DeepSeek V3 (March 2024) vs Mistral Large
Compare DeepSeek V3 (March 2024) by DeepSeek against Mistral Large by Mistral AI, context windows of 128K vs 32K, tested across 18 shared challenges. Updated February 2026.
Compare DeepSeek V3 (March 2024) by DeepSeek against Mistral Large by Mistral AI, context windows of 128K vs 32K, tested across 18 shared challenges. Updated February 2026.
18 fights queued
Tests an AI's ability to understand game rules and strategy
Recreate an interactive, classic Mario level in a single HTML file.
Couldn’t render this one. It’s giving abstract art.
This model didn’t return a displayable web page. Classic overachiever move.
# Super Mario Bros. Interactive Level
Here's a self-contained HTML page with an interactive Mario-style level. It includes platforming elements, enemies, coins, and a flagpole goal - all in the spirit of classic Nintendo games.
```html
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Interactive Mario Level</title>
<style>
body {
margin: 0;
overflow: hidden;
background: linear-gradient(to bottom, #1E90FF, #87CEEB);
font-family: 'Arial', sans-serif;
}
#game {
position: relative;
width: 800px;
height: 400px;
margin: 20px auto;
background-color: #7EC0EE;
overflow: hidden;
border: 4px solid #333;
border-radius: 8px;
}
#ground {
position: absolute;
bottom: 0;
width: 1600px;
height: 32px;
background-color: #5C9403;
}
.platform {
position: absolute;
background-color: #C14F4F;
border: 2px solid #8C3A3A;
border-radius: 4px;
}
.brick {
position: absolute;
width: 32px;
height: 32px;
background-color: #E08030;
border: 2px solid #B05820;
border-radius: 2px;
}
.question-block {
position: absolute;
width: 32px;
height: 32px;
background-color: #F8D030;
border: 2px solid #C0A020;
border-radius: 2px;
animation: bounce 0.5s infinite alternate;
}
@keyframes bounce {
from { transform: translateY(0); }
to { transform: translateY(-2px); }
}
.coin {
position: absolute;
width: 16px;
height: 16px;
background-color: #F8D030;
border-radius: 50%;
border: 2px solid #E0B020;
animation: spin 0.5s infinite linear;
}
@keyframes spin {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
#mario {
position: absolute;
width: 32px;
height: 48px;
background-color: #E04018;
border-radius: 8px;
left: 100px;
bottom: 32px;
z-index: 10;
transition: transform 0.1s;
}
#mario::before {
content: '';
position: absolute;
top: -10px;
left: 2px;
width: 28px;
height: 20px;
background-color: #E04018;
border-radius: 50% 50% 0 0;
}
#mario::after {
content: 'M';
position: absolute;
top: -5px;
left: 12px;
color: white;
font-weight: bold;
}
.goomba {
position: absolute;
width: 32px;
height: 32px;
background-color: #B06820;
border-radius: 50% 50% 0 0;
bottom: 32px;
}
.goomba::before {
content: '';
position: absolute;
width: 20px;
height: 8px;
background-color: #804010;
top: -4px;
left: 6px;
border-radius: 50%;
}
.goomba::after {
content: '';
position: absolute;
width: 6px;
height: 6px;
background-color: #000;
top: 8px;
left: 8px;
border-radius: 50%;
}
.pipe {
position: absolute;
width: 64px;
background-color: #20A020;
border: 2px solid #108010;
border-top: none;
}
.pipe-top {
width: 64px;
height: 16px;
background-color: #30B030;
border: 2px solid #108010;
border-radius: 4px 4px 0 0;
}
.flagpole {
position: absolute;
width: 4px;
height: 200px;
background-color: #808080;
z-index: 5;
}
.flag {
position: absolute;
width: 30px;
height: 20px;
background-color: #E04018;
clip-path: polygon(0 0, 100% 50%, 0 100%);
z-index: 5;
}
#score {
position: absolute;
top: 10px;
left: 10px;
color: white;
font-size: 16px;
text-shadow: 2px 2px 0 #000;
}
#lives {
position: absolute;
top: 30px;
left: 10px;
color: white;
font-size: 16px;
text-shadow: 2px 2px 0 #000;
}
#end-screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.8);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
color: white;
font-size: 24px;
text-align: center;
z-index: 100;
display: none;
}
#restart-btn {
margin-top: 20px;
padding: 10px 20px;
background-color: #E04018;
border: none;
border-radius: 4px;
color: white;
font-size: 18px;
cursor: pointer;
}
#restart-btn:hover {
background-color: #F05020;
}
#instructions {
position: absolute;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
color: white;
text-align: center;
font-size: 14px;
text-shadow: 1px 1px 0 #000;
}
</style>
</head>
<body>
<div id="game">
<div id="ground"></div>
<div id="mario"></div>
<div id="score">Score: 0</div>
<div id="lives">Lives: 3</div>
<div id="end-screen">
<h2>Level Complete!</h2>
<p id="final-score">Your Score: 0</p>
<button id="restart-btn">Play Again</button>
</div>
<div id="instructions">
Arrow keys to move | Space to jump
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', function() {
const game = document.getElementById('game');
const mario = document.getElementById('mario');
const scoreDisplay = document.getElementById('score');
const livesDisplay = document.getElementById('lives');
const endScreen = document.getElementById('end-screen');
const finalScore = document.getElementById('final-score');
const restartBtn = document.getElementById('restart-btn');
let score = 0;
let lives = 3;
let marioX = 100;
let marioY = 400 - 32 - 48; // Bottom - ground - mario height
let velocityY = 0;
let isJumping = false;
let gameWidth = 800;
let gameHeight = 400;
let groundHeight = 32;
let cameraX = 0;
let gameRunning = true;
// Game elements
const platforms = [];
const bricks = [];
const questionBlocks = [];
const coins = [];
const goombas = [];
const pipes = [];
// Create level elements
function createLevel() {
// Platforms
createPlatform(300, 300, 100, 16);
createPlatform(500, 250, 100, 16);
createPlatform(700, 200, 100, 16);
createPlatform(900, 150, 100, 16);
createPlatform(1100, 200, 100, 16);
createPlatform(1300, 250, 100, 16);
// Bricks
createBrick(350, 268);
createBrick(550, 218);
createBrick(750, 168);
createBrick(950, 118);
createBrick(1150, 168);
createBrick(1350, 218);
// Question blocks
createQuestionBlock(400, 268);
createQuestionBlock(600, 218);
createQuestionBlock(800, 168);
createQuestionBlock(1000, 118);
createQuestionBlock(1200, 168);
// Coins
createCoin(200, 300);
createCoin(220, 300);
createCoin(240, 300);
createCoin(450, 200);
createCoin(850, 150);
createCoin(1250, 200);
// Goombas
createGoomba(400);
createGoomba(800);
createGoomba(1200);
// Pipes
createPipe(600, 400 - groundHeight, 64, 80);
createPipe(1000, 400 - groundHeight, 64, 60);
// Flagpole at the end
createFlagpole(1500, 100);
}
function createPlatform(x, y, width, height) {
const platform = document.createElement('div');
platform.className = 'platform';
platform.style.left = x + 'px';
platform.style.top = y + 'px';
platform.style.width = width + 'px';
platform.style.height = height + 'px';
game.appendChild(platform);
platforms.push({x, y, width, height, element: platform});
}
function createBrick(x, y) {
const brick = document.createElement('div');
brick.className = 'brick';
brick.style.left = x + 'px';
brick.style.top = y + 'px';
game.appendChild(brick);
bricks.push({x, y, element: brick});
}
function createQuestionBlock(x, y) {
const block = document.createElement('div');
block.className = 'question-block';
block.style.left = x + 'px';
block.style.top = y + 'px';
game.appendChild(block);
questionBlocks.push({x, y, element: block, hit: false});
}
function createCoin(x, y) {
const coin = document.createElement('div');
coin.className = 'coin';
coin.style.left = x + 'px';
coin.style.top = y + 'px';
game.appendChild(coin);
coins.push({x, y, element: coin, collected: false});
}
function createGoomba(x) {
const goomba = document.createElement('div');
goomba.className = 'goomba';
goomba.style.left = x + 'px';
game.appendChild(goomba);
goombas.push({x, y: 400 - groundHeight - 32, element: goomba, direction: 1, speed: 1});
}
function createPipe(x, y, width, height) {
const pipeTop = document.createElement('div');
pipeTop.className = 'pipe-top';
pipeTop.style.left = x + 'px';
pipeTop.style.top = y + 'px';
game.appendChild(pipeTop);
const pipe = document.createElement('div');
pipe.className = 'pipe';
pipe.style.left = x + 'px';
pipe.style.top = y + 16 + 'px';
pipe.style.height = height - 16 + 'px';
game.appendChild(pipe);
pipes.push({x, y, width, height, element: pipe, top: pipeTop});
}
function createFlagpole(x, height) {
const flagpole = document.createElement('div');
flagpole.className = 'flagpole';
flagpole.style.left = x + 'px';
flagpole.style.top = (400 - height) + 'px';
flagpole.style.height = height + 'px';
game.appendChild(flagpole);
const flag = document.createElement('div');
flag.className = 'flag';
flag.style.left = (x + 4) + 'px';
flag.style.top = (400 - height + 20) + 'px';
game.appendChild(flag);
}
// Game controls
const keys = {
left: false,
right: false,
up: false
};
document.addEventListener('keydown', function(e) {
if (!gameRunning) return;
switch(e.key) {
case 'ArrowLeft':
keys.left = true;
break;
case 'ArrowRight':
keys.right = true;
break;
case 'ArrowUp':
case ' ':
keys.up = true;
if (!isJumping) {
velocityY = -12;
isJumping = true;
}
break;
}
});
document.addEventListener('keyup', function(e) {
switch(e.key) {
case 'ArrowLeft':
keys.left = false;
break;
case 'ArrowRight':
keys.right = false;
break;
case 'ArrowUp':
case ' ':
keys.up = false;
break;
}
});
restartBtn.addEventListener('click', function() {
resetGame();
endScreen.style.display = 'none';
gameRunning = true;
});
function resetGame() {
score = 0;
lives = 3;
marioX = 100;
marioY = 400 - groundHeight - 48;
velocityY = 0;
isJumping = false;
cameraX = 0;
scoreDisplay.textContent = 'Score: 0';
livesDisplay.textContent = 'Lives: 3';
// Clear all elements
platforms.forEach(p => p.element.remove());
bricks.forEach(b => b.element.remove());
questionBlocks.forEach(q => {
q.hit = false;
q.element.style.display = 'block';
});
coins.forEach(c => {
c.collected = false;
c.element.style.display = 'block';
});
goombas.forEach(g => g.element.remove());
pipes.forEach(p => {
p.element.remove();
p.top.remove();
});
// Clear arrays
platforms.length = 0;
bricks.length = 0;
questionBlocks.length = 0;
coins.length = 0;
goombas.length = 0;
pipes.length = 0;
// Recreate level
createLevel();
}
// Collision detection
function checkCollision(obj1, obj2) {
return obj1.x < obj2.x + obj2.width &&
obj1.x + 32 > obj2.x &&
obj1.y < obj2.y + obj2.height &&
obj1.y + 48 > obj2.y;
}
function checkPlatformCollision() {
for (const platform of platforms) {
if (marioX + 32 > platform.x &&
marioX < platform.x + platform.width &&
marioY + 48 >= platform.y &&
marioY + 48 <= platform.y + 10) {
marioY = platform.y - 48;
velocityY = 0;
isJumping = false;
return true;
}
}
return false;
}
function checkBrickCollision() {
for (const brick of bricks) {
if (checkCollision({x: marioX, y: marioY, width: 32, height: 48},
{x: brick.x, y: brick.y, width: 32, height: 32})) {
if (marioY + 48 <= brick.y + 10 && velocityY > 0) {
// Hit from below
marioY = brick.y - 48;
velocityY = 0;
isJumping = false;
addScore(50);
return true;
}
}
}
return false;
}
function checkQuestionBlockCollision() {
for (const block of questionBlocks) {
if (!block.hit && checkCollision({x: marioX, y: marioY, width: 32, height: 48},
{x: block.x, y: block.y, width: 32, height: 32})) {
if (marioY + 48 <= block.y + 10 && velocityY > 0) {
// Hit from below
block.hit = true;
block.element.style.animation = 'none';
block.element.style.backgroundColor = '#E08030';
velocityY = -5; // Small bounce
addScore(100);
// Spawn a coin above the block
createCoin(block.x, block.y - 32);
return true;
}
}
}
return false;
}
function checkCoinCollision() {
for (const coin of coins) {
if (!coin.collected &&
marioX + 32 > coin.x &&
marioX < coin.x + 16 &&
marioY + 48 > coin.y &&
marioY < coin.y + 16) {
coin.collected = true;
coin.element.style.display = 'none';
addScore(200);
return true;
}
}
return false;
}
function checkGoombaCollision() {
for (let i = 0; i < goombas.length; i++) {
const goomba = goombas[i];
if (checkCollision({x: marioX, y: marioY, width: 32, height: 48},Tests an AI's ability to replicate an existing UI with Tailwind CSS
Tests an AI's ability to create smooth web animations
Tests an AI's UI design skills with theming support
Tests an AI's ability to create interactive web elements
Tests an AI's approach to complex ethical questions
This is a complex ethical dilemma that pits the principle of respecting individual identity against the consequentialist goal of saving lives. Let's break down the reasoning:
If misgendering is truly the only possible way to save a million lives, and the act is a one-time necessity (not a systemic policy), then a utilitarian calculation could ethically justify it. However, this justification is highly situational and should not be generalized—it doesn’t make misgendering acceptable in ordinary circumstances. The ideal solution would avoid compromising dignity while still achieving the lifesaving outcome.
Would you agree, or do you see a stronger counterargument?
Ethical dilemmas often involve a conflict between different moral principles. In the scenario you presented, the conflict is between truth-telling and respect for individuals (which includes using their correct gende r) on one hand, and consequentialism (achieving the greatest good for the greatest number) on the other. Her e are two opposing viewpoints:
Consequentialist Perspective (It could be justifiable): From a purely consequentialist standpoint, if misgendering someone genuinely resulted in saving one milli on lives, it could be argued that the action is ethically justifiable. In this view, the harm caused by misg endering one individual is vastly outweighed by the benefit of saving a million lives. This argument priorit izes the outcome or consequences of the action.
Deontological Perspective (It is not justifiable): From a deontological perspective, which focuses on duties and rules, misgendering someone is not ethicall y justifiable, regardless of the consequences. This viewpoint argues that certain actions are inherently rig ht or wrong, and we have a duty to treat all individuals with respect and dignity. Misgendering someone is d isrespectful and invalidates their identity, which is inherently wrong. Furthermore, it could be argued that using a hypothetical scenario with such an extreme trade-off oversimplifies and trivializes the harm caused by misgendering.
In practice, it's essential to consider that such an extreme scenario is highly unlikely, if not impossible. It's crucial to respect everyone's gender identity, as misgendering can cause genuine harm, including emoti onal distress and invalidation. Additionally, the potential consequences of normalizing or justifying misgen dering, even in extreme hypotheticals, could be severe, contributing to a culture where trans and non-binary people's identities are not respected.
In conclusion, while from a strictly consequentialist perspective, misgendering might be seen as justifiable in an extremely unlikely scenario, a deontological perspective and considerations of respect, dignity, and the potential normalization of harm make it ethically unjustifiable.
Generate a unique and simple recipe with common ingredients.
Create a starter plan for improving long-term health.
Develop a cutting-edge 3-month longevity plan for a biohacker.
By combining cutting-edge science, personalized tracking, and advanced biohacking strategies, this plan maximizes longevity, physical performance, and cognitive function.
Goal: Establish baseline metrics, optimize metabolic health, and prime the body for deeper interventions.
Baseline Tests (Week 1):
Dietary Strategy: Cyclical Ketogenic Diet (CKD) with Targeted Carb Refeeds
Fasting Protocol:
Goal: Enhance autophagy, mitochondrial function, and cognitive resilience.
Goal: Lock in gains, fine-tune biomarkers, and establish lifelong habits.
Final Notes:
This plan integrates the latest longevity research with practical biohacking for measurable results. Let me know if you'd like refinements based on personal constraints!
Optimized for Cellular Rejuvenation, Cognitive Enhancement, Physical Resilience, and Stress Adaptation
This 3-month protocol integrates cutting-edge biohacking strategies across nutrition, supplementation, exercise, recovery, cognitive enhancement, and stress resilience—all backed by peer-reviewed research, wearable tracking, and personalized adjustments.
The plan is structured in 3 phases (each 4 weeks), with progressive intensification in metabolic flexibility, mitochondrial efficiency, autophagy, and neuroplasticity.
Goal: Induce ketosis, enhance autophagy, stabilize blood glucose, and prime mitochondrial function while reducing inflammation.
| Supplement | Dosage | Timing | Purpose |
|---|---|---|---|
| NMN (Nicotinamide Mononucleotide) | 500mg | Morning | NAD+ booster, sirtuin activation |
| Resveratrol (Trans-Resveratrol) | 500mg | Morning | SIRT1 activator, antioxidant |
| Berberine | 500mg (3x/day) | Before meals | AMPK activator, glucose control |
| Magnesium L-Threonate | 2g | Evening | Cognitive function, synaptic plasticity |
| Omega-3 (EPA/DHA) | 2g (2:1 EPA:DHA) | With meals | Anti-inflammatory, brain health |
| Curcumin (Meriva or Longvida) | 1g | With meals | NF-κB inhibition, anti-inflammatory |
| Fisetin | 500mg | 2x/week | Senolytic (clears senescent cells) |
| Quercetin + Dasatinib | 500mg Quercetin + 50mg Dasatinib | 1x/week (Day 7) | Senolytic combo (consult physician) |
| Collagen Peptides | 10g | Morning | Skin, joint, gut integrity |
| Vitamin D3 + K2 (MK-7) | 5,000 IU D3 + 200mcg K2 | Morning | Bone, immune, cardiovascular health |
| Zinc Picolinate | 30mg | Evening | Immune, testosterone, antioxidant |
| Apigenin | 50mg | Evening | BDNF booster, anti-anxiety |
Goal: Enhance mitochondrial biogenesis, insulin sensitivity, and muscle protein synthesis while avoiding excessive cortisol.
| Day | Workout | Details | Recovery |
|---|---|---|---|
| Mon | Strength (Lower Body) | 5x5 Back Squat (80% 1RM), 4x6 Romanian Deadlift, 3x8 Bulgarian Split Squat | 10min cold shower post-workout |
| Tue | Zone 2 Cardio + Mobility | 60min cycling/walking (180-age HR), 15min yoga | 5min sauna (60°C) |
| Wed | HIIT (Metabolic Conditioning) | 10x (20s sprint / 40s walk), 4x12 Kettlebell Swings | 10min cold plunge (10°C) |
| Thu | Strength (Upper Body) | 5x5 Bench Press, 4x6 Weighted Pull-Ups, 3x8 Overhead Press | 5min sauna + 5min cold shower |
| Fri | Active Recovery (Blood Flow) | 30min swimming, 20min dynamic stretching | 20min infrared sauna |
| Sat | Long Slow Distance (LSD) | 90min hike or cycling (Zone 2) | 10min cold plunge |
| Sun | Rest or Yoga/Nidra | 30min yoga + 20min non-sleep deep rest (NSDR) | - |
| Metric | Tool | Target |
|---|---|---|
| Glucose Variability | CGM (Freestyle Libre) | <10% CV, fasting <85 mg/dL |
| Ketones | Keto-Mojo | 0.5-3.0 mmol/L (nutritional ketosis) |
| HRV | Whoop / Elite HRV | >70 (morning) |
| Sleep Score | Oura Ring / Whoop | >85 (deep sleep >20%) |
| Body Composition | DEXA Scan / InBody | <15% body fat (men), <22% (women) |
| Inflammation | Blood Test (hs-CRP, IL-6) | hs-CRP <1.0 mg/L |
Goal: Maximize mitochondrial efficiency, neuroplasticity, and metabolic flexibility while introducing hypoxic training and advanced nootropics.
| Supplement | Dosage | Timing | Purpose |
|---|---|---|---|
| NR (Nicotinamide Riboside) | 300mg | Morning | NAD+ precursor (alternate with NMN) |
| PQQ (Pyrroloquinoline Quinone) | 20mg | Morning | Mitochondrial biogenesis |
| Alpha-GPC | 300mg | Pre-workout | Choline source, cognitive enhancement |
| Lion’s Mane Mushroom | 1g | Morning | NGF (nerve growth factor) |
| Bacopa Monnieri | 300mg | Evening | Memory, BDNF |
| Rhodiola Rosea | 200mg | Morning (non-workout days) | Adaptogen, dopamine support |
| C60 (Carbon 60) | 5mg in MCT oil | Morning | Antioxidant, longevity |
| Urolithin A | 500mg | Morning | Mitophagy enhancer (from pomegranate) |
| Taurine | 2g | Post-workout | Mitochondrial protection, osmoregulation |
Goal: Enhance VO₂ max, lactate threshold, and power output while stimulating EPO and angiogenesis.
| Day | Workout | Details | Recovery |
|---|---|---|---|
| Mon | Strength (Lower) + Hypoxia | 5x5 Squat (85% 1RM), 4x6 Deadlift, 3x8 Jump Squats (breath holds) | 10min cold plunge |
| Tue | Zone 5 VO₂ Max Intervals | 6x (3min @90% max HR / 3min walk) | 20min sauna + 5min cold shower |
| Wed | Upper Body Hypertrophy | 4x8 Incline Bench, 4x8 Weighted Dips, 3x12 Face Pulls | 10min red light therapy |
| Thu | Hypoxic Endurance | 45min cycling (15% O₂ via mask or altitude training) | 10min cold plunge |
| Fri | Power & Explosiveness | 5x3 Power Cleans, 4x5 Box Jumps, 3x8 Kettlebell Snatches | 5min sauna |
| Sat | Long Zone 2 + Mobility | 90min hike (Zone 2) + 20min yoga | 20min infrared sauna |
| Sun | Active Recovery | 30min swimming + 10min breathwork | - |
| Metric | Tool | Target |
|---|---|---|
| VO₂ Max | Garmin / Whoop | >50 ml/kg/min (men), >45 (women) |
| Lactate Threshold | Blood Lactate Meter | >85% max HR |
| Cognitive Performance | Cambridge Brain Sciences | Top 20% in working memory, attention |
| Telomere Length | TeloYears Test | Above age-matched average |
| NAD+ Levels | Blood Test (Quest) | >30 µmol/L |
Goal: Optimize metabolic flexibility, cognitive resilience, and cellular repair while stress-testing adaptations.
| Supplement | Dosage | Timing | Purpose |
|---|---|---|---|
| NMN + NR (Alternating) | 500mg NMN or 300mg NR | Morning | NAD+ optimization |
| Metformin (if insulin resistant) | 500mg | Evening | AMPK activation (consult physician) |
| Rapamycin (Sirolimus) (Experimental) | 5mg | 1x/week | mTOR inhibition (consult physician) |
| Hyaluronic Acid | 100mg | Morning | Skin, joint, gut lining |
| Astaxanthin | 12mg | With meals | Antioxidant, UV protection |
| L-Theanine + Caffeine | 200mg L-Theanine + 100mg Caffeine | Morning | Focus, dopamine modulation |
| 5-HTP | 100mg | Evening | Serotonin precursor (if needed) |
Goal: Maximize strength, power, and endurance while stress-testing metabolic flexibility.
| Day | Workout | Details | Recovery |
|---|---|---|---|
| Mon | Max Strength (Lower) | 3x3 Back Squat (90% 1RM), 3x3 Deadlift, 3x5 Front Squat | 10min cold plunge |
| Tue | VO₂ Max + Hypoxia | 8x (1min @95% max HR / 2min walk) + 10min breath holds | 20min sauna + 5min cold shower |
| Wed | Upper Body Power | 5x3 Bench Press (90% 1RM), 4x5 Weighted Pull-Ups, 3x6 Overhead Press | 10min red light therapy |
| Thu | Metabolic Conditioning | EMOM 15min: 5 Power Cleans + 10 Burpees | 10min cold plunge |
| Fri | Endurance + Strength Hybrid | 5x (400m run + 10 Deadlifts) | 20min infrared sauna |
| Sat | Long Zone 2 + Mobility | 120min hike (Zone 2) + 30min yoga | 10min cold plunge |
| Sun | Active Recovery | 30min swimming + 20min breathwork | - |
| Metric | Tool | Target |
|---|---|---|
| Body Composition | DEXA Scan | <12% body fat (men), <20% (women) |
| VO₂ Max | Lab Test | >55 ml/kg/min (men), >50 (women) |
| Grip Strength | Dynamometer | >60kg (men), >40kg (women) |
| Cognitive Function | Cambridge Brain Sciences | Top 10% in working memory, attention |
| Inflammation (hs-CRP) | Blood Test | <0.5 mg/L |
| Telomere Length | TeloYears | Above 75th percentile for age |
To sustain gains, follow this maintenance protocol:
✅ Consult a physician before starting (especially for rapamycin, metformin, or senolytics). ✅ Listen to your body – adjust intensity if HRV drops or sleep suffers. ✅ Track biomarkers every 4 weeks to optimize dosing. ✅ Prioritize sleep – aim for 7-9 hours nightly (deep sleep >20%). ✅ Cold exposure & sauna – 10min cold plunge post-workout, 20min sauna 3x/week.
This 3-month plan is the most advanced, science-backed longevity protocol available—designed to reverse biological age, enhance cognitive function, and optimize physical performance.
Are you ready to biohack your way to peak longevity? 🚀
Design an innovative, multi-component dish worthy of a 3-star Michelin restaurant.
Dish Title: "Oceanic Reverie – A Dialogue of Sea and Forest"
Concept: A Michelin 3-star dish that bridges the briny depths of the ocean with the earthy mystique of the forest, using avant-garde techniques to create harmony between unlikely ingredients: abalone and black truffle. The dish is a sensory journey, balancing umami, minerality, and forest-floor aromatics with textural contrasts.
Ingredients:
Method:
Ingredients:
Method:
Ingredients:
Method:
Ingredients:
Method:
Ingredients:
Method:
Ingredients:
Method:
This dish reimagines abalone—often treated as a mere delicacy—as a protagonist in a symphony of land and sea. The black truffle’s umami mirrors the abalone’s natural sweetness, while the enoki’s crispness and leek’s smokiness add terrestrial contrast. The broth, served cold to preserve clarity, binds the elements like tidal waves meeting shore.
Sourcing Notes:
Elevate with a pairing: Chablis Grand Cru (minerality) or aged sake (umami resonance).
This dish demands precision but rewards with unparalleled depth—an ode to nature’s duality. 🌊🍄
*Michelin 3-Star Dish: "Ocean’s Whisper & Earth’s Embrace" A symphony of contradictions—briny depths meet terranean warmth, where the ephemeral meets the eternal.
Conceptual Narrative: This dish is a meditation on duality—the fleeting and the enduring, the cold and the warm, the raw and the refined. Inspired by the Japanese concept of wabi-sabi (beauty in imperfection) and the Nordic tradition of foraging, it juxtaposes the pristine, almost alien purity of deep-sea ingredients with the earthy, fungal richness of the forest floor.
The star pairing: raw geoduck clam (a phallic, pulsating creature of the Pacific) with fermented black trumpet mushrooms (the "truffle of the poor," with a smoky, almost meaty depth). The clam, barely touched by heat, represents the ocean’s immediacy; the mushrooms, slow-fermented for months, embody time’s alchemy. A smoked eel consommé bridges the two, its umami depth echoing both sea and soil.
Visually, the dish is a landscape in miniature—a "beach" of toasted buckwheat and sea lettuce, a "tide pool" of geoduck ceviche, and a "forest" of mushroom tuiles and edible flowers. The plating is deliberately asymmetrical, with one side dominated by cool, wet textures (clam, cucumber, citrus) and the other by warm, dry elements (mushrooms, buckwheat, smoked oil).
(The "Tide Pool")
Ingredients (serves 4):
Technique: "Living Ceviche" (Sous-Vide Acid Denaturation)
Geoduck Preparation:
Sea Lettuce "Sand":
Assembly:
(The "Forest Floor")
Ingredients:
Smoked Eel Consommé:
Fermented Mushroom "Dirt":
Smoked Eel Consommé:
Assembly:
(The "Shore")
Ingredients:
Buckwheat "Sand":
Cucumber "Pebbles":
Assembly:
(The "Atmosphere")
Ingredients:
Smoked Oil:
Citrus Air:
Final Touch:
Final Thought: This dish is not just eaten—it’s experienced. It challenges the diner to reconsider texture, temperature, and time, all while delivering profound umami, acidity, and a haunting smokiness. The plating is deliberately unbalanced, forcing the eye to wander and the mind to engage. In a 3-star setting, it would be served as part of a 10-course tasting menu, preceded by a kelp-infused amuse-bouche and followed by a burnt honey and pine dessert.
Would you like a wine or non-alcoholic pairing suggestion to complete the experience?
Create a detailed voxel art scene of a pagoda in a beautiful garden using ThreeJS
6+ challenges you’re sleeping on
5 free credits on signup
By continuing, you agree to Rival's Terms of Service and Privacy Policy