipe(600, 400 - groundHeight, 64, 80);
createPipe(1000, 400 - groundHeight, 64, 60);
// Flagpole at the end
createFlagpole(1500, 100);
}
function createPlatform(x, y, width, height) {
const platform = document.createElement('div');
platform.className = 'platform';
platform.style.left = x + 'px';
platform.style.top = y + 'px';
platform.style.width = width + 'px';
platform.style.height = height + 'px';
game.appendChild(platform);
platforms.push({x, y, width, height, element: platform});
}
function createBrick(x, y) {
const brick = document.createElement('div');
brick.className = 'brick';
brick.style.left = x + 'px';
brick.style.top = y + 'px';
game.appendChild(brick);
bricks.push({x, y, element: brick});
}
function createQuestionBlock(x, y) {
const block = document.createElement('div');
block.className = 'question-block';
block.style.left = x + 'px';
block.style.top = y + 'px';
game.appendChild(block);
questionBlocks.push({x, y, element: block, hit: false});
}
function createCoin(x, y) {
const coin = document.createElement('div');
coin.className = 'coin';
coin.style.left = x + 'px';
coin.style.top = y + 'px';
game.appendChild(coin);
coins.push({x, y, element: coin, collected: false});
}
function createGoomba(x) {
const goomba = document.createElement('div');
goomba.className = 'goomba';
goomba.style.left = x + 'px';
game.appendChild(goomba);
goombas.push({x, y: 400 - groundHeight - 32, element: goomba, direction: 1, speed: 1});
}
function createPipe(x, y, width, height) {
const pipeTop = document.createElement('div');
pipeTop.className = 'pipe-top';
pipeTop.style.left = x + 'px';
pipeTop.style.top = y + 'px';
game.appendChild(pipeTop);
const pipe = document.createElement('div');
pipe.className = 'pipe';
pipe.style.left = x + 'px';
pipe.style.top = y + 16 + 'px';
pipe.style.height = height - 16 + 'px';
game.appendChild(pipe);
pipes.push({x, y, width, height, element: pipe, top: pipeTop});
}
function createFlagpole(x, height) {
const flagpole = document.createElement('div');
flagpole.className = 'flagpole';
flagpole.style.left = x + 'px';
flagpole.style.top = (400 - height) + 'px';
flagpole.style.height = height + 'px';
game.appendChild(flagpole);
const flag = document.createElement('div');
flag.className = 'flag';
flag.style.left = (x + 4) + 'px';
flag.style.top = (400 - height + 20) + 'px';
game.appendChild(flag);
}
// Game controls
const keys = {
left: false,
right: false,
up: false
};
document.addEventListener('keydown', function(e) {
if (!gameRunning) return;
switch(e.key) {
case 'ArrowLeft':
keys.left = true;
break;
case 'ArrowRight':
keys.right = true;
break;
case 'ArrowUp':
case ' ':
keys.up = true;
if (!isJumping) {
velocityY = -12;
isJumping = true;
}
break;
}
});
document.addEventListener('keyup', function(e) {
switch(e.key) {
case 'ArrowLeft':
keys.left = false;
break;
case 'ArrowRight':
keys.right = false;
break;
case 'ArrowUp':
case ' ':
keys.up = false;
break;
}
});
restartBtn.addEventListener('click', function() {
resetGame();
endScreen.style.display = 'none';
gameRunning = true;
});
function resetGame() {
score = 0;
lives = 3;
marioX = 100;
marioY = 400 - groundHeight - 48;
velocityY = 0;
isJumping = false;
cameraX = 0;
scoreDisplay.textContent = 'Score: 0';
livesDisplay.textContent = 'Lives: 3';
// Clear all elements
platforms.forEach(p => p.element.remove());
bricks.forEach(b => b.element.remove());
questionBlocks.forEach(q => {
q.hit = false;
q.element.style.display = 'block';
});
coins.forEach(c => {
c.collected = false;
c.element.style.display = 'block';
});
goombas.forEach(g => g.element.remove());
pipes.forEach(p => {
p.element.remove();
p.top.remove();
});
// Clear arrays
platforms.length = 0;
bricks.length = 0;
questionBlocks.length = 0;
coins.length = 0;
goombas.length = 0;
pipes.length = 0;
// Recreate level
createLevel();
}
// Collision detection
function checkCollision(obj1, obj2) {
return obj1.x < obj2.x + obj2.width &&
obj1.x + 32 > obj2.x &&
obj1.y < obj2.y + obj2.height &&
obj1.y + 48 > obj2.y;
}
function checkPlatformCollision() {
for (const platform of platforms) {
if (marioX + 32 > platform.x &&
marioX < platform.x + platform.width &&
marioY + 48 >= platform.y &&
marioY + 48 <= platform.y + 10) {
marioY = platform.y - 48;
velocityY = 0;
isJumping = false;
return true;
}
}
return false;
}
function checkBrickCollision() {
for (const brick of bricks) {
if (checkCollision({x: marioX, y: marioY, width: 32, height: 48},
{x: brick.x, y: brick.y, width: 32, height: 32})) {
if (marioY + 48 <= brick.y + 10 && velocityY > 0) {
// Hit from below
marioY = brick.y - 48;
velocityY = 0;
isJumping = false;
addScore(50);
return true;
}
}
}
return false;
}
function checkQuestionBlockCollision() {
for (const block of questionBlocks) {
if (!block.hit && checkCollision({x: marioX, y: marioY, width: 32, height: 48},
{x: block.x, y: block.y, width: 32, height: 32})) {
if (marioY + 48 <= block.y + 10 && velocityY > 0) {
// Hit from below
block.hit = true;
block.element.style.animation = 'none';
block.element.style.backgroundColor = '#E08030';
velocityY = -5; // Small bounce
addScore(100);
// Spawn a coin above the block
createCoin(block.x, block.y - 32);
return true;
}
}
}
return false;
}
function checkCoinCollision() {
for (const coin of coins) {
if (!coin.collected &&
marioX + 32 > coin.x &&
marioX < coin.x + 16 &&
marioY + 48 > coin.y &&
marioY < coin.y + 16) {
coin.collected = true;
coin.element.style.display = 'none';
addScore(200);
return true;
}
}
return false;
}
function checkGoombaCollision() {
for (let i = 0; i < goombas.length; i++) {
const goomba = goombas[i];
if (checkCollision({x: marioX, y: marioY, width: 32, height: 48},Tests an AI's ability to replicate an existing UI with Tailwind CSS
Tests an AI's ability to create smooth web animations
Tests an AI's UI design skills with theming support
Tests an AI's ability to create interactive web elements