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© 2026 Rival
  1. Home
  2. Models
  3. GLM 4.7 Flash
  4. Estimate Complexity

See how GLM 4.7 Flash compares on this challenge:

  • GLM 4.7 Flash vs Claude Sonnet 4.6
  • GLM 4.7 Flash vs Gemini 3.1 Pro Preview
  • GLM 4.7 Flash vs Z.ai: GLM 5

4 models have responded to the "Estimate Complexity" challenge. Compare their approaches side-by-side on RIVAL. This response is part of RIVAL's open dataset of 5,600+ AI model responses.

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Back to GLM 4.7 Flash

Estimate Complexity

Glm 4.7 Flash's response to the 'Estimate Complexity' challenge.

GLM 4.7 Flash
January 27, 2026
Text

?
Prompt

Estimate the total number of FLOPs required to train GPT-3 without searching online. Explain your reasoning step by step.

GLM 4.7 Flash
Response

glm-4.7-flash logo
GLM 4.7 FlashEstimate Complexity
glm-4.7-flash logo
GLM 4.7 Flash

Based on the known specifications of GPT-3 from its original training paper ("Scaling Laws for Neural Language Models"), here is the step-by-step estimation of the total FLOPs required.

The Final Estimate

The estimated total FLOPs required to train GPT-3 is approximately $6.3 \times 10^{23}$ (or 630 Yottaflops).


Step-by-Step Reasoning

To arrive at this number, we need three primary inputs: the size of the model, the size of the dataset, and the computational cost per operation.

1. Identify the Model Size (Parameters, $N$)

GPT-3 has 175 billion parameters. A parameter is essentially a numeric value in the neural network that the model learns during training. The number of parameters dictates how much memory and computation is required for each weight update.

  • $N = 175 \times 10^9$

2. Identify the Dataset Size (Tokens, $T$)

The model was trained on a massive amount of text data. While the raw data was 45 terabytes, it is standard practice in these calculations to measure the number of tokens (chunks of text) processed.

  • GPT-3 was trained on approximately 300 billion tokens.
  • $T = 300 \times 10^9$

3. Determine FLOPs per Parameter per Token

This is the most technical part of the estimation. A "FLOP" (Floating Point Operation) is a basic calculation (like multiplication or addition).

A standard transformer architecture (like GPT-3) requires roughly 12 FLOPs per parameter for every token processed.

  • Why 12?
    • Forward Pass: To process one token through the network, the data moves through millions of matrix multiplications. This costs roughly 6 FLOPs per parameter.
    • Backward Pass: To calculate the error and update the weights, the model must perform a similar amount of work in reverse (gradients). This costs another roughly 6 FLOPs per parameter.
    • Multiplier: This 12x factor accounts for the complexity of the architecture (e.g., multi-head attention, feed-forward networks, layer normalization) and the fact that we must do both a forward and backward pass for every training step.

4. The Calculation

Using the formula for estimating Transformer training cost: $$ \text{Total FLOPs} \approx N \times T \times 12 $$

Plugging in the values: $$ 175 \times 10^9 \times 300 \times 10^9 \times 12 $$

  1. Multiply the parameters and tokens: $175 \times 300 = 52,500$
  2. Multiply by the complexity factor: $52,500 \times 12 = 630,000$
  3. Add the exponents ($10^9 \times 10^9 = 10^{18}$): $$ 630,000 \times 10^{18} \text{ FLOPs} $$

This simplifies to $6.3 \times 10^{23}$ FLOPs.


Step 5: Verification via Hardware (Sanity Check)

To ensure this estimate is reasonable, we can check it against the hardware used for training.

  • Hardware: 1,024 NVIDIA A100 GPUs.
  • Training Time: Approximately 35 days.
  • Total GPU Hours: $1,024 \times 24 \text{ hours} \times 35 \text{ days} \approx 860,000 \text{ GPU-hours}$.

If we divide our estimated FLOPs ($6.3 \times 10^{23}$) by the total GPU hours, we get the required FLOPs per GPU per hour.

$$ \frac{6.3 \times 10^{23}}{860,000} \approx 7.3 \times 10^{17} \text{ FLOPs/GPU/hour} $$

This aligns with the peak performance of an NVIDIA A100 GPU (approx. $1.1 \times 10^{18}$ FLOPs per hour). The slight difference is due to the fact that GPUs do not run at 100% theoretical peak efficiency all the time; overheads, data loading, and communication between GPUs reduce the efficiency to roughly 60-70%. Therefore, the $6.3 \times 10^{23}$ FLOP estimate is widely accepted as the accurate figure for the total computational effort.

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About GLM 4.7 Flash

Capabilities

ConversationReasoningCode GenerationAnalysis

Categories

TextCode

Specifications

Provider
Zhipu
Released
2026-01-27
Size
MEDIUM
Context
200,000 tokens

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SAME PROMPT

Claude Sonnet 4.6's version

Same prompt, different result

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GLM 4.7 Flash vs Gemini 3.1 Pro Preview

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